Posted May 07, 2009 at 09:47PM by Mabie A.
Listed in:
Interviews,
Games,
Final Fantasy XIII
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Japan,
Square Enix,
London,
Yoshinori Kitase
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It was in London that Square Enix talents Yoshinori Kitase and Takeshi Arakawa answered questions from curious fans about the famed Final Fantasy series, while promoting - but not limiting the discussion to - Dissidia. IGN was fortunate enough to have been able to present some questions from the fans, and what they got were a very interesting outlook on the series. Arakawa replied, regarding the question of whether keeping the Final Fantasy universe coherent was a struggle given the disparate stories of each game, "Each of the past Final Fantasy titles has got its own group of fans." Of course they knew it was going to be a big challenge, he said. "One of the big tasks for this particular game was how to combine all of these games together while still satisfying people." Another thing that you're all definitely interested in would be their plans to add in extra downloadable characters in the future. However, "At the moment we don't have any plans on making characters available for download," said Arakawa. "But as was the case in Japan, we're going to make passwords available on line; that will continue." As for the question on whether the original Japanese voice track will be available in the Western release of the game: Regarding Dissidia, because it's a UMD, the voice takes a lot of memory - if we wanted to make that choice available, we wouldn't be able to squeeze it onto one disk - so at the moment that's not possible. So might that be an option for Final Fantasy XIII? Obviously when we talk about XIII it's for PS3 and Xbox 360 - with PS3 being on Blu-ray there would be enough memory, but on Xbox probably not. At the moment we're thinking of releasing the voice in English only.
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38 Comments
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» Haha..
For FF13 they should use both JPN and US tracks, for PS3 and 360. I'd love to see a fat 360 box of FF13 with 10 discs. Imagine how that'd look in game stores. :X "Need any help carrying that to your car?"
For FF13 they should use both JPN and US tracks, for PS3 and 360. I'd love to see a fat 360 box of FF13 with 10 discs. Imagine how that'd look in game stores. :X "Need any help carrying that to your car?"
» really?
I wasn't aware FF13 will be 70GB, and hence coming on two Blu-ray discs for the Ps3. ;-)
I wasn't aware FF13 will be 70GB, and hence coming on two Blu-ray discs for the Ps3. ;-)
» It's called a joke
10 discs is an exaggeration. Duh? I'm familiar with math lol.
10 discs is an exaggeration. Duh? I'm familiar with math lol.
» I know it's a joke
But after hearing the _same_ joke 1000 times already online, it would be nice to read something a little more original sometimes. ;-)
But after hearing the _same_ joke 1000 times already online, it would be nice to read something a little more original sometimes. ;-)
» umm
umm there are 100gig blurays, so it's still doable on one disc when dealing with the PS3..
umm there are 100gig blurays, so it's still doable on one disc when dealing with the PS3..
» ^^^ really?
and care to point out the movie or movie compilation released on a 100GB Blu-ray disc?
being available is not the point, it's being available and commercially viable for products such as movies and games which is the issue here. yes that should be the case very soon, but it's not the case right now, and it's a moot point anyway since ffxiii is highly unlikely to be (or was ever planned to be) larger than 50GB.
and care to point out the movie or movie compilation released on a 100GB Blu-ray disc?
being available is not the point, it's being available and commercially viable for products such as movies and games which is the issue here. yes that should be the case very soon, but it's not the case right now, and it's a moot point anyway since ffxiii is highly unlikely to be (or was ever planned to be) larger than 50GB.
» International Version
Remember when they released International versions of FFX and FFX-2? Original Voices + english subtitles.
Hope they do one of these some few months after the game is released.
Remember when they released International versions of FFX and FFX-2? Original Voices + english subtitles.
Hope they do one of these some few months after the game is released.
» International Version
Remember when they released International versions of FFX and FFX-2? Original Voices + english subtitles.
Hope they do one of these some few months after the game is released.
Remember when they released International versions of FFX and FFX-2? Original Voices + english subtitles.
Hope they do one of these some few months after the game is released.
» sigh....
once again because of the 360, PS3 version gets screwed over with the good stuff.
once again because of the 360, PS3 version gets screwed over with the good stuff.
» yknow
I have a 360, and its a pretty alright console. but I dont think anyone can argue with your statement at this point.
I have a 360, and its a pretty alright console. but I dont think anyone can argue with your statement at this point.
» Well.
I suppose it would work for 360, but they have only 2 options. 1) Use a sea of DVD9 discs. Or 2) Lower the sound quality to make it fit reasonably. They could go with another option and ignore the 360 version altogether for such features. lol
I suppose it would work for 360, but they have only 2 options. 1) Use a sea of DVD9 discs. Or 2) Lower the sound quality to make it fit reasonably. They could go with another option and ignore the 360 version altogether for such features. lol
» ...
The statement is pretty vague. But I agree with bandit and just ignore the 360 with that feature. It's not like it's extra levels or story that's being pulled out anyway.
The statement is pretty vague. But I agree with bandit and just ignore the 360 with that feature. It's not like it's extra levels or story that's being pulled out anyway.
» ....
What I fear that they indeed lower the sound and video quality. But instead of giving the PS3 a "superior" version, they will also lower the quality of that version. Microsoft would never allow an "inferior" version on their console after all.
What I fear that they indeed lower the sound and video quality. But instead of giving the PS3 a "superior" version, they will also lower the quality of that version. Microsoft would never allow an "inferior" version on their console after all.
» - Not going to happen -
Silver-Tiger you said "But instead of giving the PS3 a "superior" version, they will also lower the quality of that version...".
that will not happen.
the idea that the quality of ps3 games are lowered because ms forces them to do so for the sake of the 360 is nonsense. it's a popular internet myth.
for multiformat games, BOTH ms and sony insist on a certain level of parity between the versions, but this is achieved by ensuring devs put an effort into increasing the quality of their console's version, not by lowering the quality of the other version(s).
sony for example insist that if the ps3 version of a multiformat game is released long after the 360 version, then it MUST have extra exclusive content. so why do gamers feel sony somehow have no say in the quailty of the game?
think about it, if because of blu-ray, the devs can have hd video and 7.1 uncompressed audio for cutscenes in the ps3 version, then they WILL have it in the game. sony are not going to stand by and allow the devs to cut it down to sd video and 5.1 audio just to make it the same as the 360 version. that's just not going to happen (and never does btw!).
