Posted May 13, 2008 at 12:44PM by Isaac C. Listed in: News, Games, Fallout 3 Tags: Bethesda Softworks, Game Informer, Downloadable Content
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Fallout 3 video game: new details from Game Informer June issue - Image 1 


Months ago, we heard that Fallout 3 will have 12 different endings. Back in March, this number shot up to 200. Now, new details on from Game Informer reveals that this number shot up again: now there are 500 different variations to the ending cutscene.

Good luck to completists out there who'll want to watch each one. Here are the rest of the info for Fallout 3 (Xbox 360, PlayStation 3, PC) as revealed on Game Informer:
  • They'll handle the ending as a dynamic cutscene that changes depending on specific decisions you make. Right now there are over 500 variations of the cutscene.
  • You can talk to Dogmeat although he only barks and wags his tail. But they say you always tell if he agrees or disagrees with you.
  • There are no guilds like in Oblivion. You just go around doing different quests for various groups.
  • The world is entirely open from the start although certain areas can be difficult at the start.
  • There will be licensed music from the 40's and 50's. Songs and artists include Ink Spots"I Don't Want to Set the World on Fire", Bob Crosby's "Way Back Home", and Roy Brown's "Butcher Pete".
  • There are no vehicles.
  • The game has gotten bigger since the initial announcement. They've had to remove some features but they say they weren't anything they'd officially announced.
  • GI asked if there will be downloadable dog armor and they say that they've been making that joke around the studio. They say they doubt it'll be in there and that they really aren't even thinking of any downloadable content until the game is complete.
Buy: [Fallout 3 (PC)]
Buy: [Fallout 3 (Xbox 360)]
Buy: [Fallout 3 (PS3)]

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7 Comments


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   by Nevers - 2008-05-13
 » OH... good God

just suk my soul away now damnit. Will my skin ever feel the light of day when this game finally gets released... I'm thinking NOT.

   by SpaceCow4 - 2008-05-13
 » Bob Crosby?

Don't you mean Bing Crosby?

   by LordQuas431 - 2008-05-13
 » .

IMO that is too many endings. I mean half the fun in talking to people about a game is when you don't have to describe every little detail, yet they know what you're talking about. 500 is too much and they should've used that space for at least a few vehicles

   by skidz - 2008-05-13
 » ho ho

How will they have that many endings when the game world is smaller than Oblivion? I mean, I thought Oblivion was small, but they must be squishing a lot of crap close together. What happened to the wastelands? No no, its going to be more like Seattle and New York next to each other, thats how squished. No sense of exploration, the game basically takes place in a small town.


   Re: platon - 2008-05-13
 » errr....

Some said the same for GTA4, since it was only a city, instead of a BIG san andreas kind of map. But who really care about the wastelands? Instead, you'll have a better game, with realistic places instead of big nothing fulled of "oh, there is a monster here, my day is done".
   by platon - 2008-05-13
 » ...

Yeah, and the 250 first endings are the same with diff. characters... I suppose there will be around 5 real different endings, with TONS of little differences, like seeing someone while in the other ending he is dead so he's not there, stuff like that...

I like having 2-3 endings, this way, you want to play it again if you had the wrong one (or not the best one), but having 500 is not really usefull. Still, like I said, there will surely be around 5 - 10 endings with little diffences.


   Re: Silver-Tiger - 2008-05-14
 » ....

more like wearing a basecap while on the other not...


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