Posted Jul 03, 2009 at 06:57PM by Mabie A. Listed in: News, Games, Screenshots, Two Worlds II Tags: Topware Interactive, Reality Pump, HDR, mICrO
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The sequel to Topware Interactive and Reality Pump's RPG is finally announced for PC, Mac, and Xbox 360 this Winter. Said the press release, Two Worlds II will feature a completely overhauled AI and balancing standards, experienced authors, active combat system, bran-new engine and more.

Two Worlds - Image 1 


Simply, its ambition is to set "new technical benchmarks in the RPG genre". They aim to achieve this with the use of "seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation."

As for the story, it follows the plot of the first iteration, about a couple of years after Two Worlds 1 (PC and Xbox 360). This time around, though, you will expand your horizons by exploring yet-undiscovered parts of Eastern Antalooor, filled with dusty deserts and ancient temples.

Executive Producer Alexandra Constandache says of the sequel:

We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first Two Worlds project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first Two Worlds was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the Two World fans, enabling us to create a breathtaking RPG experience.


Coupled with the announcement of the game is the news that they will also be sending out the next version of the Two Worlds magazine, the "Antaloor Post", where the developers from Reality Pump provide you with a blow-by-blow account of the latest happenings and developments on the game.

Two Worlds - Image 1 Two Worlds - Image 2 


In the meantime, you can check out the now opened official website for the game by clicking on the source link below, as well as take a gander at these first batch of screenshots.



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7 Comments


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   by BryanNitro - 2009-07-04
 » I prey for a better game engine.

I don't know if anyone else who is going to post here actually played two worlds I, lets just say game wasn't that great especially the choppy movement and animations.


   Re: blkthunda - 2009-07-04
 » ..

I played part one, I enjoy it for a short period of time then trade it in. I hate using the RT to attack.
   by S1L3NC3.. - 2009-07-04
 » Bran new?

Does it come with Raisin Bran, I presume?

   by Silver-Tiger - 2009-07-05
 » ...

I've never heard about the first part. Was it any good? From the desctiption of the first part it sounds interesting.

BTW: funny name, 2 Worlds 2.... just like Army of Two Two.


   Re: Master Chef - 2009-07-06
 » It was alright

Like MrSpud said, it had all the elements of a good RPG, but they didn't come together very well. The voice acting was some of the worst I've ever heard, though it did make for some good laughs, I will never forget the little goblins yelling GENDOHAR in their raspy little voices, and the main char saying FORSOOTH every 5 minutes, the framerate did drop to like 5 FPS occasionally, and never went over 25, and the entire game engine was pretty much broken. The combat was horrible, tons of glitches, terrible controls, awful animations, on and on.

It had a good story and a beautiful, large gameworld, but it was marred by what I said above. The bad acting and framerate really take you out of the game.

They've released a much better version of the game on PC, you can pick it up for about $10 (or $0 of course, but I don't condone that). The 360 version can also be found for about $10 now, even after all those problems it is worth $10

   Re: Master Chef - 2009-07-06
 » oops

Not sure if anyone will even check this article again, but I forgot to mention what the new version fixes. For the most part it fixes the controls, a lot of the glitches, and improves the combat, as well as adding a lot of content. And of course the framerate depends on your PC, only the 360 version lags like that
   by MrSpud - 2009-07-05
 » .

The first game (on the 360) was broken. Often the framerate drop to 12-15 FPS, the game had that really cheap feel to it because of that. It wasn't a bad game, lots of loot, huge game world and strong RPG elements. The voice-over was really bad, it's like they took a bunch of guys from the testing department and ask them to do the narative.

Basically, it didn't live up to it's potential, could have been a good traditional western RPG but the game engine was a joke. If you read between the lines, they are now pretty much saying "Yeah, we screwed up but we've got a new engine and we'll ge it right"

I hope they do, I often go back to Two World to get my open-world loot fix, it's flawed but they did get a few things right. Looking forward to see what that new engine can do!



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