Silver-Tiger you said "But instead of giving the PS3 a "superior" version, they will also lower the quality of that version...".
that will not happen.
the idea that the quality of ps3 games are lowered because ms forces them to do so for the sake of the 360 is nonsense. it's a popular internet myth.
for multiformat games, BOTH ms and sony insist on a certain level of parity between the versions, but this is achieved by ensuring devs put an effort into increasing the quality of their console's version, not by lowering the quality of the other version(s).
sony for example insist that if the ps3 version of a multiformat game is released long after the 360 version, then it MUST have extra exclusive content. so why do gamers feel sony somehow have no say in the quailty of the game?
think about it, if because of blu-ray, the devs can have hd video and 7.1 uncompressed audio for cutscenes in the ps3 version, then they WILL have it in the game. sony are not going to stand by and allow the devs to cut it down to sd video and 5.1 audio just to make it the same as the 360 version. that's just not going to happen (and never does btw!).
» Riiight...
"the idea that the quality of ps3 games are lowered because ms forces them to do so for the sake of the 360 is nonsense. it's a popular internet myth."
You can confirm this how? Personally, I don't believe either company forces "lowering the quality" of either version. Given the capacity difference between DVD9 + Blu-Ray however, the case is obvious. I do believe though that multiplatform releases can hamper development of one version. That said, I still wouldn't put it past MS to throw a wad of cash at devs to put in 'extra work'. I mean this is a company who's mission is not to release a quality product (not including Halo here!), but rather they just want to maintain their windows monopoly. And judging by the practices they used to maintain that, I wouldn't doubt they do as much as possible to insure 360 versions get more attention. To your credit though, no I don't think there's any "forcing" of lowered quality. Rather, I see "funding" or "cash incentives" being very plausible instead. I know tech junkies will say 360 has a "better" GFX chip. True or not, SE is a company VERY capable of using the Cell processor to its fullest potential. If FF13 were to remain exclusive, all this waiting would have equalled more content and/or a faster release.
"the idea that the quality of ps3 games are lowered because ms forces them to do so for the sake of the 360 is nonsense. it's a popular internet myth."
You can confirm this how? Personally, I don't believe either company forces "lowering the quality" of either version. Given the capacity difference between DVD9 + Blu-Ray however, the case is obvious. I do believe though that multiplatform releases can hamper development of one version. That said, I still wouldn't put it past MS to throw a wad of cash at devs to put in 'extra work'. I mean this is a company who's mission is not to release a quality product (not including Halo here!), but rather they just want to maintain their windows monopoly. And judging by the practices they used to maintain that, I wouldn't doubt they do as much as possible to insure 360 versions get more attention. To your credit though, no I don't think there's any "forcing" of lowered quality. Rather, I see "funding" or "cash incentives" being very plausible instead. I know tech junkies will say 360 has a "better" GFX chip. True or not, SE is a company VERY capable of using the Cell processor to its fullest potential. If FF13 were to remain exclusive, all this waiting would have equalled more content and/or a faster release.
» i shouldn't need to confirm it
the enthasist is on those who make the claims to provide confirmation/proof, instead of speculation, rumour and assumptions.
the size difference between DVD9 and Blu-ray is irrelevent to the game's quality. blue dragon on the 360 was approximately 30GB in size (same size as MGS4 in fact), except on the 360 Blue Dragon was spread across 3 discs. if it were on Blu-ray, it would need only one disc, but the data would be exactly the SAME. that's the point, _only_ if the devs decided to squeeze the same content onto less discs would the quality be reduced on the 360.
you also said " I do believe though that multiplatform releases can hamper development of one version".
yes, and that version could be 360 or PS3, and it can also apply to both, since rarely does a multiformat game push the hardware as fully as it could if it were exclusive to one console, again either 360 or PS3.
regarding "cash incentives", i doubt that applies to FFXIII, despite all the conspiracy theorists out there ;-) the biggest incentive you can provide a dev is your user base, and the 360's user base is more than large enough to justify a game like FFXIII and make it appealing to SE. plus, every example of cash incentives so far has been in respect to additional content for one console, not to make one version technically superior to the other.
you also added " If FF13 were to remain exclusive, all this waiting would have equalled more content and/or a faster release."
again you're making assumptions. FFXIII is the same game ps3 owners (yes, me included, and no, i don't have a 360) would have had before it was announced for the 360, where the devs have said a number of times already that they will not start the 360 version until the Japanese PS3 version is complete. So how is the 360 delaying the debut launch in Japan?
as the devs have said, after the release in japan, it traditionally takes 6 months before the game is released in na, and another 6 months for europe. given that the game engine is a multiformat game engine running on the 360, ps3 and pc, it shouldn't take long to port the game to 360. if they can do this in less than 6 months (which should be relatively easy), then the 360 hasn't added anything to the na delay.
the enthasist is on those who make the claims to provide confirmation/proof, instead of speculation, rumour and assumptions.
the size difference between DVD9 and Blu-ray is irrelevent to the game's quality. blue dragon on the 360 was approximately 30GB in size (same size as MGS4 in fact), except on the 360 Blue Dragon was spread across 3 discs. if it were on Blu-ray, it would need only one disc, but the data would be exactly the SAME. that's the point, _only_ if the devs decided to squeeze the same content onto less discs would the quality be reduced on the 360.
you also said " I do believe though that multiplatform releases can hamper development of one version".
yes, and that version could be 360 or PS3, and it can also apply to both, since rarely does a multiformat game push the hardware as fully as it could if it were exclusive to one console, again either 360 or PS3.
regarding "cash incentives", i doubt that applies to FFXIII, despite all the conspiracy theorists out there ;-) the biggest incentive you can provide a dev is your user base, and the 360's user base is more than large enough to justify a game like FFXIII and make it appealing to SE. plus, every example of cash incentives so far has been in respect to additional content for one console, not to make one version technically superior to the other.
you also added " If FF13 were to remain exclusive, all this waiting would have equalled more content and/or a faster release."
again you're making assumptions. FFXIII is the same game ps3 owners (yes, me included, and no, i don't have a 360) would have had before it was announced for the 360, where the devs have said a number of times already that they will not start the 360 version until the Japanese PS3 version is complete. So how is the 360 delaying the debut launch in Japan?
as the devs have said, after the release in japan, it traditionally takes 6 months before the game is released in na, and another 6 months for europe. given that the game engine is a multiformat game engine running on the 360, ps3 and pc, it shouldn't take long to port the game to 360. if they can do this in less than 6 months (which should be relatively easy), then the 360 hasn't added anything to the na delay.
