2 Jumps
Halo: Reach images leaked?
Posted Aug 02, 2008 at 05:30AM by Victor B.
Listed in:
News
Tags:
Microsoft,
Square Enix,
DualShock,
motherboards,
Yoichi Wada,
Denis Dyack
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Posted Jul 31, 2008 at 02:02PM by Victor B.
Listed in:
News,
Too Human,
Games
Tags:
Microsoft Game Studios,
Silicon Knights,
Denis Dyack
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Posted Jul 27, 2008 at 12:02PM by Enrico S.
Listed in:
News,
Too Human,
Games
Tags:
Microsoft,
Europe,
Silicon Knights,
Denis Dyack
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Posted Jun 13, 2008 at 10:48AM by Victor B.
Listed in:
News,
Too Human,
Games
Tags:
Silicon Knights,
Denis Dyack
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Posted Mar 31, 2008 at 12:59PM by Isaac C.
Listed in:
Too Human,
Videos,
Games
Tags:
Epic Games,
mythology,
Norway,
Silicon Knights,
Denis Dyack
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Posted Feb 23, 2008 at 01:07PM by Glen D.
Listed in:
Interviews,
Too Human,
Videos,
Games
Tags:
Microsoft,
Silicon Knights,
Denis Dyack
Ó
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Here's a little something we don't see everyday: An update on the upcoming Microsoft Xbox 360 exclusive Too Human. In the video up ahead, you'll see and hear Silicon Knights boss Denis Dyack talk about how storylines make a game great and how Too Human was built around that philosophy. All that and more after the jump! |
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Posted Feb 13, 2008 at 10:01AM by Enrico S.
Listed in:
News,
Games
Tags:
prototype,
Silicon Knights,
Denis Dyack
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Posted Dec 22, 2007 at 02:27AM by David T.
Listed in:
Too Human,
Videos,
Games
Tags:
Silicon Knights,
Denis Dyack
Ó
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Merriam Webster defines "berserker" as "an ancient Scandinavian warrior frenzied in battle and held to be invulnerable." That certainly seems to be the case with the class of the same name in Too Human, as Silicon Knights president Denis Dyack will tell you. In fact, Mr. Dyack has more information and a video waiting for you after the jump. |
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Posted Oct 23, 2007 at 10:31AM by Sally B.
Listed in:
Opinions & Analysis
Tags:
Silicon Knights,
Denis Dyack,
Official Xbox Magazine
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After Electronic Art's prediction of one standard gaming platform within the next 15 years, Silicon Knights' Denis Dyack believes that not only will the standardized console happen within 15 years, it will be inevitable. "It will happen," said Dyack in an interview with Official Xbox Magazine.He explains that the standardized console will be brought about not by console wars but because of a phenomenon he coined as "performance oversupply", where all major consoles have already fulfilled their purpose of providing a competent gaming platform so well that the gaming market is suffering a split condition. Split condition? In Dyack's terms, the gaming market is currently split due to the fact that third-party game developers are having a hard time choosing which platform to develop games for. Conversely, first-party manufacturers are also having a hard time perfecting their software AND their hardware in order to get more third-party developers to make games for them. The result? Dyack said: Despite all this, it's still not enough. The economics of the proprietary models seem to point toward spending more money and receiving fewer returns with each generation, with no clear winner. A consortium of game makers will push through with the idea of a standard console, said Dyack, which would lead to a price drop benefiting consumers as well as an increase in quality. Third-party developers may also benefit the most in the "one console to rule them all" scenario, as it will mean 100% market penetration. |
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Posted Aug 21, 2007 at 09:00PM by Nicolo S.
Listed in:
Interviews,
Opinions & Analysis
Tags:
GameCube,
Sony,
Leipzig,
Silicon Knights,
Denis Dyack,
GCDC
Page 1
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Too Human was originally developed for Sony's PlayStation back in 1999 as an action game that spans five discs, before a partnership with Nintendo made Silicon Knights work on it for the GameCube instead. After a few more years of disappearance, a series of events led SK to the hands of Microsoft to make the game on Xbox 360. Not until recently did the game resurface - the release date still an uncertainty - but we can be sure of one thing: head honcho Denis Dyack knows his console history. Dyack talked about "one console future" during GCDC 2007 in Leipzig, saying consoles are heading towards commoditization and differences between these gaming machines will become less important. In an interview with GameSpy, he went deeper on his thoughts about improving technology and how the next generation can actually be void of console wars. "I think that as technologies continue to advance, the advances are becoming so strong that they diminish the differences between each console with each generation," Dyack said. He compared the PlayStation to Nintendo 64, both introducing 3D graphics to households. For him, the difference is getting so small that we will come to a point where there won't be discrimination of any platforms. Like we play DVDs on any DVD player, he sees the possibility of every game being playable on any platform. No exclusives. "Everyone's been saying for the longest time that 'it's all about the games.' If it's really all about the games, then the games will start to dominate, and the value of the hardware will become less and less important," he said. All these may sound convenient, but he found a lot of bad from "commoditizing" in the gaming industry. "Commoditization is a very bad thing, because the ultimate result of it is slavery," he said. It won't be surprising if many find his speculations farfetched, but Dyack is quite confident with his words. He was able to say, with confidence, that "predicting the future is hard." He continued, "But one of the things about technology and commoditization is that it's guaranteed to happen one hundred percent." |
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