Posted Nov 18, 2008 at 12:07PM by Jon G.
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Brash Entertainment
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Mental note: always pay your developers... though it's not like Brash Entertainment had much choice in the matter. They had to shut down operations last November 14th due to a severe shortage of cash. You may recall a previous article on how Brash had to drop all of its games save two: Six Flags Fun Park and Saw. The developer of the former, 7 Studios, has chosen to sue Brash to recoup the money they were owed, approximately US$ 581,000 total for two projects. Joining them is Zootfly, the developer of Prison Break, a game based on the Fox TV show of the same name. They're claiming US$ 748,000 in payments owed by Brash. Given this represents only three of the dozens of games left dangling in the wind by Brash, one can expect more suits in the near future. |
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[Via Variety]
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4 Comments
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» hehe
him em while its down! i like it!
him em while its down! i like it!
» lol @ StingBlah
Let's plug em on 4chan and see what they decide to do... xD
Let's plug em on 4chan and see what they decide to do... xD
» I assume...
they are hoping to get the distribution rights back for what they have developed. Obviously the cash isn't there. Then either they sell it themselves or find a new distributor.
they are hoping to get the distribution rights back for what they have developed. Obviously the cash isn't there. Then either they sell it themselves or find a new distributor.
» Like it matters...
Like most troubled companies being sued, Brash will probably take the scumbag path and just say "Oh, oops, we filed for bankruptcy so we can't be touched!"
What kind of publishing house starts projects with development teams when they can't cover the cost of development? Profit comes after the game is on shelves - you don't just hope games sell well so that you can pay your contractors. Sounds little better than a "business" consisting of some guy selling software on E-Bay out of his garage...
Like most troubled companies being sued, Brash will probably take the scumbag path and just say "Oh, oops, we filed for bankruptcy so we can't be touched!"
What kind of publishing house starts projects with development teams when they can't cover the cost of development? Profit comes after the game is on shelves - you don't just hope games sell well so that you can pay your contractors. Sounds little better than a "business" consisting of some guy selling software on E-Bay out of his garage...
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