» link to my "gap between FF releases" comment above
http://ps3.qj.net/Hope-floats-Final-Fantasy-XIII-may-come-to-Europe-sooner-than-a-year-after-Japan-/pg/49/aid/131011
"Obviously we would like to release it over here as soon as possible. Traditionally the Final Fantasy numbered series, it takes about half a year between the release in Japan and the release in North America, and another half a year before it's released in Europe. But we would like to minimise this, this time."
to those who hadn't seen it already, especially those who seem to think the na/eu delay is new for FF, even though gamers in na and europe have always had to put up with this delay for FF games.
http://ps3.qj.net/Hope-floats-Final-Fantasy-XIII-may-come-to-Europe-sooner-than-a-year-after-Japan-/pg/49/aid/131011
"Obviously we would like to release it over here as soon as possible. Traditionally the Final Fantasy numbered series, it takes about half a year between the release in Japan and the release in North America, and another half a year before it's released in Europe. But we would like to minimise this, this time."
to those who hadn't seen it already, especially those who seem to think the na/eu delay is new for FF, even though gamers in na and europe have always had to put up with this delay for FF games.
» I see where you're coming from
I know COMPLETELY what you're saying about data, but in regards to audio, video compression, and additional content, these are things that may end up on the cutting room floor due to disc space. Extra content counts for quality, yes? Again, I know what you're saying though. The data is essentially the same, however what gets cut due to disc space and ends up as data reserved for dlc we don't know.
"the biggest incentive you can provide a dev is your user base, and the 360's user base is more than large enough to justify a game like FFXIII and make it appealing to SE"
Have to disagree there. It's true about a user base as incentive, but under the table deals are not uncommon, get real. Also, attach rates for PS3 are higher for PS3, and 360's user base is heavily into Gears/Halo and mainstream action, The JRPGs there are solid but those can't even put a dent into FF13, or the FF franchise. And do you really think MS didn't shell out one cent for a US release? This is a company that is known for shady deals and bullying the competition with Benjamins. Again, get real. Label it theory all you want, but don't always be so quick to believe the surface of things.
"would have had before it was announced for the 360, where the devs have said a number of times already that they will not start the 360 version until the Japanese PS3 version is complete. So how is the 360 delaying the debut launch in Japan?"
http://www.escapistmagazine.com/new/view/91486-Square-Making-FFXIII-360-PS3-Simultaneously
Read that. Now who's ASSuming here? Don't tell me you actually believed porting a game AND localising was a quick and painless process.... Did you? Assume much?
I know COMPLETELY what you're saying about data, but in regards to audio, video compression, and additional content, these are things that may end up on the cutting room floor due to disc space. Extra content counts for quality, yes? Again, I know what you're saying though. The data is essentially the same, however what gets cut due to disc space and ends up as data reserved for dlc we don't know.
"the biggest incentive you can provide a dev is your user base, and the 360's user base is more than large enough to justify a game like FFXIII and make it appealing to SE"
Have to disagree there. It's true about a user base as incentive, but under the table deals are not uncommon, get real. Also, attach rates for PS3 are higher for PS3, and 360's user base is heavily into Gears/Halo and mainstream action, The JRPGs there are solid but those can't even put a dent into FF13, or the FF franchise. And do you really think MS didn't shell out one cent for a US release? This is a company that is known for shady deals and bullying the competition with Benjamins. Again, get real. Label it theory all you want, but don't always be so quick to believe the surface of things.
"would have had before it was announced for the 360, where the devs have said a number of times already that they will not start the 360 version until the Japanese PS3 version is complete. So how is the 360 delaying the debut launch in Japan?"
http://www.escapistmagazine.com/new/view/91486-Square-Making-FFXIII-360-PS3-Simultaneously
Read that. Now who's ASSuming here? Don't tell me you actually believed porting a game AND localising was a quick and painless process.... Did you? Assume much?
» it's very late, and i'm tired - so this my contain errors :-)
"these are things that may end up on the cutting room floor due to disc space."
these are things that also may end up of a lower (but still decent) quality on a specific format due to space. for example, hd video on ps3, but only sd video on 360, 7.1 uncompressed audio on ps3, but only 5.1 audio on 360. it's rarely just 'black and white' in game development, it's mostly 'grey'. but yes, content may be held back for dlc, which given the expense of game development today, is understandable.
"Extra content counts for quality, yes?"
not necessarily, but usually yes. which is why I specified "technical superiority" in my previous post, rather than content superiority.
you said "It's true about a user base as incentive, but under the table deals are not uncommon, get real."
i am being real. i'm not denying under the table deals take place, but i say don't present it as fact when it's only speculation. is there proof that ms paid SE to port ffxiii to the 360? no, i didn't think so. therefore let's 'get real' and remember it's only a rumour, no matter how true you believe the rumour to be. next, you'll be telling me man didn't walk on the moon. ;-)
moving on, the attach rate is actually higher on the 360. i think i recall sony making a claim of a higher attach rate for the ps3 compared to 360, but this based upon a conveniently selected time frame (something like since the ps3 was launched i think it was). you can prove almost anything you like if you select the right data. ;-)
"Read that. Now who's ASSuming here? Don't tell me you actually believed porting a game AND localising was a quick and painless process.... Did you? Assume much?"
now read it again please, paying specific attention to this part - "when it comes to the basic engine it's likely we are going to keep them on the go simultaneously".
the basic engine, as the reporter realizes in that article, is Crystal Tools, you know, the GAME ENGINE i said was up and running on 360, ps3 and pc.
game engines are in CONSTANT development. take epics Unreal engine 3 for example. it's in constant development across ALL the formats it runs on. you think when epic was creating gears of war for the 360, developement on ue3 stopped on the ps3 and pc? you think that when epic were creating ut3 initially for pc and ps3, work on the BASIC GAME ENGINE stopped on the 360?
it doesn't work that way. any improvements and developments made to the basic game engine during game development is replicated across the other formats that supports that game engine. hence if you read that statement from the devs again, you should realize they are talking about the crystal tools game engine, not the game ffxiii.
and whilst porting a game is no easy task, i think you have to agree that it's significantly easier and quicker to port a game to a format running the same game engine than to create it from scratch on a new format. hence, although it wouldn't happen, epic could probably have gears of war 2 up and running on the ps3 within weeks, maybe even days, where further work would be to optimize the game's performance on the ps3. do you really think that would take epic more than 6 months? so why should it take more than 6 months for SE to port ffxiii from ps3 to 360 when crystal tools runs on both consoles? (and when as your link shows, the game engine is in simultaneous development across both formats).
ok that's it, i'm off to sleep now, but would like to say that, even though we disagree on many points, i've enjoyed our discussion (something i rarely say here on qj). so thanks for that. :-)
"these are things that may end up on the cutting room floor due to disc space."
these are things that also may end up of a lower (but still decent) quality on a specific format due to space. for example, hd video on ps3, but only sd video on 360, 7.1 uncompressed audio on ps3, but only 5.1 audio on 360. it's rarely just 'black and white' in game development, it's mostly 'grey'. but yes, content may be held back for dlc, which given the expense of game development today, is understandable.
