Posted Feb 05, 2008 at 09:56AM by Isaac C. Listed in: News, Games, Burnout Paradise Tags: Microsoft, Criterion Games
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Criterion Games explains why Burnout Paradise needs a hard disk drive for online play - Image 1 


Burnout Paradise (also on PlayStation 3) has been a hit since its first week out and has been enjoying its place on top spot on the UK charts for two weeks now. However, some Xbox 360 owners may not have been all that happy to find that the game requires a hard drive for full online play.

Last week, Criterion Games apologized for this inconvenience, explaining that the console's memory card was not large enough to store the temporary data needed when playing online.

They've recently released an online statement, further explaining the situation saying that they wanted the game to run "seamless[ly] between offline and online play" and this wasn't possible without a large enough hard drive:

It's important for us that all online players could show off new content when they go online and unfortunately it wasn't going to be possible to do this by supporting the lowest common storage denominator, the 64Mb Memory Unit, either in size or data read speeds. Crucially we also didn't want to split the playing community between those that have updated data and those that don't. We saw this as vital in maintaining simplicity to all online users; different players having different content packages wouldn't be able to play online with each other.


They also explained that they explored all possible solutions to the memory problem without requiring the game to have a hard drive for full online play. They even opened up a dialogue with Microsoft, but there was no other solution other than a hard drive requisite.

For Criterion Games' full online statement, follow the via link below.


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4 Comments


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   by Someone_PR - 2008-02-05
 » I think....

that almost everyone who like to play online is the same people who buy the 360s with hard drive... but that teach us that... don't buy an arcade or core console lol...


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   Re: Seoulfood - 2008-02-05
 » well actually

I bought an arcade bundle because it was relatively cheap and I figured the 256 card was enough for saves and maybe patches or whatever(I wasn't really planning on downloading all that much). I didn't figure the small memory unit would hinder online play. Not that I'm pissed at anyone, just somewhat... annoyed? But then I found out that you need a HDD for BC and then I was kinda pissed at myself. hahaha......
   by Mister Common Sense - 2008-02-05
 » .

Microsoft never should have released that crappy 64mb memory card. I got stuck with one in a core bundle because it was all I could find when I bought mine almost 2 years ago. 64mb is completely useless.


   Re: rollypoly - 2008-02-05
 » it was fine for the time..

i did the same, all i could get at launch was a core. the memory card would hold just about anything back then. now however yes it is useless, my 512 is awesome for xfer of video and DLC.


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