2 Jumps
Bully sequel in the works?
Posted Feb 21, 2009 at 10:57AM by Gino D.
Listed in:
News,
Mass Effect,
Games,
Mass Effect 2
Tags:
BioWare,
Chris Priestly
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Posted Nov 14, 2007 at 10:28PM by Rica M.
Listed in:
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Mass Effect,
Games
Tags:
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Canada,
BioWare,
Chris Priestly
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Posted Nov 01, 2007 at 01:15AM by Ryan A.
Listed in:
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Mass Effect,
Games
Tags:
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Canada,
Australia,
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Chris Priestly
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BioWare Community Coordinator for Mass Effect Chris Priestly posted an explanation over at the game's official forums regarding the earlier reported Limited Collector's Edition disc as well as the pre-order bonus disc for the game. The deal has caused some confusion among gamers while others paid dearly for it by being suspended. According to Priestly, he just got word from their publisher about the availability of both items depending per region. He provided these details:
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Posted Oct 22, 2007 at 02:04PM by Isaac C.
Listed in:
Interviews,
News,
Mass Effect,
Games
Tags:
BioWare,
Chris Priestly
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In a recent interview with BioWare's Chris Priestly he explains that because of how story progression Mass Effect depends so much on the actions and decisions of the player (not to mention the massive scale of the game itself) players can clock in anywhere from 20 to 60 hours of play depending on their individual style. Just to give an idea about how big the universe of Mass Effect is, Priestly says that there's some 20 to 30 "full-sized, plot driven planets where you're going to have to explore around." When he says "full-sized" he means about the same size as Kashyyyk (home planet of Chewbacca's race): Some are larger - which is why we give you a vehicle this time to get around, because if we made you walk around, it would be a whole lot of walking. Even with the vehicle, [...] on some planets it would take five minutes just to get to get to where you're going [...] if you didn't bother stopping to do any of the plots along the way. He further states that only about 5% of the game has been shown publicly: "Knowing the video so far that have been released, and the screens, there's just so, so much that hasn't been seen before. There are a lot of surprises still there." However, as grand as Mass Effect is, Priestly also explains that this will not detract from the next two installments in the trilogy: If you enjoyed the game but never wanted to play another Mass Effect game again, you would've been totally satisfied with the experience. You're not going to be left hanging at the end. [...] It's a self-contained story by itself, but there are definitely ways - and people will say 'oh! I see how they can do a second one!' That sort of thing. Mass Effect, rated M-17, has already gone gold and will be hitting stores on November 20. |
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Posted Apr 04, 2007 at 05:32AM by Glen D.
Listed in:
News,
Mass Effect,
Games
Tags:
BioWare,
Chris Priestly
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Almost everyone waiting for BioWare's latest RPG, Mass Effect, was disappointed after seeing the mediocre quality of the screenshots that the developers showed recently. Doubts have been raised as to how the new game will live up to its hype and if Bioware can get its act together before the release date.
Chris Priestly, community coordinator for Bioware, admitted that the shots weren't "that great" and explained that those shots were taken in short notice to be sent to publications. There was apparently some mistake with how the guy who took the screenshots went about his work. Priestly said that the person who made the mistake wasn't able to have the pictures approved by supervisors. Sounds like an excuse you'd tell your mom? We can never tell, but the good thing is that Priestly whipped out some new Mass Effect screens and they redeemed Bioware. The new ones were much better and fans received them well. Bioware is the development firm behind the popular Neverwinter Nights series and has been known for its RPGs that have deep gameplay, engrossing storylines and stunning visuals. |
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