"Extra content counts for quality, yes?"
not necessarily, but usually yes. which is why I specified "technical superiority" in my previous post, rather than content superiority.
you said "It's true about a user base as incentive, but under the table deals are not uncommon, get real."
i am being real. i'm not denying under the table deals take place, but i say don't present it as fact when it's only speculation. is there proof that ms paid SE to port ffxiii to the 360? no, i didn't think so. therefore let's 'get real' and remember it's only a rumour, no matter how true you believe the rumour to be. next, you'll be telling me man didn't walk on the moon. ;-)
moving on, the attach rate is actually higher on the 360. i think i recall sony making a claim of a higher attach rate for the ps3 compared to 360, but this based upon a conveniently selected time frame (something like since the ps3 was launched i think it was). you can prove almost anything you like if you select the right data. ;-)
"Read that. Now who's ASSuming here? Don't tell me you actually believed porting a game AND localising was a quick and painless process.... Did you? Assume much?"
now read it again please, paying specific attention to this part - "when it comes to the basic engine it's likely we are going to keep them on the go simultaneously".
the basic engine, as the reporter realizes in that article, is Crystal Tools, you know, the GAME ENGINE i said was up and running on 360, ps3 and pc.
game engines are in CONSTANT development. take epics Unreal engine 3 for example. it's in constant development across ALL the formats it runs on. you think when epic was creating gears of war for the 360, developement on ue3 stopped on the ps3 and pc? you think that when epic were creating ut3 initially for pc and ps3, work on the BASIC GAME ENGINE stopped on the 360?
it doesn't work that way. any improvements and developments made to the basic game engine during game development is replicated across the other formats that supports that game engine. hence if you read that statement from the devs again, you should realize they are talking about the crystal tools game engine, not the game ffxiii.
and whilst porting a game is no easy task, i think you have to agree that it's significantly easier and quicker to port a game to a format running the same game engine than to create it from scratch on a new format. hence, although it wouldn't happen, epic could probably have gears of war 2 up and running on the ps3 within weeks, maybe even days, where further work would be to optimize the game's performance on the ps3. do you really think that would take epic more than 6 months? so why should it take more than 6 months for SE to port ffxiii from ps3 to 360 when crystal tools runs on both consoles? (and when as your link shows, the game engine is in simultaneous development across both formats).
ok that's it, i'm off to sleep now, but would like to say that, even though we disagree on many points, i've enjoyed our discussion (something i rarely say here on qj). so thanks for that. :-)
» Umm.
No sir attach rates are in fact higher on PS3. Case in point Street Fighter 4, it sold 400,000 units for PS3, 440,000 units on 360. From first glance, one would THINK the 360 has the higher attach rate. However, do the math and consider the user base here. PS3 had sold what 20.5 mil when SF4 was launched? 360 has moved something like 28 mil. Do the math?
"next, you'll be telling me man didn't walk on the moon"
No way to prove that. It's no more real than dinosaurs lol. Yes there is actually evidence that would show neither happened IF YOU LOOK BETWEEN THE LINES. But see, you'll write it off as speculation and won't do any actual research before disclaiming such knowledge. So I won't continue any more on the subject. I'll just say this, if you wish to know the actual truth, you'll read more into these things. If you're content with everything CLAIMED as fact, that's fine.
"so why should it take more than 6 months for SE to port ffxiii from ps3 to 360 when crystal tools runs on both consoles?"
So you're a developer now? How about considering the MAJOR differences in both platforms, not to mention a game of FF13's scale. Actually they said in regards to the development FF13 for PS3 is getting THE FINISHING TOUCHES FIRST BEFORE 360. Does not say the game hasn't seen one ounce of development for 360. That's just not feasible at all when talking about releasing the game only 6 months after a Japan release. Especially if you consider those devs are stationed in Japan. EARTH TO PS34ME, they only said PS3 will receive the finishing touches, meaning GLITCHES, BUGS, etc.. You make it sound like it's just some copy and paste procedure that should only take a month lol. Just isn't technologically feasible dude.
Also, Katsuhiro Harada has said they've encountered several hurdles when trying to port Tekken 6 to 360. Granted, that is a game that runs on PS3-based hardware, it still is causing them some delays when trying to iron out those problems. While I may not be a super tech nerd, that's evidence enough to know porting is not some painless process. Neither is localisation. Don't forget the hardware differences and what hurdles a developer will encounter during a port.
No sir attach rates are in fact higher on PS3. Case in point Street Fighter 4, it sold 400,000 units for PS3, 440,000 units on 360. From first glance, one would THINK the 360 has the higher attach rate. However, do the math and consider the user base here. PS3 had sold what 20.5 mil when SF4 was launched? 360 has moved something like 28 mil. Do the math?
"next, you'll be telling me man didn't walk on the moon"
No way to prove that. It's no more real than dinosaurs lol. Yes there is actually evidence that would show neither happened IF YOU LOOK BETWEEN THE LINES. But see, you'll write it off as speculation and won't do any actual research before disclaiming such knowledge. So I won't continue any more on the subject. I'll just say this, if you wish to know the actual truth, you'll read more into these things. If you're content with everything CLAIMED as fact, that's fine.
"so why should it take more than 6 months for SE to port ffxiii from ps3 to 360 when crystal tools runs on both consoles?"
So you're a developer now? How about considering the MAJOR differences in both platforms, not to mention a game of FF13's scale. Actually they said in regards to the development FF13 for PS3 is getting THE FINISHING TOUCHES FIRST BEFORE 360. Does not say the game hasn't seen one ounce of development for 360. That's just not feasible at all when talking about releasing the game only 6 months after a Japan release. Especially if you consider those devs are stationed in Japan. EARTH TO PS34ME, they only said PS3 will receive the finishing touches, meaning GLITCHES, BUGS, etc.. You make it sound like it's just some copy and paste procedure that should only take a month lol. Just isn't technologically feasible dude.
Also, Katsuhiro Harada has said they've encountered several hurdles when trying to port Tekken 6 to 360. Granted, that is a game that runs on PS3-based hardware, it still is causing them some delays when trying to iron out those problems. While I may not be a super tech nerd, that's evidence enough to know porting is not some painless process. Neither is localisation. Don't forget the hardware differences and what hurdles a developer will encounter during a port.
