Posted Jun 05, 2009 at 05:29PM by Mabie A. Listed in: News, Opinions & Analysis Tags: Microsoft, Sony, Europe
Ó

Microsoft vs Sony at E3 2009 - Image 1 


"Maxed out". This was how Patrick Suderland, Senior VP of EA Games Europe, described the Xbox 360, in comparison to the PS3. This comment came in tow of Sony's and Microsoft's presentations at the recently-concluded E3 Expo.

That's not to say he meant it in a bad way, however. Said Suderlan on Microsoft's presentation:

I like the Natal. That's cool. It's an interesting device, so I'm truly impressed by Xbox. It's my personal favorite console... I think Microsoft is on a roll right now. They're doing really well. If I was Sony, I would have a headache, to be honest.


He did say too, however, that Sony does have a lot of good games this year. "If you go to their booth, there's a very consistent, high-quality product line-up and that will help them." Now this is where the "maxed out" statement comes out.

I do think that we'll see developers inside the organization getting to understand the PS3 better and I think that we're getting more power out of PS3 right now... I think that we've maxed out the 360 but we haven't maxed out the PS3.


Thoughts?



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   by TheCopyNinja - 2009-06-05
 » "Maxed Out"

Maybe he means maxed out as in the 360 is doing great and will stay where it is & as for the PS3 it's just getting started!


   Re: Dammit2Hell - 2009-06-05
 » or...

he means that the xbox has nearly reached the limits of it's potential and with it's disc limitations and lack of power compared to the ps3 it's maxed out. Let the flames begin...lol Just an opinion ya know. don't get your xbox panties in a bunch. I own both ya know : )

   Re: Relys - 2009-06-05
 » FYI

Don't talk about "disk limitations". (The graphics have nothing to do with how big the disk is.) All blu-ray disks are needed for is uncompressed audio and pre-rendered video.

There really is no such thing, and bringing that up just makes you look like an ignorant PS3 fanboy.

I mean, honestly. The amount of power on the PS3/360 are negligible. (Gears of War 2 looks just as good as Uncharted 2, and Froza 3 looks just as good as GT:5).

Oh, and just because Froza 3 is getting two disks doesn't mean anything. Just think of it as un-required free DLC.

   Re: NarooN - 2009-06-05
 » .

Disc space *does* factor into graphics. The less disc space, the lower the resolution of textures, effects, polygon models, etc. you can have, and you won't be able to store as much, we.. DATA. Devs have found a way around the disc space issue, but look at MGS4. If that was on 360, *that's* why it'd require more than one disc. Game would look like balls if it didn't.

I hardly ever even see games with pre-rendered vids besides opening cutscenes these days, so that's pretty null.

   Re: Shatterdome - 2009-06-05
 » yeah...

Disc space definitely factors into graphics. If you want a variation of textures so that levels do not look the same, you need disk space. Then if you want them at higher resolution, that's more disk space. The more complicated your 3D models become, that is more disk space. Animations also take up tons of disk space, so if you don't want to see the same 3 climbing/death/running/jumping/etc animations, you need more disk space. Also, Level size is proportional to how big he map is on disk.

I think you get the point.


Not only is it disc space, but I think dev's are getting to the point where no more innovations are being made with the hardware. MS made it so easy with their dev kits that developers came close to maxing the system out only a few years after launch.

But, it worked great for the first few years, I loved my 360, but when it died after 3 years I knew it wasn't going to have much more to offer so I bought a PS3....

   Re: rollypoly - 2009-06-05
 » actually...

some info for red faction guerrilla...

actual game size: 6.37gb

HD videos in BIK format: 1.24gb

so almost 20% of that space... hardly null.

i'm not downplaying the importance of storage space, the quote about ff7 requiring an insane amount of n64 carts has stuck with me all these years...

i just don't think it's a deal breaker... oh heaven forbid we have to get up to swap a disc before we finish this epic game you can't finish in a sitting anyway... i swear kids are spoiled/lazy anymore.

