Posted Feb 18, 2008 at 09:56PM by Ceasar S. Listed in: News, Frontlines: Fuel of War, Games Tags: Microsoft, Kaos Studios, Frank DeLise
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Frontlines: Fuel of War multiplayer to support 50 players, maybe more - Image 1Been tailing news on Frontlines: Fuel of War, have we soldier? You might have caught wind of someone (somewhere) claiming that Kaos Studios' multiplayer tactical-strategic shooter could support as much as 50 players in multiplayer for the Microsoft Xbox 360. The good news is, it can. The bad news? Well, it's hasn't been officially announced yet. More at the full story.

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Posted Dec 07, 2007 at 09:14AM by Isaac C. Listed in: Interviews, News, Frontlines: Fuel of War, Games Tags: Microsoft, Kaos Studios, Map Editor, Frank DeLise, SIXAXIS
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Frontlines: Fuel of War - Image 1In an interview with GameSpot, Frank DeLise, general manager of KAOS Studios, talks about the various strengths and weaknesses Frontlines: Fuel of War will have on each platform it will appear on. DeLise talks about the PC-exclusive multiplayer map editor, the use of the PS3's SIXAXIS controller, and the Xbox 360's Xbox Live Server Platform. Read all about the platform details for Frontlines: Fuel of War in the full article.

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Posted Oct 20, 2007 at 06:11PM by Glen D. Listed in: News, Frontlines: Fuel of War, Games Tags: THQ, Kaos Studios, Frank DeLise
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Frontlines: Fuel of War - Image 1Kaos Studios, in partnership with publisher THQ, is still hard at work on its upcoming non-linear first-person shooter Frontlines: Fuel of War for the Microsoft Xbox 360, Sony PlayStation 3, and Windows-based PCs. In a recent showing of Frontlines: Fuel of War, though, it was revealed that a demo for the Xbox 360 version of the the video game is slated this coming December.

Kaos Studios main man Frank DeLise told TeamXbox that Xbox 360 owners could get their hands on a morsel of Frontlines: Fuel of War via the Xbox Live MarketPlace come December 2007, while the full version should hit store shelves in the first quarter of 2008.

THQ confirmed DeLise's claim that there are indeed plans of launching a demo in December to showcase the kind of work that they've been pushing for in the last few months. Aside from non-linear freedom, it was also made known that 32-player online play will be available.

As the title of the game suggests, Frontlines: Fuel of War's core mechanic is fighting for position and pushing the war's fronts in your favor. Gaining ground yields special bonuses such as items and weapons, so it's important to hold your opponents at bay to keep the tactical edge leaning in your favor.

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Posted Mar 03, 2007 at 01:32AM by Dia A. Listed in: Interviews, Videos, Frontlines: Fuel of War, Games Tags: Kaos Studios, Montage, Frank DeLise
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Kaos Studios general manager Frank DeLise sat down for an interview with GameSpot about Frontlines: Fuel of War. As you know, Frontlines: Fuel of War, to be released fall of this year, focuses on a near-future conflict between the Western Coalition and the Red Star Alliance based on energy crisis caused by worldwide fuel shortages.

The game, to be released for the Playstation 3, Xbox 360, and PC gaming platforms, features a nonlinear single-player campaign in which each side attempts crush the opposing frontlines to gain more territory; only one proving victorious in the end. To give you a better idea of how the gameplay will look like, here's a gameplay montage of Frontlines: Fuel of War. You can also listen to Kaos Studios' DeLise's account of the gameplay, whose video is available on the download link below.



Download Frontlines: Fuel of War interview



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Posted Aug 02, 2006 at 03:37AM by Remi M. Listed in: Interviews, Frontlines: Fuel of War Tags: Kaos Studios, HDR, Frank DeLise
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Frontlines: Fuels of War

Frontlines: Fuel of War for Xbox 360 and PS3 is still far from being available in your friendly-neighborhood stores, since it is slated for a Fall 2007 release. The game, in case, you are a newbie, is set 20 years in the future, as the world’s dependence on oil increases, so does the tensions. Survival of the fittest is the name of the game as countries scrimmage to secure their economic sources. Small outbreaks turn into a full scale war. This causes new alliances to be formed, and you must now decide which side you will fight for: the Western Coalition or Red Star Alliance.

Kaos Studios' General Manager, Frank DeLise, sheds some light about the FFOW's title, gameplay, maps, and multiplayer gaming. The title is obviously politically motivated, as DeLise explains, "it’s the FUEL that drives us to the “Frontlines” of tomorrow to our next great “War.” Fuel has dual meanings, obviously from our dependency on Oil and is what Fuels a global war. Frontlines came from the game mechanic that allows us to be on the front of a battle...So Frontlines is the franchise name and Fuel of War is the beginning of the global war."

He also believes that developing the game on the Unreal 3 Engine was a good choice since they plan on devoting their time on developing the gameplay and not on designing a game engine. When asked about the gameplay, he mentions that "in FFOW you are always chipping away at the battle and you can form new strategies as you go. For Multiplayer, I [DeLise] really want teamwork to matter. In FFOW, teamwork truly makes your team stronger. More than two people in a vehicle make vehicles much more powerful by target sharing and counter measures, the frontline only moves forward if you work as a team, so expect to see some really cool team based features using the latest military equipment."

A game like FFOW would of course be incomplete without game maps. For now, DeLise divulged that they are planning to have tight infantry maps and large scale Tank/Air battle maps in both Single Player and Multiplayer. HDR support is definitely in the picture.

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