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Posted Jun 13, 2007 at 10:16PM by Tim Y. Listed in: News, Games, Pirates of the Caribbean: At World's End Tags: Europe, UK, Jack Sparrow, France, Disney Interactive Studios
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At World's End banner - Image 1 


If recent Chart Track polls show anything, The UK region is enjoying Jack Sparrow's latest misadventures in Disney Interactive's Pirates of the Caribbean: At World's End, both on the silverscreen and on consoles. The game is also the number 3 seller for the Nintendo DS and Wii console. PotC's success doesn't seem to end in Britain, however, as we pick up a press wire indicating the game's further success in the rest of Europe.

In France, the game reportedly took the number 1 position on Xbox 360, PlayStation 3, PlayStation 2 and PSP; number 2 on Windows PC, number 4 on the Wii, and number 8 on the Nintendo DS. Germany sees the game taking number 1 position on the PS3, number 2 on the PSP, number 3 on PS2 and Xbox 360, and number 4 on the Wii. Here were Disney Interactive Studios VP Craig Relyea's comments regarding the sales:

We are extremely pleased with the success of our Pirates of the Caribbean: At World’s End video games. Fans all over the world are drawn to the dynamic gameplay and stunning graphics that provide players with a truly immersive experience that goes beyond the events of the films.



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Posted Jun 05, 2007 at 05:28PM by Ceasar S. Listed in: News, Games, Pirates of the Caribbean: At World's End Tags: Activision, Disney, Konami, PS2, Disney Interactive Studios, 505 Games
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Chart Track UK: all-platform top 10 games, June 2 - Image 1 


Taking a gander over at UK's game sales tracker, we've spotted Disney Interactive's Pirates of the Caribbean: At World's End taking top spot of the all-platforms chart for the week ending June 2. It has moved from the second spot to first, thanks to taking the top spots across the PlayStation 3, Xbox 360, and PSP charts, while Wii, DS and PS2 gamers found other games more interesting.

Biggest newcomer is Eidos' Tomb Raider: Anniversary which solidly took top spot from nowhere, thanks to a solid fan support from gamers on Sony's PS2 and the Lara fan club on the PC. Activision's Spider-Man 3, formerly on top of the list for a good four weeks, is now dethroned and seated firmly at third spot.

Next Level's Mario Strikers Charged Football still takes a strong solid support from millions of Wii gamers, while taking the fourth spot on the charts. Konami's Pro Evolution Soccer 6 still solidly beats EA's FIFA 07, with the former spotted midway up the charts at number five and the latter blocking any other title from unseating it at the number 10 spot.
  1. Pirates of the Caribbean: At World's End (Disney Interactive Studios)     
  2. Tomb Raider: Anniversary (Eidos)
  3. Spider-Man 3 (Activision)
  4. Mario Strikers Charged Football (Nintendo)
  5. Pro Evolution Soccer 6 (Konami)
  6. Wii Play (Nintendo)
  7. Cooking Mama (505 Games)
  8. Dr. Kawashima's Brain Training (Nintendo)
  9. Command & Conquer 3: Tiberium Wars (Electronic Arts)
  10. FIFA 07 (EA Canada)


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Posted May 22, 2007 at 08:46PM by Gino D. Listed in: News, Games, Screenshots, Pirates of the Caribbean: At World's End Tags: Wiimote, Disney, PS2, Nunchuk, SIXAXIS
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Pirates of the Caribbean: At World's End out now! - Image 1Pirates of the Caribbean: At World's End out now! - Image 2Pirates of the Caribbean: At World's End out now! - Image 3


Ah. Right on time! Pirates of the Caribbean: At World's End just docked its merry butt onto retail shelves today - that's all platforms of the game released: PS3, Xbox 360, Wii, PS2, PSP, and NDS. Gawsh, what a mouthful. Aside from the fact that it's being released across all major consoles and handhelds, you won't have any problems finding a copy of the game. The press release from Disney Interactive states that they've shipped over 2.8 million copies worldwide. Sheeesh.

But maybe you're wondering what's the difference between the different versions. Let's take a walk down the plank, shall we? We'll keep it simple: the PS3 gets SIXAXIS support, Achievements abound in the 360 version, the Wii makes use of the Wiimote and Nunchuk, the PSP allows you to use a different set of moves and combos, and the DS makes the most out of touchpad and stylus interaction.

Now of course, this are just the bare minimal of differences - hell, you can transplant those to other multiplatform game releases. It's natural for a publisher to make the most use out of the different platforms, and make sure to add some exclusive content and features in their games various releases.