   Re: Solid Snicker - 2009-06-06
 » .

hahahhaa

FIGHT FIGHT FIGHT FIGHT
   by jac_the_ripper - 2009-06-05
 » LOL

WoW, coming from a game developer, all he is saying is that developers maxed out the 360's hardware, he is saying that you won't be seeing and games with super graphics than now on the 360, he is also saying that ps3 games will have even better graphics than now. wut he meant by "getting to understand the PS3 better and I think that we're getting more power out of PS3 right now" is that at the beginning, no one was used to the cell, and now developers are, thus they can now make game that can look MUCH better than the games that will come on the 360. LOL I CAN'T WAIT FOR THE COMMENTS FROM XBOX FANBOYS!!

   by Binary - 2009-06-05
 » oh the fanboys did you ever learn at E3 this year

Dont you guys get it?

both xbox, ps3 release some kind of wii like for their consoles at the same show!

I bet sony and micrsoft is lugahing right now.

To Mii's to Home to home to NXE

from wiimote to natal to sony dildo.


STOP FIGHTING OVER WHOS THE BEST! ITS YOUR CHOICE OF CONSOLE!


Every device have its limitations. PS3 hasn't made yet because its not some junk processor that you use in your computer.

   by Teivin - 2009-06-05
 » Sony fanboys are funny

Seems all I see in this thread are sony fanboys fapping.

Let's put this into perspective: EA, A company known for *****ty, lowquality shovelware comments that a console is maxed out? Ya, I suppose their lack of skill probably has nothing to do with that.

Getting on to the rest of the comments: A lot of games are moving on to using installs for data. There is nothing wrong with that. Even all the zomg great PS3 games install data while loading then delete it after (Some aren't so subtle. Hello MGS4.)

What it comes down to are the games, and who has what you want.
Personal opinion: PS3 hasnt had a good game yet. Anything of quality it had was multiplatform. Crap like MGS4, KZ2 and the like were simply semi-decent games that took 4 times the regular dev cycle and were only average at best. MGS4 was a 10 hour movie with 8 hours of gameplay tacked on to act as intermissions between each longwinded and pointless rant about clones and sentinet computers and every other bat***** crazy SciFi topic that has been used and abused. KZ2 was a bunch of drab textures and poor lighting.

Uncharted and Resistance, on the other hand, were some fine games.

Really all comes down to opinion, but all this 'OMG LOL XBOX FANOYS LOLOLOL' stuff people rant off before anyone /even comments/ just make you look like an idiot.

Way to shame your own camp, since people seem to want to reenact some kind of silly 'console war' (Sorry, Genesis vs SNES was the only decent console war.)


   Re: TheDude - 2009-06-05
 » ha

KZ2 and poor lighting in the same sentence just proved to every person that ever reads your comment that you have absolutely no idea what your talking about!

BTW. In my personal opinion 360 hasn't had a good game yet. To bad our opinions don't mean diddly to anybody else as far as games go.

   Re: fearlubu - 2009-06-05
 » i agree

with TheDude

Teivin must be a total idiot to think that KZ2 has poor lighting

also IMO i also dont think that the 360 has any good games.....just none of their games interest me

   Re: Shatterdome - 2009-06-06
 » funny...

Me and my buddy have been playing games side by side for the last week. Him on 360 with CoD WaW and me with KZ2.....seeing me play KZ2 has made him jealous and can't believe how good it looks....and watching him play cod, wow it is bland and washed out...

You are in the obvious minority, and if you are going to present an argument you need to back it up with examples. If KZ2 has bad lighting, what game do you think has the best lighting ? Halo 3 ? Gears 2? don't think so....

It's easy to just run your mouth, harder to back it up.....


   Re: Teivin - 2009-06-06
 » I sense people who dont understand english

Poor lighting does not mean bad lighting effects. It means the game ran in 20 shades of black, brown, grey and shadow. Wow, OMG AWESOME. Yes, the lighting was /terrible/. It's like the creators have never left a basement and thus don't know what the outside world looks like in terms of actually being, you know, higher on the gamma scale than a 150 watt bulb.

Wah wah wah, in the end, your inability to simply read a statement and instead leaping to some kind of daft defense only further indicates your inability to comment without bias to begin with.

