Posted Mar 27, 2009 at 02:33PM by Gino D. Listed in: News, Games, Dead Rising 2 Tags: Capcom, MTV, GDC, Blue Castle
Ó

Dead Rising 2 - Image 1

Ok, everyone! I'll need a headcount! One, two, three, fo-- gods dammit,
could everyone please stand still and not eat each other for five seconds?!


Ever since we finally got confirmation of Dead Rising 2, we never really had much news for it. That's ok though since the Blue Castle devs showed up in the GDC.

There, they discussed the technology behind their upcoming zomebie game, with character art lead Izmeth Siddeek saying that they're taking great effort to push the barriers of rendering huge numbers of objects on-screen at a given time.

Dead Rising 2 deal[s] with the rendering of the greatest number of characters ever seen in a video game. Everything else needed to be subordinated to this requirement.


Greatest number of characters, eh? And how high is this goal of theirs? No, they're not taking it to over nine thousand, but Vegeta got it close. Blue Castle is going for 6000 zombies, if Laura Scholl is to be believed.

See, Blue Castle is using the Mental Mill software to render the characters in the game. Laura Scholl is the product manager of Mental Mill. And in her GDC presentation, she let slip that Siddeek once told her that the Dead Rising 2 team is "preparing to have as much as 6000 characters on screen" (quote from MTV Multiplayer).

Now, of course, Scholl isn't actually part of the dev team - she's just the provider of the Mental Mill software. It could be possible that this 6000 figure is either an exaggeration or a simple figurative estimate. By no means did anyone (either of Blue Castle or of Mental Mill) confirm if this number was accurate.

Capcom's Dead Rising 2 for the Xbox 360, PS3, and PC is currently on a TBA status for its release date.



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8 Comments


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   by NarooN - 2009-03-27
 » okay...

And what position would I be in to be standing in front of 6000 zombies? It better be the game's finale or something. I thought Dynasty Warriors had a benchmark , but having 50-100+ enemies on screen at once was just enough with DW6.

6000 Zombies, however, just seems ridiculous. Don't even attempt it unless it'll have a reason besides trying to set a new world record.

   by Navani - 2009-03-27
 » ohh

Well it could be pretty cool if it's not ridiculously hard. Like if there's a really good draw distance (is that the right term?) and stuff.. I just really want this game.

   by [DVSDevise] - 2009-03-27
 » ...

Fix the save system, then add my zombies. Plz! Can't wait.

   by shadowneji - 2009-03-27
 » ???????

so dat means if we kill the 6000 zombie the story mode would b easier

   by ihool - 2009-03-27
 » ...

"ITS OVER 9000!!!...i mean 5000!!!"

I think that 6000 zombie thing should be like a "challenge"/mini game.

   by melty3217 - 2009-03-28
 » they can only put 6000 zombies on...

THE XBOX 360! the ps3 has inferior hardware to even handle the number of zombies and will probably get a YLOD just by putting the game disk in.


   Re: BryCee12 - 2009-03-28
 » ps3

the ps3 has much better hardware than the 360, anything the 360 can do the ps3 can do it better:)

   Re: xche78x - 2009-03-29
 » can someone ban this guy? ban his IP too.

all day everyday all Melty3217 does is troll the ps3 news articles and annoy ps3 fans with his ridiculous comments.
i dont even think he plays games on his 360 anymore!


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