The Quake series has always grasped the attention of its fans. With it's mind stimulating imagery, intensive multiplayer and single player action, beautifully orchestrated sound and cutting edge weaponry. Quake IV begins where Quake II left off, you start off as one of Earth?s elite space marines, Matthe Kane. A cinematic sequence opens up the game, showing your dropship being shot down. It's up to you and your remaining A.I. crew to destroy whatever is put in your way. The A.I soldiers act as the storytellers and accompany you on some of the missions. The mix of solo action with squad based action can be refreshing at times, and injects a welcome change of pace in the gameplay, although your team-mates do have an uncanny knack of getting in your way at times. Firefights have enemy Strogg, grunts, gunners and berzerkers launching lunging attacks at ferocious speeds. It?s not in the same league as F.E.A.R, rather the A.I only display a small amount of tactical maturity, It would have been a nice addition to be able to lean round corners and take out the oncoming Strogg, but, a large percentage of Quake IV will see the enemy running straight into your line of fire ? it certainly keeps you on your toes but becomes rather draining after a while.[Via, hexusgaming]