   Re: Bunzster - 2009-06-06
 » @Teivin

I'm shocked that somebody as stupid as you exists. You're having a go at them because they recognised what you said as stupid - which it was - but you then go on to say they're stupid because what you tried to say translated very poorly.. ok that makes LOADS of sense.

I don't think anybody has any problems with the colours in the game. And where colour is used, it is used VERY effectively. Games such as Gears 1 + 2 were hardly very colourful were they? And they are perhaps your strongest exclusives...

Secondly you claim the ps3 has no good games yet.. but then go on to cite resistance and uncharted as "fine". You sir, are a confused M$ fanboy.

   Re: TheDude - 2009-06-06
 » omg

Thanks Bunzster! You said exactly what I was thinking! Isn't it funny when someone says something stupid or totally false, you call them out on it and then they act like you didn't understand what they were saying!

Teiven, lighting effects are part of the overall lighting. Saying the game had poor lighting ment exactly what you said. I also believe you have never played KZ2 because if you did you would know that the game takes place on a planet called Helgan, where there is constant cloud cover and high winds. High winds and hardly any sunlight equals dark dusty environments. Do you really think that a color palate like Uncharted would have fit this game better?
Also, if you had played KZ2 you would have seen the incredible contrast in lighting where constant storms would produce mass amounts of lightning strikes and would light up an area as if there were 100 high power camera flashes going off at once.

Sorry but the lighting in KZ2 is incredible and everyone else here agrees. Just accept it or go get your eyes checked.


   Re: TheDude - 2009-06-06
 » hmm

I put line breaks in there. Don't know why they didn't show up.

   Re: Shatterdome - 2009-06-06
 » Yup...

That is called a colour pallete....not "lighting" as you put it.

Also as mentioned, Helgan is not a lush world full of colour....it's meant to be a very harsh and unfriendly environment......

Maybe KZ2 will be set in a jungle or in a circus grounds so it can have more colour for your liking.
   by papajag - 2009-06-05
 » EA lol...

EA will not even attempt to use the max potential of the PS3 until next gen or something. They go where the money is and that is multi-platform. No offense to 360(and yes I do have one) but because of it's disc size we face games that have a s***load of backtracking or short.

EA WILL NEVER DO PS3 EXCLUSIVE GAMES.

+Natal is stupid. It's a great invention but what ever happened to just sitting down and playing a game. I will never get any motion controls from MS or Sony. Of course Dualshock 3 is an exception.

   by ch13696 - 2009-06-05
 » no PS3 fanboys here

Sounds like everyone is defending the 360 for no reason. For one, yes, the 360 does have good games and so does the PS3. And two, Forza 3 does not look as good as GT 5. I will prove it. The creator of GT 5 drives cars for a living. You know how many times he's driven the Laguna Seca track in order to get it right for the game? When he was first making Gran Turismo, he's test driven every car on every track just to get the game right.

Basically buy GT 5 and see for yourself. Now before you go arguing, I've played Forza 2 and it's a good game. But it feels more like and arcade racer that a simulator.

   by spitfyre1985 - 2009-06-05
 » Microsoft Wins

The reason why xbox is maxed out and ps3 games are not quite to full potential YEARS after it has been released is microsoft made a console easy to develop for and sony made one that was far too difficult to develop for...just like the ps2. Sony in my opinion got a bit too arrogant after the great success of the playstation (which i love) and is of the mindset that developers will make games for their console regardless of how difficult it is. Obviously there are still a ton of games for the ps3 and almost all games these days are multiplatform, including many that used to be sony exclusive titles....metal gear solid. Where it really comes back to bite sony is a developer going multiplatform is going to build the game for the 360 because it is much easier to work with and port to the ps3, crippling all that extra power hidden beneath that nightmarish archetecture. I am not a fanboy I own both and play both but I am calling it like I see it. Microsoft is outselling and outpacing sony this go around and I dont see sony winning this one no matter how solid their game line up is. Microsoft gave the consumer what they wanted at a more appealing price, they have the best online gaming experience out there which in my opinion is a steal for $50 a year compared to sony's free option that is many times not worth playing, and they are slowly winning all of sony's exclusives because of the increased marketshare that Microsoft has over Sony.


