Posted Nov 07, 2008 at 09:13AM by Jon G.
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Interviews,
Games,
Call of Duty 5
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Treyarch
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What can we expect from Call of Duty: World at War (PS3, Xbox 360, PC, Wii, DS) come November 11? Everything from CoD 4's multiplayer. Only better. And with tanks. At least, that's what Call of Duty 5 senior producer Noah Heller promises. "I think what [Modern Warfare's success] did most of all is emphasize multiplayer to us," said Heller in a recent interview with CVG. "Our multiplayer's definitely built off CoD4 because it was an excellent platform to build off," he explained. CoD5 will sport the stat-collecting online mode, perks and all the good stuff that made CoD4's multiplayer experience so enjoyable. In addition, there will be vehicles (something I would have loved to have in Modern Warfare), a co-op mode and a number of other tweaks that are supposed to bring World at War's multiplayer mode into a class of its own (for example, it takes now just one center-mass shot to kill rather than three or four). Heller continued on the newfound emphasis on mutiplayer that the CoD series seems to be taking: In the olden days of CoD you had multiplayer and you had single-player and they never meet. CoD 4 was a multiplayer sensation so it was very important that we focused on multiplayer and that we got a chance to show our own multiplayer. Sounds good, but I can't shake the feeling that I'll just be buying an updated Battlefield 1942 with CoD5... not that that's a bad thing, mind you. Related articles:
Buy: [Call of Duty: World at War (Xbox 360, PS3)] Buy: [Call of Duty: World at War (Wii, DS)] |
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[Via CVG]
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