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Those waiting for Take-Two's upcoming FPS Borderlands (PS3, Xbox 360, PC) may be a in for a bit of a letdown as the publisher announced that developer Gearbox Software will be needing more time to polish it. This means that the game will be delayed significantly for its own good. See the full details in the full article when you click on the "read more" link below. |
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Check out what else Randy Pitchford had to say after the jump! |
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At least, that's what one of the characters in this minute-long trailer for Borderlands has to say about living on the planet Pandora. Much like Pandora's Box, all manner of ghastly monstrosity happens to live upon the world. Find the trailer after the jump! |
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Ambitious as it is, the role-playing, sci-fi first-person shooter Borderlands
from Gearbox Software and 2K Games is trying to be anything but another
rehashed FPS. Mad Max, Firefly, Wastelands, Diablo, and Fallout -
however you blend them produces Gearbox' Borderlands (Microsoft Windows PC over DVD, Microsoft Xbox 360, Sony PlayStation 3).
Gearbox Software positioned themselves at a competitive spot in the
technical limelight and decided to evolve the genre equally through
other aspects instead.Like Ubisoft Montreal's Far Cry 2, 2K Games' Borderlands will have players against Pandora's wildlife - Pandora being the world Borderlands is set in - so not all enemies will be touting guns from time to time. Also vehicle combat will be embodied by Salt Racers (the game's dune racers) which inhabit the race and gun action segments throughout the story. And speaking of story, the technology by film designer/director Ron Cobb (Total Recall, The Abyss, Back to the Future, and The Sixth Day) could help the game propel its story and mood forward all on its own. There's talk that the game pulls great elements from sci-fi hits Mad Max and Firefly, which is definitely saying a lot. More in store for the curious reader at the full article! Buy: [ Borderlands (PS3) ] Buy: [ Borderlands (Xbox 360) ] Buy: [ Borderlands (PC) ] |
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New scans from the new issue of Game Informer reveals new details about Borderlands from an exclusive interview with the developers from Gearbox and a hands on demo of Borderlands itself. From the developers we are given more details and insight on the game's ambitious and revolutionary new content generation system, and from the demo we are given the story behind Borderlands. Borderlands is set in the future when humans leave the Earth to head for the planet Pandora. When they reach the planet they discover that there is nothing there but alien ruins, so those who were capable of leaving the planet did so. Those who stayed became mostly lawless scavengers and treasure hunters. However, after several years they discover that the planet is not abandoned after all when alien creatures wake from hibernation. The story centers on three characters: Roland, Mordecai and Lilith. Their fates are entangled with a hidden powerful alien tech that can change the fate of the galaxy. You will play as one of them in single or co-op mode, which can handle up to four players at once. Because of the content generation system and the unique abilities of each one, there's no danger of a complete "clone" if two players decide to play the same character. The content generation system is expounded more in the article. Developers explain (and demonstrated in the demo) that it generates almost everything randomly. Caves, bunkers, towers and enemies are all generated randomly. The system is so that it can generate half a million weapons for the entire game. The guys who played the demo even noted that they never got the same weapon twice. To read more on the Borderlands (PC, Xbox 360 and PS3) demo and the content generation system (and it's worth a read), check out the rest of the images at the full article. |
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Seems like there's been a misunderstanding somewhere: Gearbox Software's new game Borderlands will not be needing a hard drive to run according to its lead programmer Steve Jones. Jones announced the news in the Gearbox message boards, in direct contrast to Gearbox President Randy Pitchford's statement during Leipzig.It turns out that Pitchford only assumed Borderlands (Xbox 360, PS3, PC) would require a hard drive without directly confirming it yet. The content generation system featured in Borderlands allows the game to randomly generate everything from weapons to landscape, so that indeed sounds like a tall order for the console to run without the help of a hard drive. When 1UP contacted Gearbox Software's president to clarify the discrepancy between his statement and the news in the message boards, Pitchford said: I was wrong on that quote. It turns out that the hard drive isn't required by the game. It seems impossible that a game that is doing as much as Borderlands and pushing the limit so much with all the weapons and equipment and character stuff can actually do it all in memory and streaming from the media. It was so impossible to imagine that even I had it wrong and I needed our lead programmer to sort me out. Microsoft's previous stand on the HDD required policy allowed for MMORPG games to run on the 360, and it looks like this may be the case after all. As for Borderlands, it'll run on any 360 unit when it's released sometime next year. |
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2K Games' new first-person shooter Borderlands gets screenshots! With four-player co-op and a content generation system ambitious enough to require a hard drive for the 360, the game promises to deliver a full-on action filled ride.
Borderlands will be released late next year for the PC, Xbox 360 and PS3. |
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It has begun: an upcoming game will require a hard drive to play on the Xbox 360. It was announced at the Leipzig Games Convention today that 2K Games' new first-person shooter Borderlands has different requirements from other shooters and will need a hard drive because of its content generation system.Borderlands is the new genre-crossing game from Gearbox described as "Indiana Jones meets Mad Max." The game will feature full-on four player co-op. The content generation system it features randomly creates objects and procedures in the game ranging from missions and landscapes to weapons and armor. The unique system for the genre is said to be one of the game's strongest points. While there's no news yet on how much space the game will actually require, it's a safe bet that 360 Pro units (with its detachable hard drive) will be able to accommodate it. It was last heard from Microsoft that Hard Drive Required games would probably come from MMORPGs to store all the files needed to run so it's somewhat a surprise that the first game to formally announce the requirement would be a shooter. It's not decidedly final yet, but it seems that the only thing left is for Microsoft to give the go signal for the requirements. Gearbox President Randy Pitchford comments that "I don't know if [Microsoft is] gonna complain about that, and I don't want to be in the middle of a controversy there, but you need space." Borderlands will also be coming out on the PlayStation 3 and PC and is predicted to be released late next year. |
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Even while publisher Take-Two Interactive is taking serious business flak, it's business as usual for the company. Label 2K Games has just picked up Gearbox Software's Borderlands (Games for Windows, PlayStation 3, Xbox 360) and officially announced that they'll be the official publisher of the role-playing first-person shooter.
Using proprietary technology, Gearbox Software created layers of gameplay depth into Borderlands. It has been hinted that the game will feature a content generation system, which should result in a variety of randomly-generated missions, landscapes, enemies, and weapon and item drops. Character customizations were also clued to be covered by the content generation. But perhaps the best feature integrated into Borderlands (not to be confused with classical Wastelands, 1988 from Electronic Arts) is the cooperative adventure mode, aside from a completely separate single player campaign. Also expect vehicular combat in this game, complemented with customizable vehicles. Borderlands is planned for release by the holiday season of 2008, but for the meantime it will be detailed in the cover story of Game Informer Magazine's September issue. |
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