   Re: jac_the_ripper - 2009-06-05
 » M$ didn't win

sony did, because the 360 is only one year older than the ps3, and is already maxed out, and as in for ps3, it has been three years and still not even close to maxing out

   Re: ahnp - 2009-06-06
 » yeh right

i dont think anyone sees how microsoft win, yeh project natal looks quite good but what is actually ment by maxed out is the fact that m$ have had the console unrestricted to all 5 cores working full speed, and with the ps3, sony limited how many processors work at one time unless you have the sdk the gt5 team has to havee full access but unfortunately until sony unlock it we are stuck with 5 out of 8 cores running which totally sucks but they have to think about blocking homebrew when everyone abused the psp. plus i would rather a slower download of the psn than to paying $50 a year, the amount i save a year lets me get one extra gamee but before you saying about oh no a ps3 fanboy, i like my 360 to but hardware wise the ps3 is powerfuller, thats why its more money

   Re: Shatterdome - 2009-06-06
 » ...

Yeah, that is where you are wrong. Sony is in this for the long haul, on both ps3 psp and too an extent ps2...

The MGS game coming out is not even a real sequel, you could almost call it a new franchise.
Sony did grab exclusivity on the next "real" MGS game on PSP (which saddens me cause i'd rather play it on PS3) but they did it in order to sell more psp's and psp-go's .

360's may not be maxed, but it's damned close. Ms made it easy to develop for and devs figured it out real fast and now games are at a plateau.

PS3 is already putting out games that look better than anything on 360 and have more in the future, and devs still havn't completely figured it out....so that leaves alot of time fore improvement for the ps3.....and more time for dancing infront of your 360 with the natal...

   Re: popmchnex - 2009-06-06
 » Spitfyre

First off, space that ***** out.

Second, Metal Gear has never been -just- Sony... It was on the NES before Sony even dreamed of making a console.

Third... I'm going to scare you with some math....
On average a person pays about $45 a month for cable internet, $30 a month for DSL.

So, you're looking at:

DSL- $360 a year
Cable - $540 a year

DSL + XBL - $410 a year
Cable + XBL - $590 a year

DSL + PSN - $360 a year
Cable + PSN - $540 a year

With our economy the way it is, why would one want to pay more than their internet costs already?

By the way, user base for 360 is far younger than PS3... with age comes wisdom.

   Re: Teivin - 2009-06-06
 » Home vs Live

Odd topic, but just because Home is free for the user, doesn't mean its free. it simply means the developers have to pay the cost. In the end, this could be good or bad. If it proves to be a good marketing tactic then devs might come to think of it as worthwhile. On the other hand, it could just make it more prohibitive for them to make demos and other content accessible, seeing as they'll be footing the bill.

Live makes you pay, yes, but the content you can then snag without cost is thus paid for, so companies are free to toss out demos and whatnot without worry as to how well they will do.

In the end, Home's choice of execution is better in that it draws users to the service. On the other hand, it might end up pushing developers away who aren't guaranteed some kind of return for their costs.

PS: I hate second life, and the almost carbon copy that is Home always kind of irked me for that reason alone. I do think its a good idea, but I wish they'd made it look... different.

   Re: ahnp - 2009-06-06
 » ..

well the xbox has pretty much been maxed out when they allocated a core to work with the gpu, the ps3 is still along way before they unlock it fully, 1 core for xmb, 1 devoted to other os, 2 locked and 4 for games unless it states differently in the sdk that is how it runs, where it comes to mgs yeh you can have an install, but where you going to install it from, 46gig on a 8 gig disk , what are m$ gonna host the install files but then for the price your paying to go online they should, but when it comes to natal that is pretty awesome but i do personally like the idea of a new star wars on the ps3s new one, light saber and the force although cant feel that sonys new one could do with zelda

   Re: yourmistakes - 2009-06-06
 » microsoft win? lmfao

"The reason why xbox is maxed out and ps3 games are not quite to full potential YEARS after it has been released is microsoft made a console easy to develop for and sony made one that was far too difficult to develop for...just like the ps2." Is that why ps2 kicked xboxs ass, and peed on it?

