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We've already seen great games as the Microsoft Xbox 360 hits two years while the Sony PlayStation 3 and Nintendo Wii reach their first birthdays. Gamers have enjoyed countless titles, especially those who grabbed consoles during launch, but how can we say if those games are next-gen? It wouldn't be fair to say games haven't improved since the last generation, but some arguably don't step up much aside from having better graphics. |
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9 Comments
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Story>Graphics>Presentation>Audio
story>Graphics>Audio>presentation.
For me the presentation as last relates to those games were the game is replaced by a cut scene. I think that with todays consoles the cut scene is actually a cheap way out as the graphics ability of todays consoles should allow the game to progress without interruption. The graphic scene should be merely a continuation of the gameplay and return the ability to control the character once the scene is over. Mass Effect comes very close to this. The use of a real cut scene should be kept as a reward at the end of a level and used as an entertainment tool during the loading process. In my opinion anything less than this is a cheap implementation of the available hardware.
Sound I regard as very important almost equal to that of the graphics. Voices should be convincing and effects need dynamics otherwise its just selling the consumer short.
Many games come close and titles as Bioshock, Halo 3, CoD4 and Mass Effect to name a few are games that are worth the money and will push the developers to attain higher levels in the future. Sadly I find many games released even today are often not worth the investment and should be relegated to rental only or there should be a better way to structure the price.
More and more PS3 games are like that too. One game I have been playing is Uncharted: Drakes Fortune which is fantastic. It has great graphics, great graphics, great audio, great gameplay, great storyline, great acting, and the game is one seamless nonstop adventure. The cutscenes are seamless to gameplay, man am I hooked on it! Sorry to run on but yeah, I agree with you
I said great graphics twice. I meant to say great effects.
Yeah its good to hear that some games on the PS3 are moving in this direction. Regardless of console the more that implement this type of representation the better the overall gaming experience can become. On the original xbox the cut scenes and intros were a real "wow" effect but often the real graphics in the game play were not as cool. For me the games graphics are important but the very high end cut scene is not needed if the scene can be seamless and not take you out of the game.
As for stating Graphics twice, no worries here as the more emphasis on graphics made the more chance that the developers will take note.
Happy gaming with Uncharted, me I am back to the story in Mass Effect. I am not finished yet. Clunky controls but such a great feeling of involvement.
Graphics, Presentation, Audio, and Storytelling.
Funny, but it seems all Wii games fail miserably in every category, even storytelling. In Mario Galaxy what's the goal again? Oh yeah, save the princess from Bowser for the 100th fu*king time. Does it even ever explain why he's always kidnapping her?
Guess mario *****ed up on Bowser's plumbing and is refusing to fix his screw ups, so bowser kidnaps his girl in order to get him to repair the mess he made.
Too bad mario just goes up to bowser and kicks his butt everytime instead of actually repairing the plumbing, leading to bowser kidnapping and scheming over and over again
When we will be able to have the same level of liberty in a video game than in a game of D&D, we will have a next-gen title. We are getting close, but it's still not the same.
I am not a real D+D fan but the point made is a relevant one. The more interaction the player has the more deeply the player can be immersed in the game. I think that this will occur in the future as the online gaming content increases. Right now the video game industry is limited in its resources. I do not mean inhibited by storage but inhibited by the fact that a video game in itself is sold often as a closed environment. You start you play you finish. In principle all video games are linear albeit that some games have huge environments in which to participate. However the outcome remains constant with only a small number of endings. For the 360 I believe "Mass Effect" has come very close to creating the ideal. Its story is strong enough and the interaction immersive enough to make the playing of the game feel as though we are having a real impact on the environment in which we are playing.
A truly open end game would need both the console and the internet where the console gives a game but online content and interaction would enable the game to progress beyond its pre-determined boundaries. However this may conflict with the basic premise of a gaming console. This type of game is readily available for the PC but may be unsuited for the console as it would impact the games world financially. Revenue for games would suffer as many people may be become involved in a particular environment for months or years.
Arguments for or against aside the level of participation in many of the console games is quite limited. Should this be addressed so that a player can replay a game with different choices and that choices would open hidden levels that are relevant to the choice as opposed to progressing through levels in a linear fashion. I would welcome a game with say 30 levels but only 10 needed for the game. In this way rather than play level 1 to the end in sequence we would only see the levels that were a direct result of character choices. This would truly have an impact upon the re-playable value as well.
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