Posted Jul 31, 2008 at 09:03PM by Glen D.
Listed in:
News,
Games,
Rage
Tags:
id Software,
QuakeCon,
John Carmack,
Tech 5
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At id Software's QuakeCon, John Carmack stole the show with a rather perplexing announcement: the iconic programmer predicted that the Xbox 360 version of their upcoming shooter Rage will look worse than the PC, PlayStation 3 and Mac versions. Find out why in the full article up next. |
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Posted Aug 19, 2007 at 01:15PM by Karl B.
Listed in:
Interviews,
Games,
Rage
Tags:
id Software,
Todd Hollenshead,
Bethesda
Ó
|
Video gaming site Shacknews recently scored a huge interview with id software's Todd Hollenshead and Tim Willits. In it, both men talk about Rage, id's upcoming title for the Mac, PC, PlayStation 3, and Xbox 360 platforms.First off, the setting. Rage takes place after a comet hit Earth and wiped out civilization. While civilization tries to rebuild itself, players will take on the role of the hero as they try to help the remnants of humanity fight back against the new regime that's risen. Surprisingly enough for an id title, there's a lot of racing involved in Rage. Players can soup up their cars with modifications and upgrades then head on to different towns where they can take part in races. Players will also need their car to travel around Rage's world getting missions, playing through instances and even stopping in the middle of nowhere to admire the scenery. Of course, Rage also includes a lot of shooting. As Hollenshead said, there's a certain level of anarchy in the game as represented by the "A" in the game's logo. Side content is also a big thing in Rage, and the game looks pretty big judging from the interview. Willits references Bethesda's Oblivion by saying, "You can go and just do all the missions in the story, like in Oblivion, or you can go do other missions." On the multiplayer side of things, Hollenshead said that he expects the game to be online on consoles. There will be co-op but versus multiplayer has yet to be decided on. According to Willits, the plan is to let players "find someone who can go on and do some co-op missions. If you finish a few, you can go do something different yourself, then go find someone to do the rest." To find out more about Rage, click on the Read link below. The full interview's a pretty interesting read so check it out. |
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Posted Aug 05, 2007 at 06:13PM by Nicolo S.
Listed in:
Videos,
Games,
Rage
Tags:
Unreal Engine,
id Software,
QuakeCon,
John Carmack
Page 1
Ó
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A lot of heat is on id Software's latest title after the revelation at QuakeCon 2007, and we know what eye-candy lovers and high-end machines are on about. We're not sure how much of a racer-FPS mix Rage
will be, but the engine behind it is 100% beef. We can't help but be
amazed as John Carmack gave everyone a skinny on what Tech 5 has to
offer.
It's almost undeniable that Rage looks insane, and we can give Tech 5 credit for that. In this video, Carmack demonstrates the engine's rendering capabilities. What we get is an environment made up of 80GB worth of uncompressed textures. Through some smart coding and Carmack's genius, the game should fit a single Blu-ray or 2 DVDs. Developing for multiple platforms always posed technical challenges, but id may have found the groundbreaking solution. As shown in the videos, Rage is running on PC, PS3, Xbox 360, and Mac. According to Carmack, the Tech 5 engine takes away most problems multi-platform games encounter during development. There are more reasons why Tech 5 may give Unreal Engine 3 a run for the money, so here's Carmack presenting id's new baby. Part 2 after the jump! |
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Video gaming site Shacknews recently scored a huge interview with 