   Re: Techni - 2009-06-06
 » ....

"the ps3 is still along way before they unlock it fully, 1 core for xmb, 1 devoted to other os, 2 locked and 4 for games unless it states differently in the sdk that is how it runs, "

That's not how it runs at all.

Cell has 8 cores
1 disabled to increase yield
1 core for XMB
6 available to the game
   by Retrohelix - 2009-06-05
 » .

Three words: WHERE IS MELTY!?


   Re: yourmistakes - 2009-06-06
 » maybe, just maybe

HE FINALLY GOT BANNED!!!! he used to seriously turn the flame wars into feces throwing contests
   by jac_the_ripper - 2009-06-05
 » @ Retrohelix

no its:WHERE IS RROD!?

   by spitfyre1985 - 2009-06-06
 » Sony

Will have some good games, I am excited for uncharted 2, heavy rain, and anything Kojima has a hand in; but outside of that there is nothing that really impresses me. God of war will get a rental but it will be repetative just like all the other games in the franchise have been. To the comment about sony "unlocking" cores for developers that is totally false. The ps3 has been completely unrestricted from day one. Developers have not been able to tap into the power strctly because of lack of support from sony through a solid SDK and horrible system architecture. From a sales perscpective which is how we guage who "wins" or loses between the two, that is why microsoft wins. Although I see Sony having a much better year in 2010 because of their solid lineup I see Microsoft beating them badly in sales just like they have done so far every year since the ps3 launched. At the end of the day people dont care if the game looks a little better on one system compared to the other, its about the games, period. The last set of consoles proved that when ps2 sold way more than the xbox which was the far more powerful system that came out later. It is almost as though Microsoft and Sony traded places from last gen to current gen which is exactly what Microsoft wanted. I want to see Sony do well because I want to play some good games on both of my consoles, but Sony is not going to catch Microsoft when it comes to sales, regardless of whether the 360 is maxed out or not.

   by the by - 2009-06-06
 » ok, here are the facts!

yeah, the 360 is doing well, and the ps3 probably won't catch up with it, but who cares? as long as devs are throwing money at the ps3, and making multiformats/exclusives, then i'm content!

but also, the games on the ps3 will get better once the devs get go grips with the hardware(eventually), which they are slowly doing!

if we have at least 20 million ps3's out there, then the devs aren't going to stop making the games!

so let the 360 owners have their E3 glory, coz the ps3 ain't finished for a long time to come!

   by Gh05t - 2009-06-06
 » My Two Cents

My Opinion:

Yes, the Xbox 360 is nearing is maximum potential, for the following reasons:
1. The majority of parts found within the unit are based on parts commonly available in modern PCs (based on, not the same as).
2. The hardware is accessed using a codebase very similar to DirectX, which the majority of developers are already familiar with.

The PS3 still has more potential to be gained for the following reasons:
1. Obviously, disc space. It's not that you can store bigger textures, but more of them, enabling the use of larger varieties of textures within levels and areas (diversity within design).
2. Sheer power. Most developers are used to the straight forward and familiar way of programming using single threaded processing. The use of the CELL processor enables parallel processing, which few game developers are familiar with. It doesn't effect graphics so much, more environmental depth. Simulation as opposed to animation. More realistic sound. The ability to calculate more information in a shorter period of time.

The PS3 falls down in one particular area, graphics. The RSX GPU is very basically an nVidia 7800, not revolutionary by todays standards. If you have MGS4, check out the textures used on walls and floors, very low quality by todays standards. The Xbox 360 excels at graphics because it uses ATI's RV600 series GPU chip, the first GPU to use the unified shader architecture and tesselation technology. Developers have been programming for USA's for about three or four years now, which is why you get better looking games from a 360 (though this is subject to interpretation).

I would quite happily own both consoles (unfortunately I am not currently in a position to do so), but would like to say that I agree with Suderland's comments (and back up my opinion with the comments above).