» Nope
LOL! Since when did ONE GAME i.e. SF4 represent the attach rate between 360 and PS3.
like i said, sony were being conveniently selective when they made their claim, and you can read it here;
http://www.gamasutra.com/php-bin/news_index.php?story+23186
A year ago, NPD quoted the following for the REAL attach rate, you know, the average number of games sold per console;
http://playstation.joystiq.com/2008/04/25/npd-releases-home-console-attach-rate-ratios-ps3-not-so-hot/
so until you can provide similar figures for today, then your claim has no foundation. no doubt NPD will be providing updated attach rates figures very soon, but i doubt the ps3 has doubled it's attach rate during that time.
and regarding thinking that ms paid SE "IF YOU LOOK BETWEEN THE LINES".
with all due respect, that's the classic line used to support every conspiracy theorist to justify their claims. in otherwords "don't ask us for actual proof, the truth can be seen if you read between the lines". convenient, but useless as a valid argument. so yes, let's move on.
"So you're a developer now?"
pot calling the kettle black!
"How about considering the MAJOR differences in both platforms, not to mention a game of FF13's scale."
the MAJOR differences in both platforms are for the most part accounted for by the fact that the game engine is up and running on BOTH platforms. that's the advantage of multi-format game engines, that's why they are so popular this gen.
the main issue for ffxiii running on the 360 is the need for the game to be split across multiple discs. the scale of the game is irrelevant btw.
"Does not say the game hasn't seen one ounce of development for 360"
Likewise, it does not say the game itself has seen any development for 360, but actually supports their earlier statement that it's all about the ps3 right now, and the 360 will come later.
"That's just not feasible at all when talking about releasing the game only 6 months after a Japan release. Especially if you consider those devs are stationed in Japan."
I shall ask you the same question ... So you're a developer now? :-)
the fact is, it's quite possible work porting the game to the 360 has started, but it's also very clear that if this is true, it's secondary to the ps3 version. in otherwords, it's being done when there's time and resources available, and hence has NO impact on the progression of the ps3 version!
and to quote what you said "EARTH TO PS34ME, they only said PS3 will receive the finishing touches", no read it *properly*, they said the ps3 will receive the finishing touches FIRST, and THEN the 360. in fact, here's the exact quote since you've decided to be selective - "when it comes to "the finishing touches, the details" the "PS3 version will be completed first, then we will move on to 360.""
and "THEN we will move on to 360". i repeat, "THEN we will move on to 360". which part of that don't you understand?
and here a link to the original interview;
http://www.videogamer.com/news/360_and_ps3_ffxiii_engine_work_done_simultaneously.html
""We will have to wait until we are done with the PS3 version," Kitase added in response to being asked whether the finishing touches on the Xbox 360 version had begun."
sorry, but which ever way you try to twist it, it is clear that SE have not allowed the 360 to impact the development of ffxiii for the ps3 in japan, and done all they can to prevent it adding to the delay of the na and eu versions, a delay which would have happened even if it were ps3 exclusive.
your last comment about tekken 6 is also irrelevant. different drv, different game, different game engine, i.e. different conditions.
"While I may not be a super tech nerd, that's evidence enough to know porting is not some painless process."
and i never said it was a painless process. however, you don't need to be a super nerd to know that creating the game engine is the most difficult and time consuming part of any game development, and therefore porting a game onto a format where the game engine has
LOL! Since when did ONE GAME i.e. SF4 represent the attach rate between 360 and PS3.
like i said, sony were being conveniently selective when they made their claim, and you can read it here;
http://www.gamasutra.com/php-bin/news_index.php?story+23186
A year ago, NPD quoted the following for the REAL attach rate, you know, the average number of games sold per console;
http://playstation.joystiq.com/2008/04/25/npd-releases-home-console-attach-rate-ratios-ps3-not-so-hot/
so until you can provide similar figures for today, then your claim has no foundation. no doubt NPD will be providing updated attach rates figures very soon, but i doubt the ps3 has doubled it's attach rate during that time.
and regarding thinking that ms paid SE "IF YOU LOOK BETWEEN THE LINES".
with all due respect, that's the classic line used to support every conspiracy theorist to justify their claims. in otherwords "don't ask us for actual proof, the truth can be seen if you read between the lines". convenient, but useless as a valid argument. so yes, let's move on.
"So you're a developer now?"
pot calling the kettle black!
"How about considering the MAJOR differences in both platforms, not to mention a game of FF13's scale."
the MAJOR differences in both platforms are for the most part accounted for by the fact that the game engine is up and running on BOTH platforms. that's the advantage of multi-format game engines, that's why they are so popular this gen.
the main issue for ffxiii running on the 360 is the need for the game to be split across multiple discs. the scale of the game is irrelevant btw.
"Does not say the game hasn't seen one ounce of development for 360"
Likewise, it does not say the game itself has seen any development for 360, but actually supports their earlier statement that it's all about the ps3 right now, and the 360 will come later.
"That's just not feasible at all when talking about releasing the game only 6 months after a Japan release. Especially if you consider those devs are stationed in Japan."
I shall ask you the same question ... So you're a developer now? :-)
the fact is, it's quite possible work porting the game to the 360 has started, but it's also very clear that if this is true, it's secondary to the ps3 version. in otherwords, it's being done when there's time and resources available, and hence has NO impact on the progression of the ps3 version!
and to quote what you said "EARTH TO PS34ME, they only said PS3 will receive the finishing touches", no read it *properly*, they said the ps3 will receive the finishing touches FIRST, and THEN the 360. in fact, here's the exact quote since you've decided to be selective - "when it comes to "the finishing touches, the details" the "PS3 version will be completed first, then we will move on to 360.""
and "THEN we will move on to 360". i repeat, "THEN we will move on to 360". which part of that don't you understand?
and here a link to the original interview;
http://www.videogamer.com/news/360_and_ps3_ffxiii_engine_work_done_simultaneously.html
""We will have to wait until we are done with the PS3 version," Kitase added in response to being asked whether the finishing touches on the Xbox 360 version had begun."
sorry, but which ever way you try to twist it, it is clear that SE have not allowed the 360 to impact the development of ffxiii for the ps3 in japan, and done all they can to prevent it adding to the delay of the na and eu versions, a delay which would have happened even if it were ps3 exclusive.
your last comment about tekken 6 is also irrelevant. different drv, different game, different game engine, i.e. different conditions.