Jack Sparrow's back! - Image 1Jack Sparrow's back! - Image 2

 

Buy: [PotC: At World's End (PS3)]
Buy: [PotC: At World's End (360)]
Buy: [PotC: At World's End (Wii)]

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Posted May 22, 2007 at 02:08AM by Ryan C. Listed in: Interviews, Videos, Games, Pirates of the Caribbean: At World's End Tags: Disney, Nintendo, Disney Interactive Studios
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More information about the highly-anticipated Pirates of the Caribbean: At World's End video game that's pretty much sailing to every platform there is just came in. Many of the head honchos over at Disney Interactive revealed quite a bit about the game and the differences between versions, as well as a few goodies for Nintendo DS owners. We're here to savvy you landlubbers up and get you sea-worthy.

The first big announcement was the introduction of DS download hotspots in both Disneyland and Walt Disney World theme parks, to be activated after the video game's release. Park-goers carting their Dual Screens around with them will be able to download quite a few goodies for the DS title from these hot spots, such as Unlimited Health, Unlimited Savvy (a key battle element), as well as extra costumes for multiplayer games. Not bad!

There's also the good news that there will be, in fact, differences between the numerous versions, besides the obvious cosmetic ones. We're not sure what they are at the moment (besides the Jackanisms for the Nintendo Wii), but we also have the assurance of a lot of side quests and stories BESIDES the actual main storyline - so yay for massive amounts of replay value. In any case, here's the video interview in full - enjoy!




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Posted May 21, 2007 at 02:30PM by Ryan A. Listed in: Videos, Games, Pirates of the Caribbean: At World's End Tags: Disney, North America, Jack Sparrow, Disney Interactive Studios
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If all things go well for Captain Jack Sparrow and Disney Interactive Studios, fans across North America should be getting Pirates of the Caribbean: At world's End tomorrow, May 22, 2007. There's just one more day before the release, so we'd like to share with you another gameplay video featuring Sparrow himself.

After escaping from prison, Sparrow must now go through the Prison Fortress and battle his way past many enemies and hurdles. You can see him here fighting several enemies, jumping off cliffs, and collecting bits of treasure - the things he does best - not to mention charming beautiful women much like Elizabeth Swann herself.

A demo of PoTC: At World's End was recently released on Xbox Live. The game will be available on several platforms: PS3, Xbox 360, Wii, PSP, DS, Windows/PC, and Playstation 2.



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Posted May 18, 2007 at 08:57PM by Glen D. Listed in: Videos, Games, Pirates of the Caribbean: At World's End Tags: Disney, Jack Sparrow
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Ahoy, mangy scalawags! Captain Jack Sparrow is back with Will and Elizabeth for more swashbuckling, plank-walking, and treasure hunting action than ever before with Disney Interactive's Pirates of the Caribbean: At World's End. These videos have the developers talking about the gameplay and the special effects that the movie and the game share, and it all looks good. Have a peek at some gameplay footage first:




You'll notice that there will be plenty of jumping and hacking in this iteration of the popular movie franchise. Platforming mechanics were combined with clever fighting moves to put you right in the thick of things as Jack and his crew try to survive every menace that the sea throws at them.


One cool factor that the game introduces is the "notoriety" aspect where players gain the attribute by doing the nasty stuff that pirates do. There are benefits for behaving like a real-life buccaneer, so go right ahead and hop aboard the Black Pearl. Better yet, go see the movie first and when you're feeling all salty, sit in front of the TV and your next-gen machine and have a smashin' good time.


The dev walkthrough videos are behind the Full Article link below!



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Posted May 18, 2007 at 02:19AM by Rio S. Listed in: Videos, Games, Pirates of the Caribbean: At World's End Tags: Disney, Jack Sparrow, Davy Jones, Disney Interactive Studios
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As Pirates of the Carribean: At World's End sets sail to hit the silverscreen and the shelves next week, we got another trailer for another sneak peek at the upcoming video game.

The trailer centers on the series' "hero", Captain Jack Sparrow. He doesn't need a pirate cliche (wooden leg, eye patch, hook for a hand, and/or parrot); all he needs is his hat. Okay, so maybe he's a bit off center, but he's got that certain charisma. In the trailer, we see Captain Jack battling the Kraken and Davy Jones plus a glimpse at the other main characters of the series.

Anyway, Pirates of the Carribean: At World's End from Disney Interactive Studios is slated for release in May 22 for North America. In the meantime, check out the trailer. Enjoy!