   Re: yourmistakes - 2009-06-06
 » Yes!

somebody who knows what the f*ck they are talking about.
   by the by - 2009-06-06
 » er....no actually,

he is right in saying the GPU is a little dated, but without a big CPU to do the sums, its not worth bothering with! A good GPU is only as good as its processor and memory folks!

common PC basics!

   by the by - 2009-06-06
 » PS. gh05t

what are you on about, did you ever set eyes on drakes fortune, or uncharted 2 coming out? lets see you explain the 'poor graphics' for that one then eh?


   Re: Gh05t - 2009-06-06
 » 'Poor Graphics'

Different developers optimise their game engines in different ways. You'll note that in my MGS4 example above, I said the walls and floors, but did not include any references to the incredibly detailed character and weapon models. The developers may have cut down on other areas to make them look exceptional, whether it be long draw distances, low quality distance textures, slightly less detailed shadows, turning off Anti-Aliasing or Anistropic Filtering. There are ways to manipulate the game engine to make it look really good up close and take the users attention off of the sacrifices.

And by the way, don't put quote marks around a phrase I did not say, expecially when it changes the context. I didn't say 'poor graphics', I merely made reference to the fact that the RSX is not as capable as the RV600 (but is still very powerful when utilised the right way).

   Re: Shatterdome - 2009-06-07
 » it's true...

The RSX in the PS3 has dedicated pipes, and overall less pixel shader pipes than the 360 can theoretically have.

The thing is that the cell can be used to do vertex shaders, but i've never seen an exact number, would also depend on how busy the spu's are.

So in a theoretical situation where a game needed lots of vertex shaders, the 360 could be at a disadvantage as maybe it would need to dedicate 30 out of 48 shader pipes to vertex operations, leaving it with less pixel shaders than ps3 which has 24 dedicated pixel pipes and 8 vertex, but can make up the difference with cell. Also keep in mind that since the RSX has dedicated pipes they also do more operations than the unified pipes on 360.

Basically it depends on the game and what it needs....a game using lot's of bump maping and per pixel lighting and other stuff that uses pixel shaders, the 360 can have the upper hand...but sacrifices vertex operations(character animation, facial animation, cloth movement, deformable material, flowing water, etc)

   by Stevo Style - 2009-06-06
 » LOOOL

I wud just like 2 say thank you. Thank uu 2 every1 whos been in this little fanboy-ish war, uu ppl r makin me wet myself.
I especially like the part when 1 guy goes "Im shocked that someone as stupid as you exist."
LOL THAT IS THE HARSHEST DIS I'VE EVA HEARD. Bravo, bravo.

2more thing, 2 all the ppl who said "oh, i'm not a fanboy, i have both!"... u aint foolin no1, we all kno ur on the dark side...

n 2 the guy who said ps3 doesn't have any good games, ur a retarded fool who makes totally false statements about things that are 100% true n u need to cheak with ur local doctor or physicpsychiatric hospital

n thats my 2-cents...


   Re: djmix56 - 2009-06-06
 » lol

I think I just lost about a few thousand brain cells by trying to read your post.
   by Shazman1984 - 2009-06-07
 » Bahahahaha!!!1

While you guys were arguing..... Nintendo was still winning.

   by the by - 2009-06-07
 » @ gh05t

quote

'The PS3 falls down in one particular area, graphics.'

this is you saying that the ps3 fails at graphics=poor graphics!


   Re: Gh05t - 2009-06-07
 » Sorry

Why bother making a comment at all? I've been insulted and ridiculed. It took two posts to realise that registering was a waste of time. Thank you for the opportunity to post my opinion, and for the respect that my opinion was awarded.
   by the by - 2009-06-07
 » i disagree,

i haven't insulted you(yet!!?)

if you're gonna post anywhere on the internet you have to be thick skinned!!

i was hoping for a good constructed argument over the pitfalls of slow GPU vs good CPU and vice versa, as is the case with the 360 vs PS3.

you'd be mad to give up, because you did make some valid points!

however, you are going to be a little on the bias side arent you! hell i know i am!!

   by Gh05t - 2009-06-07
 » Ok, well, here goes . . .

