2 Jumps
Bully sequel in the works?
Posted Mar 22, 2008 at 09:47AM by Isaac C.
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Robert Ludlum's The Bourne Conspiracy
Tags:
Sierra Entertainment,
Paul Oakenfold
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Music and video game lovers, heads up! Here's one of the few chances where both worlds unite as Grammy-nominated DJ Paul Oakenfield headlines The Bourne Sessions, where he will play music he composed for the upcoming game, Robert Ludlum's The Bourne Conspiracy. More details in the full article. |
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Posted Mar 11, 2008 at 09:30PM by Nicolo S.
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Robert Ludlum's The Bourne Conspiracy
Tags:
Microsoft,
Sierra Entertainment,
Martial Arts,
Sony,
High Moon Studios
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It's easy to compare Robert Ludlum's The Bourne Conspiracy (Xbox 360, PlayStation 3) to James Bond games when similarities are apparent, but after hearing more about its hand-to-hand combat, we're convinced that Jason Bourne can pull more punches. He doesn't have gadgets up his sleeves since mano y mano fistfights is more of his style. Find out what we're talking about at the full article. |
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Posted Mar 10, 2008 at 04:18AM by Jay P.
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Robert Ludlum's The Bourne Conspiracy
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High Moon Studios
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High Moon Studios' game adaptation on the Bourne Conspiracy films might be able to live up to expectations, as said by Rory McGuire in a short interview. He said that they tried to capture the feel of the films through the things that they've done for the game. Find out exactly how in the full article. |
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Posted Mar 08, 2008 at 09:51PM by Nicolo S.
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Robert Ludlum's The Bourne Conspiracy
Tags:
Sierra Entertainment,
High Moon Studios
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Jason Bourne's incarnation on video game consoles is shaping up to be full of promise, and our anticipation just went up a notch after seeing Robert Ludlum's The Bourne Conspiracy (Microsoft Xbox 360, Sony PlayStation 3) latest trailer. How can we not be excited when High Moon Studios of Dark Watch fame and Sierra Entertainment team up for an explosive third-person action game with strong cinematic elements and robust gameplay? Check out the full article to see what we're talking about. |
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Posted Jan 30, 2008 at 12:33PM by Enrico S.
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Robert Ludlum's The Bourne Conspiracy
Tags:
High Moon Studios
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Can't wait to get your hands on Robert Ludlum's The Bourne Conspiracy (Xbox 360, PlayStation 3)
from High Moon Studios? Well, neither can a lot of gamers. While waiting for the game's summer release, you might want to check out this
second trailer of the game.Head on over to the full article to see the trailer. |
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Posted Sep 03, 2007 at 08:57AM by Ryan C.
Listed in:
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Robert Ludlum's The Bourne Conspiracy
Tags:
High Moon Studios
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There's another JB in the secret agent house of cool, and he's certainly giving James Bond a run for his money. Sure, so Jason Bourne may not be as stylish and as suave as his cool and collected British counterpart, but he sure as hell can beat up a horde of ninjas with a rolled-up magazine.If you haven't met him yet via the book or the movie (sigh), then you better not miss this last chance with High Moon Studios' Robert Ludlum's The Bourne Conspiracy for the PS3 and Xbox 360. Chris Ulm recently sat down in an interview to reveal these sort of things and more - that Bourne wasn't your typical martini-sipping, Aston Martin-driving super secret spy agent. (Come, Morocco!) Far from it, Bourne is gruff, rugged, and has probably forgotten all his pick-up lines with a nasty bout of amnesia. But he's still deadly as all hell, even in his Gap clothes. So how is Videogame Bourne different from Movie Bourne, besides not bearing the likeness of Matt Damon? "In the movie they call Bourne a 'malfunctioning US$ 30 million weapon'. Here, he's a functioning US$ 30 million weapon," says the chief development officer of Robert Ludlum's The Bourne Conspiracy, Chris Ulm. He also gave a few hints as to how gameplay would be like - namely the fact that the game, while still having gunplay as an integral part of gameplay, will not have Bourne lugging a veritable arsenal around. No, it'll be much more subtle and focused on hand-to-hand combat. "Bourne is not Gucci. He doesn’t have a ton of gear – he expects to improvise." And improvise Bourne does, utilizing everything from picture frames to the infamous rolled-up magazine to knock enemies out cold. And yes, he'll also be doing some serious close-up fighting with his bare hands - aided by a simple gameplay called the Adrenalin Meter. The Adrenalin Meter, simply put, is a bar that keeps track on just how high-strung Bourne is. The higher the Adrenalin Meter, the harder Bourne hits. Players will be able to increase Bourne's adrenalin meter by taking part in the game's shooting and fist-fighting sequences - rewarding them for taking risks and confronting the enemy head-on. After all is said and done, attacking someone with a full Adrenalin meter will result in a button-pressing sequence. If the player does well in said button presses, a cutscene of Bourne pretty much burying someone into a wall - complete with awesome bone-crunching effects and camera angles - will play out. Shooting someone with a full adrenalin meter will have similar results, except more dead bodies. Sounds like we're in for a very smashing time with Bourne indeed. Check back here for more details about Bourne's latest next-gen adventure. |
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Posted Aug 21, 2007 at 07:56PM by Glen D.
