Posted Feb 18, 2008 at 09:56PM by Ceasar S. Listed in: News, Frontlines: Fuel of War, Games Tags: Microsoft, Kaos Studios, Frank DeLise
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Frontlines: Fuel of War multiplayer to support 50 players, maybe more - Image 1


Kaos Studios' General Manager Frank DeLise, otherwise called delisef at the company's community forums, has hinted that Frontlines: Fuel of War (also for the PC) does support more than the current 32-player target. In a recent post, DeLise noted that they will configure servers to support 50 Xbox 360 players duking it out online over Microsoft's Xbox Live.

This comes right after the fact that a recent preview of Kaos Studios' Frontlines: Fuel of War, a tactical-strategic shooter often compared to id Software's similar offering in 2007, surfaced with a clincher. The clincher was that a single Xbox Live session over the Xbox 360 supported "over" 50 players, or so delisef claimed.

"Frontlines will in fact have some servers set to 50 players on [the Xbox 360]. We have been testing for some time now and its on heck [sic] of an experience," said DeLise. He further noted, however, that Frontlines: Fuel of War could support even more than that number - just like how they surpassed the 32-player estimate.

"We actually hit 73 during testing but we are taking baby steps as this is a pretty big leap," concluded DeLise. Will we see a contender for 60-player console multiplayer as boasted by Insomniac Games' Resistance 2 (working title)? That'll probably depend on how much Kaos Studios pushes for. More developments on this as they come in.


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   by mikekearn - 2008-02-19
 » Pfft.

I don't know why anyone wants that many people in the same game. I mean, I suppose some people like being a small fish in a big pond, but personally, I think smaller games on smaller maps can have the same level of intense and constant action without making your role insignificant and pointless.



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