Posted Jan 03, 2008 at 06:58AM by Charles D. Listed in: News, Videos, Games, Conflict: Denied Ops Tags: Eidos Interactive, North America, Africa, Pivotal Games
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Considering some of the eye-catching visuals from Eidos Interactive and Pivotal Games' Conflict: Denied Ops, it's no wonder why the game came out in such a detailed manner. In developers diary for the game, Environment Art Manager Dave Cullinane talks about the painstaking detail they've put into creating the varied and detailed environments you'll find yourself in Conflict: Denied Ops.

From the Arctic, Venezuela, Africa, Russia, and even one in the middle of the Atlantic, the wide variety of environments gives the player a literal grab bag of battlefields to start their path of wide-scale destruction.

However, it's also because of the varied selection of environments that the developers had such a hard time making sure everything is as it should be when it comes to the realism involved in blowing things up. Cullinane mentioned that they didn't want to "break any rules" while keeping in to the realism of game's very malleable environment.

Conflict: Denied Ops is set to be released in North America this early 2008 for the PC, Xbox 360, and the PlayStation 3. In the meantime, why not enjoy the video of the developers diary for the game.





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