Good GPU:
1) Anti-Aliasing – This a very important part of getting a powerful GPU. Anti-aliasing enables games to ‘blur’ pixels, so that the sharp, jagged edges of pixels becomes less apparent. Strangely, it creates a sharper picture because it helps to eliminate sharp edges.
2) Resolution – This is the biggest one for most gamers. The more power you have, the higher the resolutions you are capable of running. The higher the resolution, the sharper the image (very basically).
3) Frame rate – Another biggie. More power tends to result in a faster frame rate. The faster the frame rate, the smoother a scene will be rendered. This stops stutters and pauses in rendering.
2) Tessellation –The RV600 chip enables a technology called tessellation, which is the idea of rendering a frame with triangles which operate on a sliding scale according to how close an object is to frame. In theory, tessellation allows developers to create environments in more visual depth more easily. Unfortunately, developers are not using tessellation at the moment because no one is very experienced in how to implement it. It is a shame, because it is a technology that shows a lot of promise.

Good CPU:
1) Simulation – The simulation of certain parts of the environment, as opposed to animation (this ties in with physics). A good example of this is the use of Digital Molecular Matter in Star Wars: The Force Unleashed. DMM enables you to simulate materials to the point where they behave as they would in real life, like steel bending and wood splintering. DMM enables a physics based approach so that no two reactions from a material are ever the same, where simulation is a pre-processed solution (every reaction when breaking a piece of wood is the same). Obviously, both the Xbox and PS3 are capable of running DMM, but where the Xbox would only be capable of rendering parts of the environment so, the PS3 would theoretically be capable of rendering more of the environment (or an entire one) using DMM.
2) Artificial Intelligence – This is probably the more obvious benefit. The faster and more capable the processor, the more power and time you can allocate to AI. This results in more realistic NPCs. This of course relies on developers being able to program AI well.
3) Physics – This enables the use of ‘solid’ surfaces. When you throw a ball at a wall, physics would make both objects have a certain weight and density, and when the two touch, it calculates the amount of energy required to move the ball back in the other direction relative to how fast it was thrown. It would also calculate the appropriate trajectory for the ball to bounce off the wall at. Very basically, physics stops object from passing through one another. The more powerful the processor, the more times you can use physics in an environment (like on the floors as well as the tin cans on the bench).

This is the bit where your own opinion comes into the equation. If you prefer that a game immerse you with good looks, then get a unit with a better GPU. If, however you prefer a more realistic environment (physics, sound, AI all combined into one package), you get yourself something with a powerful CPU. I prefer the PS3’s CELL, because it affords developers the ability to create more realistic environments on the whole.

So what are your thoughts? Which one would you prefer more?

   by the by - 2009-06-07
 » well,

i prefer both! lol

but in saying that, and going back to my original argument, surely a GPU is only as good as it's CPU, coz there needs to be some serious number crunching to get the graphics from the board to the screen?

i think you need the intelligence of the CPU to get the best out of the GPU in the first place? its like putting todays GPU in with a pentium 1 CPU and vice versa!

i'm basically trying to say that the CPU in the ps3 actually well compensates for the lacking in the graphics card, as shatterdome has already demonstrated!

   by Gh05t - 2009-06-08
 » Compensation . . .

If you were to put an nVidia GTX295 in the same box as an old Pentium 4 2.8, you would have a massive waste of time and money because the GPU relies heavily on CPU for the pre-processing. However, if you were to put an ATI X300 into the same box as an Intel Core 2 Quad, you would still be able to run complex AI and to some extent the simulation effects. Obviously there are only so many options you can change before you hit the bottleneck, and without a doubt you would get an impact either way you work the scenario.

As shatterdome pointed out (and I agree with him on this point) the PS3 is designed in such a way as one component can feed off of the other. The only issue is getting the engines designed in such a way as to use that mechanism (which I dare say is pretty tricky). I agree with your point too, the RSX and the CELL are well mated.

Most importantly, you can have a much more powerful CPU and a less powerful GPU, because the CPU can do more of the legwork in other areas (simulation, sound, AI). It is, afterall, designed to be a multi-purpose device, where a GPU is designed to do only a specific task.

   by the by - 2009-06-08
 » then,

we're all happy!! lol!

thanks for the information! it goes to show that you can have a good debate on these threads eh?



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