Listed in:
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Screenshots,
Robert Ludlum's The Bourne Conspiracy
Tags:
Microsoft,
Sony
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We just posted the gameplay trailer of Robert Ludlum's The Bourne Conspiracy for the Sony PlayStation 3 and the Microsoft Xbox 360, No doubt that the video suggests that this isn't your average movie game and at this point, we've got every reason to believe that claim. This post covers a new batch of screenshots released by the developersand they're equally impressive. The shooting, running and hiding which seem to characterize The Bourne Conspiracy's gameplay are also represented in these images. The detail is amazing even in full size. We'll have to wait for Jason Bourne to visit our next-gen consoles until the summer of 2008, but patience should pay off. We'll be keeping a close watch on this thriller and you'll be the first to hear when we get hold of more news. More screens await after the jump! |
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Posted Aug 21, 2007 at 07:48PM by Glen D.
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When the High Moon team, developers of the upcoming game Robert Ludlum's The Bourne Conspiracy, said that their project won't be a typical movie game, they meant it. The mediocrity usually associated with movie-tied games isn't showing in this video as the graphics and action look off the hook. Watch this:
With a third-person view reminiscent of Resident Evil 4, players will assume the role of Jason Bourne in a cat-and-mouse style espionage thriller. Audio seems pretty good too, as the cacophony of speaker-shuddering explosions and radio transmissions set the right atmosphere for the mood that the game wants to project. This prospect isn't due out until the summer of next year, but from what we're seeing now, it could turn out to be pretty darn good. A select few have proven that movie games don't have to be bad, and we certainly hope The Bourne Conspiracy joins that list. This one's headed for the Sony PlayStation 3 and the Microsoft Xbox 360. |
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Posted Aug 09, 2007 at 06:32PM by Ceasar S.
Listed in:
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Games,
Robert Ludlum's The Bourne Conspiracy
Tags:
Sega,
Hollywood,
San Diego,
Sierra Online,
Hollywood Reporter,
High Moon Studios
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For a game so faithfully tied to the motion pictures, Robert Ludlum's The Bourne Conspiracy (Xbox 360, PlayStation 3) was designed to be anything but a movie game. San Diego-based High Moon Studios spoke to The Hollywood Reporter recently, and it was discovered that while the game picked up the Jason Bourne from the beginnings of "The Bourne Identity," it was designed to stand on its own two legs, separately from the movies.
"We started off almost making a straight 'Bourne Identity' adaptation," said chief creative officer Emmanuel Valdez. In the eyes of third-party onlookers, it would have been a wrong decision: the first movie premiered in 2001 - the same year Robert Ludlum passed away - which was quickly followed with the second installment premiering just a year before the game development started. "We knew we didn't have enough time to build a quality 'Bourne Ultimatum' game and come out with it at the same time as the movie. So we decided to do things differently, something new," Valdez stressed, and so it became that The Bourne Conspiracy would have to make do on its own. And yet it had to be original, but intimately close to what fans of the movie - the potential customers of the game - recognize from the big screen. Striking a balance between the two, coupled with unavoidably difficult negotiations between the intellectual property owners and the creative force, was often the undoing of movie-based games. But Ludlum Estate, holders of the Bourne IP, made a choice that sealed the game's blockbuster potential. They chose to hire a creative consultant to advise them during the game's development, and they selected independent game producer Matt Wolf, an industry veteran from Electronic Arts and SEGA Entertainment. "Head-butts" involved in the creative process were easily smoothed out, and it turned the movie hero into a hero perfectly sculpted for the video game scene. Robert Ludlum's The Bourne Conspiracy will touch Xbox 360 and PlayStation 3 gamers by mid-2008 and will be released under the newly revived Sierra label of Vivendi. |
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Posted Aug 05, 2007 at 06:24PM by Nicolo S.
Listed in:
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Robert Ludlum's The Bourne Conspiracy
Tags:
High Moon Studios
Page 2
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Jason Bourne is one tough man, and we expect no less from the upcoming game based on his endeavors. Robert Ludlum's The Bourne Conspiracy (PS3, Xbox 360) may sound like another spy flick, but we can assure you that it's more than Splinter Cell with martial arts fighting. Based on Robert Ludlum's successful novels, The Bourne Conspiracy follows government agent Jason Bourne who suffers from amnesia. In the video you'll see below, the devs talk about how Bourne's past will be integrated into the game set in Bourne's present. Aside from other details that you always wanted to know, High Moon Studios also takes us behind the scenes to show how they do things. It's always fun to know how your games are made, so find Robert Ludlum's The Bourne Conspiracy behind the scenes after the jump! |
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