Posted Mar 02, 2008 at 06:07AM by Victor B. Listed in: Games, Opinions & Analysis, Condemned 2: Bloodshot Tags: Monolith Productions, Dave Hasle
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Condemned 2's Final HUD - Image 1 


Monolith Productions has come a long way in its development of Condemned 2: Bloodshot. Did you know, however, that even the simplest things we take for granted in play are the product of extensive research and preparation?

That's exactly what Senior Producer Dave Hasle talks about in his recent blog post, entitled "The Beta to Cert Push." He discusses something we usually take for granted - the heads-up display of a game - and explains just what it takes to get from the beta version of a display to the final one.

It's an eye-opening piece of writing, to be sure. Just remember: nothing in a game ever makes itself. Reading the blog post over on the source link might give you a better appreciation of what game makers go through to bring the all-important gaming experience to us.


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