"While I may not be a super tech nerd, that's evidence enough to know porting is not some painless process."
and i never said it was a painless process. however, you don't need to be a super nerd to know that creating the game engine is the most difficult and time consuming part of any game development, and therefore porting a game onto a format where the game engine has
» ok, last paragraph was cut short
...
and i never said it was a painless process. however, you don't need to be a super nerd to know that creating the game engine is the most difficult and time consuming part of any game development, and therefore porting a game onto a format where the game engine has already been created is SIGNIFICANTLY easier than porting the game onto a format by re-writing/programming the game engine from scratch.
...
and i never said it was a painless process. however, you don't need to be a super nerd to know that creating the game engine is the most difficult and time consuming part of any game development, and therefore porting a game onto a format where the game engine has already been created is SIGNIFICANTLY easier than porting the game onto a format by re-writing/programming the game engine from scratch.
» link broken because of qj
for link; http://www.gamasutra.com/php-bin/news_index.php?story+23186
you'll need to change the "plus" character to the "equals" character.
anyway, to sum up, for all the claims you're made here (ms paying SE, more content or less development time for ffxiii if it was still ps3 exclusive etc), you've offered no proof at all, just speculation and assumptions.
a side note, did i read your response correctly about man landing on the moon? you said "No way to prove that. It's no more real than dinosaurs lol"
lol, actually the proof of both is all around us my friend. man landing on the moon is a fact, the existance of dinosaurs in the past is a fact. but of course, people can and will always argue over the specific details ;-)
for link; http://www.gamasutra.com/php-bin/news_index.php?story+23186
you'll need to change the "plus" character to the "equals" character.
anyway, to sum up, for all the claims you're made here (ms paying SE, more content or less development time for ffxiii if it was still ps3 exclusive etc), you've offered no proof at all, just speculation and assumptions.
a side note, did i read your response correctly about man landing on the moon? you said "No way to prove that. It's no more real than dinosaurs lol"
lol, actually the proof of both is all around us my friend. man landing on the moon is a fact, the existance of dinosaurs in the past is a fact. but of course, people can and will always argue over the specific details ;-)
» Why all the long essays guys? Hehehe
Look guys, try to keep it short, stick to the point, and then at least others may feel able to join in. That said, from reading your posts (or is that waded through), I have to say PS3ME is mostly on the money here, since much of what you're saying bandit is pure conjecture.
One caveat however, I said mostly PS3ME because I feel you also strayed into conjecture at times. For example, whilst there's no proof that work has started on the 360 version, and whilst the devs have said the 360 version will start after the PS3 version, I do feel bandit has a good point over the probability of at least some work for FFXIII being done on the 360 already. Therefore you can't say for sure that it hasn't, because that's you making assumptions now. But I agree that it's unlikely SE would allow anything to happen which would delay the PS3 version.
Just my 2 cents, I shall now back away from the two of you, s-l-o-w-l-y. :D
Look guys, try to keep it short, stick to the point, and then at least others may feel able to join in. That said, from reading your posts (or is that waded through), I have to say PS3ME is mostly on the money here, since much of what you're saying bandit is pure conjecture.
One caveat however, I said mostly PS3ME because I feel you also strayed into conjecture at times. For example, whilst there's no proof that work has started on the 360 version, and whilst the devs have said the 360 version will start after the PS3 version, I do feel bandit has a good point over the probability of at least some work for FFXIII being done on the 360 already. Therefore you can't say for sure that it hasn't, because that's you making assumptions now. But I agree that it's unlikely SE would allow anything to happen which would delay the PS3 version.
Just my 2 cents, I shall now back away from the two of you, s-l-o-w-l-y. :D
» Done here hah
This is getting long and pointless. So I'll keep it short if I can.
"lol, actually the proof of both is all around us my friend. man landing on the moon is a fact, the existance of dinosaurs in the past is a fact. but of course, people can and will always argue over the specific details"
If it's debatable, it's not a fact, that's my point. Facts leave no room for error. FF13 was scheduled for a 2009 global release (not speaking for UK) after SE had reported the game was near completion and was recieving the final touches. It was until after SE struck a deal with MS for simultaneous release, that the game was pushed to 2010 in US. Also, Japan's release was scheduled for mid 2009 before the deal occured. Yeah convenient timing there, when FF games have traditionally seen holiday releases in US. Just think about that a little more before you ultimately write it off as conspiracy theory, and I really don't want to hear anymore about engines. And I'm not fixing to scour the internet for sources and "proof". Some of what I said is here on qj, dig through it if you're so inclined.
This is getting long and pointless. So I'll keep it short if I can.
"lol, actually the proof of both is all around us my friend. man landing on the moon is a fact, the existance of dinosaurs in the past is a fact. but of course, people can and will always argue over the specific details"
If it's debatable, it's not a fact, that's my point. Facts leave no room for error. FF13 was scheduled for a 2009 global release (not speaking for UK) after SE had reported the game was near completion and was recieving the final touches. It was until after SE struck a deal with MS for simultaneous release, that the game was pushed to 2010 in US. Also, Japan's release was scheduled for mid 2009 before the deal occured. Yeah convenient timing there, when FF games have traditionally seen holiday releases in US. Just think about that a little more before you ultimately write it off as conspiracy theory, and I really don't want to hear anymore about engines. And I'm not fixing to scour the internet for sources and "proof". Some of what I said is here on qj, dig through it if you're so inclined.
» more of the same
"If it's debatable, it's not a fact, that's my point. Facts leave no room for error."
everything is debatable, that's the point, but that doesn't change the truth.
"FF13 was scheduled for a 2009 global release (not speaking for UK) after SE had reported the game was near completion and was recieving the final touches"
that's absolute rubbish. any console gamer old enough and interested enough to remember and follow previous versions of FF, knows that this is common for FF games. square would give an indication that the game would be ready by a certain time, and then we find out it's delayed until a future date. what makes you think this is something new?
and I suggest you READ this interview with Square Enix from November last year;
http://games.kikizo.com/features/final-fantasy-xiii-square-enix-interview-p1.asp
"Kikizo: Could you tell us about how progress is going with development with Final Fantasy XIII?
Kitase: For development, the PS3 version is currently being worked on. We're going to complete that version first before we move onto the 360. We're at the state where we can put the build on a BRD and play them on our testing units.
Kikizo: It's well known by now that FFXIII is no longer PS3 exclusive. Some PS3 fans are extremely disappointed, and have become quite vocal about their dissatisfaction. What would you say to them?
Hashimoto: I'd rather they not think of this as a "betrayal" or disappointment. It's not like we're cancelling or delaying the PS3 version at all! It's more of an added bonus for 360 fans. We won't be putting them at a disadvantage in any way.
