Posted Jul 05, 2007 at 09:29PM by Isaac C. Listed in: Interviews, Games, Fracture Tags: Day 1 Studios, genetic engineering, SIXAXIS
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The new PS3, 360 shooter game from Day 1 Studios Fracture sounds ambitious enough to start a whole new genre of games. Fracture will be utilizing the new method of Terrain Deforming, which almost didn't make it into the original design because of some apprehensions to the concept.

Fracture for the Xbox 360 and PlayStation 3 - Image 1


The story of Fracture will be told through the eyes of soldier Mason Briggs. He is a soldier of the United States 150 years from now. Only in this universe, America is divided in two, the East and the West, hence "Fracture." One side is dedicated to using technology for the improvement of mankind, and the other side aims to advance genetic engineering. Now this isn't your average shooter game, this is going to be more a mix of adventure, shooter, and strategy thanks to the new terrain deformation system.

In an interview with GameInformer, Denny Thorley and Jon Kimmich of Day 1 Studios reveal how players will be using high powered weapons that, if used in real life, would really mess up the landscape - and that's what terrain deformation is all about in this game: to mess up the landscape, either to your tactical advantage or just for the heck of seeing a hole where a hill once was. The developers are aiming to make other games feel more static by comparison.

Players will get to have a whole arsenal of weapons to destroy everything in their path with, including a gun that shoots something underground and hurls things it sucks down into it. It was also revealed that the game will be using the SIXAXIS controls. The "how" of it wasn't said though. Also, there will be a single and multiplayer demo this coming E3.


For the full transcript of the interview, you can terrain-deform your way towards the Read link below!


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10 Comments


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   by 777Worldliner - 2007-07-05
 » Cool

This game sounds, at least from a technical standpoint, very nice. Can't wait to see a trailer or some game play footage.

   by Boby Brown (Unregistered) - 2007-07-05
 » Question

Can the 360 handle it or would it die like when running Forza ?

Anyway, I don't care, I got a PS3 !!!


   Re: GMTV (Unregistered) - 2007-07-06
 » Oh please

Can't we get any reports around here without some idiot coming out with fanboy *****?

It's as if guys like you are not intelligent enough to discuss the topics.

   Re: Vincent (Unregistered) - 2007-07-06
 » umm

this is ps3.qj.net... are you surprised? lol

But yea the 360 does have some problems processing games...Forza happens to be one of em, and also many PC ports on the 360 have bad processing, mainly because they dont bother tweaking the game to fit the hardware.

   Re: me (Unregistered) - 2007-07-06
 » ^^^

this isnt ps3.qj.net its shared by both 360.qj.net and ps3.qj.net
   by CHUCKINGROCKSATSPACESHIPS - 2007-07-06
 » They Should Make More Games Like This

It would be cool if war games were like this. I can see running into a mess of enemy fire and having someone firing a missile and when it explodes it would crater the ground big time taking out anything in that area!

   by Noin (Unregistered) - 2007-07-06
 » w00t

Terrain deforming, another techie awesomeness thing that the Cell will handle without any problems.

The 360...


can suck *****....

thx


   Re: GMTV (Unregistered) - 2007-07-06
 » This game is for both the PS3 and 360

And terrain deforming isn't a floating-point intensive activity, so the CPUs in both the PS3 and 360 are not going to have any problems with it.

Stop being a fanboy for once.

   Re: Advertising -


   Re: Anonymous (Unregistered) - 2007-07-06
 » Anonymous

anon delivers
   by Oxworth (Unregistered) - 2007-07-16
 » Uh...

Wasn't Terrain Deformation in Mech Warrior 3? How is this "Next Gen" at all?

Oh, there was also a game built entirely around terrain deformation a few years back called Red Faction

Recommended specs (not minimum) for that:
500 Mhz processor
16 MB graphics card
128 MB RAM

So I doubt the 360 could handle it, you definatly need the Cell processor to do terrain deforming.



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