Posted Jun 10, 2009 at 09:51AM by Karl B. Listed in: Rumors, Games, Artwork, Max Payne 3 Tags: Max Payne, Game Informer
Ó

When you think of Max Payne, does Mark Wahlberg come to mind? Yeah, well forget that face because the Max Payne we'll see in Max Payne 3 is going to sport a totally different look. He's older, bald and bearded, but he's still a bloody bad ass.

Max Payne 3 - Image 1


Some rumored details supposedly taken from the Game Informer feature have also floated up out of the Internet's depths. These haven't been confirmed yet, but according to Deeko and Shacknews, here's what the feature reveals:
  • In addition to being bald and bearded, Max is addicted to pain killers.
  • That pain killer addiction will affect gameplay.
  • The game is set in Sao Paolo, Brazil, with battles in "urban ghetto" locales.
  • "Fully destructible environments" and a cover system are in.
  • There will also be some "day and night cycles."
  • Bullet Time is now "more visceral and ultra-violent."
  • Online multiplayer is in, but no details.
  • Powered by Rockstar's RAGE technology
Max Payne 3 is slated for a winter 2009 release on PS3 and Xbox 360.



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12 Comments


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   by Solid Snicker - 2009-06-10
 » .

well yeah, obviously he's gonna have the painkillers again, he just looks like bruce willis in die hard 4.

Multiplayer though..........hmm how?


   Re: Eclipze_ - 2009-06-10
 » He looks

like Sam Fisher in Splinter Cell: Double Agent more imo..
   by NarooN - 2009-06-10
 » .

Wow, he really is older. I wonder how (and if) bullet time will factor into multiplayer.

The pain killer addiction. When you consume too much, you'll probably start hallucinating and getting positive and negative psychological and physical symptoms from it. Wonder if it's possible to overdose on them.


   Re: Roopa132 - 2009-06-11
 » No Bullet Time in Multiplayer

I doubt that there will be Bullettime in multiplayer. Or do you think everytime someone uses bullet time everyone else will just be able to move in slow motion ;) I played a couple of games with a kind of bullet time or at least slow motion in the story mode but all of them had the slo mo removed in the multiplayer mode.

   Re: Solid Snicker - 2009-06-11
 » .

In Timeshift they managed to do bullet time in multi player, by using 'time grenades' or something, when the grenades go off they trap the person in slow mo, so the opponent can shoot them easily.

Would be cool if you could OD on pills though lol.

And to they guy below, yeah actually he looks like

jeff bridges
sam fisher
bruce willis
stone cold
michael stipe all put together.

I think there's a bit of peadophile in there too.
   by avatar76 - 2009-06-10
 » Looks somewhere between these two

Bruce Willis in Die Hard 4.0 and Jeff Bridges (the bald bearded bad guy in Iron Man).


   Re: Karl B. (QJ. NET Staff) - 2009-06-10
 » Stone Cold

If you shave off his beard I think he'd look like Steve Austin.

   Re: DigiTalDeaD - 2009-06-10
 » R.E.M

Take away the muscles and we have Michael Stipe
   by SolidXnake - 2009-06-11
 » DANM MAX!

He looks like bullet time got him aged - Not even Snake got that old - and he got rapid aging! WOW! They will have to give him bullet time, again, just to make him move a normal speed !


   Re: fearlubu - 2009-06-11
 » hmmm

looks like the poor fella put on some weight too
   by Tashy P - 2009-06-12
 » Great

Been wanting this for ages. Shame its not the original devs Remedy though, should still be great, its Rockstar. Maybe Bullet Time in multiplayer would be like John Woos Stranglehold, everyone slows down, when you get bullet time. It was annoying so maybe something, will be done do make the bullet time in this game better. Max Payne is one of the first and best videogames to use bullet time perfectly.

   by LordRussell - 2009-06-14
 » No mention of...

There was no mention of this coming out for the PC. That is where the whole franchise started. Technological and fanboy hurdles aside, I wish developers would continue to support PCs just like any other market sale. I mean, for all intents and purposes all games are developed on some sort of mainframe prior to encoding them for the respective console.

Small rant... all is better now...



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