Kitase: I'd like to add... I think that maybe because it's going multiplatform that some fans are worried about the game's scope being reduced to fit onto both consoles. The fact is, the PS3 version is what's in development right now, and the team is working to specialise that version to the very best of the PS3's abilities. After that, we'll do the 360 port and optimize it to that particular hardware. There will be no decrease in quality as a result of the game appearing across two platforms."
they couldn't make it ANY CLEARER than that, and so this interview supports ALL that i've been saying here about ffxiii.
so until you can come up with better evidence than the words of SE corporate director Shinji Hashimoto and FF producer Yoshinori Kitase talking about ffxiii, then i suggest you either put up or shut up. :-)
so good day to you.
oh and thanks games4james, and point noted.
"If it's debatable, it's not a fact, that's my point. Facts leave no room for error."
everything is debatable, that's the point, but that doesn't change the truth.
"FF13 was scheduled for a 2009 global release (not speaking for UK) after SE had reported the game was near completion and was recieving the final touches"
that's absolute rubbish. any console gamer old enough and interested enough to remember and follow previous versions of FF, knows that this is common for FF games. square would give an indication that the game would be ready by a certain time, and then we find out it's delayed until a future date. what makes you think this is something new?
and I suggest you READ this interview with Square Enix from November last year;
http://games.kikizo.com/features/final-fantasy-xiii-square-enix-interview-p1.asp
"Kikizo: Could you tell us about how progress is going with development with Final Fantasy XIII?
Kitase: For development, the PS3 version is currently being worked on. We're going to complete that version first before we move onto the 360. We're at the state where we can put the build on a BRD and play them on our testing units.
Kikizo: It's well known by now that FFXIII is no longer PS3 exclusive. Some PS3 fans are extremely disappointed, and have become quite vocal about their dissatisfaction. What would you say to them?
Hashimoto: I'd rather they not think of this as a "betrayal" or disappointment. It's not like we're cancelling or delaying the PS3 version at all! It's more of an added bonus for 360 fans. We won't be putting them at a disadvantage in any way.
Kitase: I'd like to add... I think that maybe because it's going multiplatform that some fans are worried about the game's scope being reduced to fit onto both consoles. The fact is, the PS3 version is what's in development right now, and the team is working to specialise that version to the very best of the PS3's abilities. After that, we'll do the 360 port and optimize it to that particular hardware. There will be no decrease in quality as a result of the game appearing across two platforms."
they couldn't make it ANY CLEARER than that, and so this interview supports ALL that i've been saying here about ffxiii.
so until you can come up with better evidence than the words of SE corporate director Shinji Hashimoto and FF producer Yoshinori Kitase talking about ffxiii, then i suggest you either put up or shut up. :-)
so good day to you.
oh and thanks games4james, and point noted.
» Yawn..
Word of mouth is not FACT. Developers say a lot of things when dollars are snug in their pockets. We've heard this stuff all over the net about x game isn't possible on x console. Yeah, SE knows it's fan base was looking forward to this game for PS3. You see he acknowledges they're upset. So do you really believe he's going to say "360 has pushed our target release date back a little"? Of course not. All I'm saying to you is accept that possibility. So when x game that wasn't possible to do on x console is released finally for said console, we're suppose to still believe them? When SE jumped ship from Ninty to Sony in 96', you don't think money was the ultimate incentive there? Sure to their credit, Cd-Rom was a great medium, but they were under contract with Sony. Don't be so quick to jump the gun, and try to really accept the possibility there.
Don't tell me you're scouring the internet for such subjective information to "prove" you right and I'm 100% wrong... *facepalm* Are you european by chance? Superiority complex much?
Word of mouth is not FACT. Developers say a lot of things when dollars are snug in their pockets. We've heard this stuff all over the net about x game isn't possible on x console. Yeah, SE knows it's fan base was looking forward to this game for PS3. You see he acknowledges they're upset. So do you really believe he's going to say "360 has pushed our target release date back a little"? Of course not. All I'm saying to you is accept that possibility. So when x game that wasn't possible to do on x console is released finally for said console, we're suppose to still believe them? When SE jumped ship from Ninty to Sony in 96', you don't think money was the ultimate incentive there? Sure to their credit, Cd-Rom was a great medium, but they were under contract with Sony. Don't be so quick to jump the gun, and try to really accept the possibility there.
Don't tell me you're scouring the internet for such subjective information to "prove" you right and I'm 100% wrong... *facepalm* Are you european by chance? Superiority complex much?
» talk about denial
"Word of mouth is not FACT. Developers say a lot of things when dollars are snug in their pockets."
of course they do, especially if they are working exclusively on one format and therefore trying to please their 'masters'. i'm fully aware of that, and have argued against the comments devs have made in the past. but i've done this based upon the _facts_ available, not idle speculation.
you are saying SE are lying in that interview, which is a convenient way of believing what ever you _want_ to believe. a classic tactic used to support all conspiracy theories.
so until you can provide evidence to back your claims, then your assumptions and speculation are nothing more than that, i.e. assumptions and speculation.
"All I'm saying to you is accept that possibility"
no you're not, you are saying to accept that your views are highly _likely_, when in fact they are highly unlikely. you are pushing the view that it's highly probable that the 360 has led to a significant delay in ffxiii and a lowering of the quality of the game.
so is there the possibility that the 360 version has effected the ps3 version in this way? of course, _anything_ is a possibility, but you have to measure the likelyhood of that possibility. well according to the devs, the 360 has not had a negative effect on the ps3 version, i.e. no delay and no lowering of the game's quality. until you can show otherwise, the evidence is against you, and that's the way it stands today.
"Don't tell me you're scouring the internet for such subjective information to "prove" you right and I'm 100% wrong... *facepalm*"
facepalm all you like, i believe that when you say something, especially if you're claiming people are lying and that the reality is different to the facts available, then you should back it up, otherwise it's nothing but hot air.
"Are you european by chance? Superiority complex much?"
don't try to turn this into a pathetic and childish nationality war, especially to distract attention away from your weak arguments. if you want to play that game, i suggest you go play it somewhere else and with someone else. i'm not going to stoop down to that level for any reason.
"Word of mouth is not FACT. Developers say a lot of things when dollars are snug in their pockets."
of course they do, especially if they are working exclusively on one format and therefore trying to please their 'masters'. i'm fully aware of that, and have argued against the comments devs have made in the past. but i've done this based upon the _facts_ available, not idle speculation.
you are saying SE are lying in that interview, which is a convenient way of believing what ever you _want_ to believe. a classic tactic used to support all conspiracy theories.
so until you can provide evidence to back your claims, then your assumptions and speculation are nothing more than that, i.e. assumptions and speculation.
