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Posted Nov 25, 2008 at 01:56PM by Jon G. Listed in: News, Games, Warhound Company Line Tags: Microsoft, Techland
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Warhound - Image 1Techland has officially announced that they will be holding back Warhound, which was originally slated for a December 2008 release on the PC and Xbox 360. On the upside though, we're getting a PS3 version of this non-linear FPS.

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Posted Jul 25, 2007 at 09:14PM by Nicolo S. Listed in: Previews, Games, Screenshots, Warhound Company Line Tags: mercenaries, mercenary, Techland
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Warhound screen - Image 1 


Not too long ago, back in March, we found out that Warhound from Techland was 50% complete. Roughly four months have passed, and huge improvements have already surfaced. Looking at the newly released factsheet for this open-ended FPS tells us that the game is being tweaked into perfection.

It must be said: the amount of features that Warhound offers is overwhelming. We don't want you to miss every single detail, so here's what went through the press wire.

Unprecedented freedom of choice in an FPS:
  • Tackle missions in the order you choose, create your own path through each mission's objectives
  • Plan your tactics and equipment load-outs
  • Buy satellite photos, recon data and other intelligence about the battlefield situation
  • Pick a deployment time and location, then pay for the means of getting in and getting out
Character development:
  • Train your character in several skills, including climbing, repair, and weapons proficiency
  • Skills are earned and developed as in the real world - for ex., shooting ranges improve accuracy, running tracks and climbing walls boosts cover and movement skills
  • Develop and use skill specializations to gain advantages in combat; new skills offer fresh opportunities for advancement through the mercenary ranks, and new ways to complete missions
More on this after the jump!

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Posted Mar 15, 2007 at 04:29PM by Ceasar S. Listed in: Interviews, Games, Warhound Company Line Tags: DirectX, nVidia, Techland
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Warhound - merc FPS from Techland coming to the PC and Xbox 360 - Image 1Mercs abound in this first-person shooter that entrusts the player with the fate of their chosen in-game character. Straight from the 25-man development team at Techland, Warhound will be arriving on the Xbox 360 and PC on Q4 of 2007. Adrian Sikora, after an interview with Arm Chair Empire, had plenty more to reveal about the game.

Now Sikora already discussed multiplayer and single player concepts in an interview before, where he revealed that the game's story was in the works for a multi-path ride to a climactic conclusion.

He also revealed that the player will be responsible for their character's development in-game, with the freedom to choose if they would go straight to combat or undergo training, manage missions and sort out top priority ones.

But exactly how would you undergo training? There are three disciplines that your character can hone his skills in: mountaineering, shooting, and engineering.

The full article awaits after the jump!

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Posted Mar 12, 2007 at 02:18AM by Mabie A. Listed in: Interviews, Games, Warhound Company Line Tags: GDC, mercenary, Techland, Adrain Sikora
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After loading up on a fact sheet and a trailer from the recently-concluded GDC, we now bring you an interview with Adrain Sikora, producer for Warhound by Techland. According to Sikora, there are about 25 people currently working on the game, give or take a few coming and going for other simultaneous projects.

That may not sound much, but it appears that development is going along just fine as he reveals that Warhound is in fact already 50% complete. Anyway, you guys already know that this is a mercenary-themed FPS. So what else is there in this game? Says Sikora,

We want the player to have as much freedom as possible, whenever he chooses his missions, weapons, plans his character's training or during combat. In the game, the player has to take care of the training and finances, and he has to secure new contracts. You'll have to watch your competitors and enemies closely, because they might come after you. Our script has multiple plot lines.


Hmmm... interesting, indeed. But there's more. While presently, they are keeping their goals practical, with only a single game ending in mind, the team is still open to the consideration of having alternative endings as well, provided that they still have enough time to work on them.

Warhound screens - Image 1 Warhound screens - Image 2 Warhound screens - Image 3 


Tackling more the single-player campaign, Sikora explains that it's a matter of progression in the game, getting to the mercenary ranking in order to gain access to more rewarding missions. And the weapons? Well, they're still keeping it an open issue, but they're definitely adding new types and models.

But if you want a quick rundown, there's gonna be half-trucks, quads, APC's, tanks and choppers. Of course, the usual pistols, SMGs, sniper rifles, and rocket launchers will be making an appearance to make the game rock. As for the game's multiplayer bit, no need to worry cos there's definitely a lot of action stashed for you there.

We want to have classic modes, like deathmatch, team deathmatch, capture the flag and so on, with up to 32 players. We are also working on our own ranking system for online players, which will also allow you to create custom character classes. You'll also get to use skills and choose equipment just as you'd do in single player. There'll be vehicles in MP too.


Anyhow, only half the battle is done for the guys at Techland. In fact, they have yet to choose a publisher for Warhound. But they are definitely keen on keeping their Q4 deadline for the release. Until then, just keep it locked here for more details.

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Posted Mar 09, 2007 at 09:34PM by Jex H. Listed in: Videos, Games, Warhound Company Line Tags: Techland
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Yeah, so we have loads of FPS games in the market right now. But since it's a much-celebrated genre in the industry, surely you wouldn't mind making way for one more, right? And with the upcoming PC game Warhound (that's Xbox360-bound too), Techland is making sure that users won't just be comparing their game to Far Cry and/or Just Cause, and all the other FPS/TPS titles out there.

And to give users a glimpse of what's in store for them, Techland showed this trailer at the Game Developers Conference. The vid takes us through the general user interface, drifts through some of the game environments, and of course, gives us a glimpse of all the shootin' action that'll soon be exploding on your PCs and 360s. So don't let the FPS-playing community decide for you, hit play, check out all the action yourself, and you be the judge.

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Posted Feb 13, 2007 at 07:03PM by Jex H. Listed in: News, Previews, Games, Screenshots, Warhound Company Line Tags: Korea, Africa, Asia, Techland
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Warhound box draft - Image 1Last month we told you about Techland's announcement that their FPS for the PC, Warhound Company Line, will be heading to the Xbox360. And while there haven't been much coverage on the 360 version, we were able to come across this spanking new batch of screens to give you a quick-see.

As you know, Warhound will have players fighting against some of the most infamous criminal groups in the world as you struggle to save hostages, eliminate dictators and drug kingpins. So yeah, basically you'll take on the messianic role of saving the world from the largest terrorist attack in history.

Here are the main features of the game:
  • explore exotic locations around the world: Korea, Africa, Balkans, South America, East Asia, isles of the Pacific, etc.
  • Choose how you want to develop your character in one of the available fields. Your choices are a direct factor for the selection of missions you’ll be offered and make more paths available during the action.
  • Use interactive environment elements to your advantage – move or destroy any object you deem necessary.
  • Climb the career ladder of an elite mercenary. Gain access to the most requiring employers and the most rewarding contracts.
  • Buy weapons, ammunition, vehicles and equipment, including intelligence data, weapons, and tons more.
  • Replay completed missions but with new operations every time you play.
  • Multiplayer mode - go head to head against up to 32 players.
  • Based on the 4th edition of the ChromeEngine, supporting the latest DirectX10 and Pixel Shader 4.0 graphics, allowing for impressive, wide-open areas, photorealistic graphics and life-like physics simulation (fire, water, smoke, wind, etc.)

Warhound Company Line - Image 1Warhound Company Line - Image 2Warhound Company Line - Image 3Warhound Company Line - Image 4

More of the aiming and shooting in the full article!



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