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Posted May 15, 2007 at 12:38AM by Mabie A. Listed in: Games, Screenshots, Pirates of the Caribbean: At World's End Tags: Disney, Walt Disney, Jack Sparrow
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PoTC: At World's End - Image 1


Them scurvy pirates are drawing ever closer to your ports. That's right, the company of Jack Sparrow, Will Turner, and Elizabeth Swann will be docking atop your retailer's store shelves come May 22. And that's only a few winks away.

So before we get the party started, we've got some new smuggled images of Walt Disney's blockbuster movie-turned-video game, Pirates of the Caribbean: At World's End. These images are for the Xbox 360 and PlayStation 3 versions, and they're looking like valuable treasures, indeed.

The movie will be following shortly after the video game's release, so we expect the franchise to bloom like gold. In the meantime, why don't you dig through our latest stash of PoTC: At World's End screenshots? Enjoy!

Pirates of the Caribbean: At World's End - Image 1Pirates of the Caribbean: At World's End - Image 2Pirates of the Caribbean: At World's End - Image 3Pirates of the Caribbean: At World's End - Image 4


More screenshots await at the Full Article!

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Posted May 09, 2007 at 05:48AM by Ryan C. Listed in: Interviews, Games, Pirates of the Caribbean: At World's End Tags: Disney, Nintendo, Disney Interactive Studios
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 Pirates of the Caribbean: At World's End - Image 1 


Disney Interactive Studios' Senior Producer Nick Bridger recently sat down with CB games to talk about the Pirates of the Caribbean: At World's End's sword fighting mechanics, as well what we could be expecting from them in the future. We're here to give you the skinny on the facts and cut to the chase about the game that could practically wipe all our horrible movie game memories in a tidal wave of pure awesome.

As we already know, the Nintendo Wii version of PoTC:AWE (even the initials agree with me) would have the Wiimote play an integral role in the game's swordplay sections: namely, the controller being an extension of the sword itself. Nick Bridger reassured gamers that besides making the sword fighting feel theatrical AND intuitive, the system itself would cater to both the casual crowd and the hardcore group - easy enough for the rest of the game to be accessible and at the same time rewarding the more skilled players.

When asked about the game's multiplayer characteristics, Nick Bridger was more than happy to announce that the two-player system is intact, with a plethora of challenge modes such as co-op and combat, as well as a two-player dueling system. For online, the Xbox version of the game has complete Xbox Live support where one can track his or her online Notoriety ratings, as well as earn Achievements.

Other than that, Nick reiterated that the two-player experience would remain local, as he didn't want the feature to feel tacked on - but he did hint that future titles might include online multiplayer. It's also something to note that in the tail end of the interview, he confirmed that more Pirates of the Caribbean games are in the pipeline, stating, "Disney Interactive Studios plans to make more Pirates of the Caribbean games in the future that will continue to explore different parts of the pirates’ world."

Great news for Pirates of the Caribbean fans indeed. The full interview can be found at the read link below.

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Posted Apr 24, 2007 at 08:15PM by Ceasar S. Listed in: Interviews, Games, Pirates of the Caribbean: At World's End Tags: Disney, Jack Sparrow, Disney Interactive Studios
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Pirates of the Caribbean: At World's End going multiplatform and arriving this summer - Image 1 


It looks like aside from going native 1080p for the Xbox 360 and PlayStation 3, Pirates of the Caribbean: At World's End is also going to be a slightly short romp around the swashbuckling era that ol' Jack Sparrow dwells in. In fact, according to a GameSpot interview with Disney Interactive Studios' producer Jeff Blattner, the single player campaign will be "eight to 10 hours long."

Wow. You can actually finish the game in a day, huh? Unfortunately, for multiplayer fun, all the platforms will only get two modes of multiplay: select levels for cooperative multiplayer and two-player duels. But the PSP should have ad-hoc game sharing over Wi-Fi and some mini-games to boot, which includes a version of a Hearts game.
   
Thankfully, though, the fight scenes will be a lot more dynamic this time around, with Jack's "Jackanism" antics causing some interesting developments during fights. Blattner illustrated how the new fight mechanics for the next-gen consoles also helps add to Sparrow's character:

Certainly most of the comedy in the film is driven by Jack Sparrow--he has proven himself capable of going toe-to-toe with anyone. More often than not, he will have more than one way to dispatch his enemies. We've had the great challenge and pleasure of delivering those methods through knocking over people, putting barrels on people's heads, and the accidental harmony that he brings to situations.


The game is being developed in a proprietary next-gen engine that could be used for other next-gen titles by Disney, but the Wii version has an included unique control interface for its own engine.

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