"All I'm saying to you is accept that possibility"
no you're not, you are saying to accept that your views are highly _likely_, when in fact they are highly unlikely. you are pushing the view that it's highly probable that the 360 has led to a significant delay in ffxiii and a lowering of the quality of the game.
so is there the possibility that the 360 version has effected the ps3 version in this way? of course, _anything_ is a possibility, but you have to measure the likelyhood of that possibility. well according to the devs, the 360 has not had a negative effect on the ps3 version, i.e. no delay and no lowering of the game's quality. until you can show otherwise, the evidence is against you, and that's the way it stands today.
"Don't tell me you're scouring the internet for such subjective information to "prove" you right and I'm 100% wrong... *facepalm*"
facepalm all you like, i believe that when you say something, especially if you're claiming people are lying and that the reality is different to the facts available, then you should back it up, otherwise it's nothing but hot air.
"Are you european by chance? Superiority complex much?"
don't try to turn this into a pathetic and childish nationality war, especially to distract attention away from your weak arguments. if you want to play that game, i suggest you go play it somewhere else and with someone else. i'm not going to stoop down to that level for any reason.
» That's a shame
"Are you european by chance? Superiority complex much?"
And it was going so well.
That remark was uncalled for here, since it wasn't personal between you two until that moment.
Choosing to dismiss someone based upon their nationality is to bring things down to a low level and, to be honest, is really just a cheap exit strategy, one which shows you're getting frustrated at having your arguements successfully shot down, imo naturally.
But nevermind, I'm also European, so you will no doubt feel happy in yourself to dismiss my opinions for that reason.
"Are you european by chance? Superiority complex much?"
And it was going so well.
That remark was uncalled for here, since it wasn't personal between you two until that moment.
Choosing to dismiss someone based upon their nationality is to bring things down to a low level and, to be honest, is really just a cheap exit strategy, one which shows you're getting frustrated at having your arguements successfully shot down, imo naturally.
But nevermind, I'm also European, so you will no doubt feel happy in yourself to dismiss my opinions for that reason.
» Pfft
They have up to 150 gigabyte Bluray, btw, it would still be able to be one disc :D
They have up to 150 gigabyte Bluray, btw, it would still be able to be one disc :D
» That comment was for PS34ME
He made a crack about it being a 70 gig Bluray, so it'd need to be 2 discs. AND the math would be just around 86 gigs...
He made a crack about it being a 70 gig Bluray, so it'd need to be 2 discs. AND the math would be just around 86 gigs...
» I'm fully aware of that HIMFan
But currently, the largest Blu-ray disc _commercially_ available is 50GB, hence 2 discs would be needed.
And as for the maths. Over 1GB of the DVD9 disc is reserved, leaving 7GB for games. If you look online for the size of iso files from ripped 360 games, including multidisc games, the largest size is 6.8GB. I simply round it up to 7GB for convenience.
But currently, the largest Blu-ray disc _commercially_ available is 50GB, hence 2 discs would be needed.
And as for the maths. Over 1GB of the DVD9 disc is reserved, leaving 7GB for games. If you look online for the size of iso files from ripped 360 games, including multidisc games, the largest size is 6.8GB. I simply round it up to 7GB for convenience.
» Hmmm
I guess none of you guys have ever heard of DLC...
Anyways, i for one would rather have English voice instead of Japanese.
I guess none of you guys have ever heard of DLC...
Anyways, i for one would rather have English voice instead of Japanese.
» Hmmm
I guess none of you guys have ever heard of DLC...
Anyways, i for one would rather have English voice instead of Japanese.
I guess none of you guys have ever heard of DLC...
Anyways, i for one would rather have English voice instead of Japanese.
» agreed
id rather have english its my own language dont get me wrong i got nothing against japanese voices but i see no point in it i dont understand japanese and i wouldnt like to look away at the marvelous graphics on the screen to look at some hi def SUBTITLES
(also why does an error ALWAYS pop up when i post a comment forceing me to resend info and double post)
id rather have english its my own language dont get me wrong i got nothing against japanese voices but i see no point in it i dont understand japanese and i wouldnt like to look away at the marvelous graphics on the screen to look at some hi def SUBTITLES
(also why does an error ALWAYS pop up when i post a comment forceing me to resend info and double post)
» yeah
This same bs error comes up for me.
This same bs error comes up for me.
» English voices thank you
I like to actually play a game or watch an anime in a language that I can understand. Now I will play games and watch anime in languages I don't understand if a US release won't ever happen, but if it's got an English track as well, then you can believe I won't be watching in Japanese.
I don't get why there are so many Japanophiles who get such a hard on when a game has Japanese voices. I can guarantee 99% of them don't know a damn thing they're saying other than words you hear all the time on jRPGs and anime(Yatta for example, obviously everyone knows what that means -- I think Namco should patent the word as every main character in the Tales series says this.)
I like to actually play a game or watch an anime in a language that I can understand. Now I will play games and watch anime in languages I don't understand if a US release won't ever happen, but if it's got an English track as well, then you can believe I won't be watching in Japanese.
I don't get why there are so many Japanophiles who get such a hard on when a game has Japanese voices. I can guarantee 99% of them don't know a damn thing they're saying other than words you hear all the time on jRPGs and anime(Yatta for example, obviously everyone knows what that means -- I think Namco should patent the word as every main character in the Tales series says this.)
» It depends.
I agree with you, I really prefer english voice-overs now. However, it really depends on the game/where it's taking place to me. Something that's in Japan sometimes though, I want to hear in Japanese. Only because sometimes hearing Japanese names being pronounced in english can really make me facepalm. It's not always bad though, but if there's a lot of Japanese names/characters, I almost want to cower in a corner hearing it. Something that takes place in say London, I really must have english. Watching Hellsing in Japanese doesn't have the same effect as watching it in english. SE knows these things though, I expect nothing less than a job well done from them, and will be happy with the voice-overs. Loved FF12 in that regard.
I agree with you, I really prefer english voice-overs now. However, it really depends on the game/where it's taking place to me. Something that's in Japan sometimes though, I want to hear in Japanese. Only because sometimes hearing Japanese names being pronounced in english can really make me facepalm. It's not always bad though, but if there's a lot of Japanese names/characters, I almost want to cower in a corner hearing it. Something that takes place in say London, I really must have english. Watching Hellsing in Japanese doesn't have the same effect as watching it in english. SE knows these things though, I expect nothing less than a job well done from them, and will be happy with the voice-overs. Loved FF12 in that regard.
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