Posted May 15, 2009 at 04:19PM by Mabie A.
Listed in:
News,
Events
Tags:
Epic Games,
Unreal Engine,
Global Illumination,
Mark Rein
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With the E3 2009 just literally around the corner, we've got publishers
and developers alike scrambling to put the finishing touches on their
presentations lined up for the event. Epic Games is no different, and
has now revealed their plans for the said event. Full plan list after the jump. |
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Posted Dec 18, 2007 at 12:34PM by Isaac C.
Listed in:
News
Tags:
Epic Games,
Unreal Engine,
Global Illumination
Ó
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Epic Games' Unreal Engine 3 is getting a beast - that is, the illumination system called the Beast. Illuminate Labs, who developed the technology behind the Beast, will be joining Epic's Integrated Partners Program and will be incorporating their lighting tech into the Unreal Engine 3, the engine that powers Gears of War and Unreal Tournament 3. Find out what's in store for the Unreal Engine 3 in the full article. |
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Posted Mar 01, 2007 at 01:08PM by Ryan A.
Listed in:
News
Tags:
Unreal Engine,
GDC,
Global Illumination,
Geomerics,
Tracey Frankcom
Ó
|
Now, Geomerics is proud to announce that it has completed developing the said engine for Xbox 360. We know you're familiar with UE3 but is kind of curious about Enlighten. This specific engine provides real-time global illumination and radiosity for in-game environments with the use of dynamically changing lighting conditions. The effects of this engine on 360 games will be demonstrated at this year's Game Developers Conference (GDC). Xbox Tools and Middleware Product Manager Tracey Frankcom, moreover, is delighted with the latest development. It's great to see companies such as Geomerics developing their technology for the Xbox 360. Technology such as theirs is what the next generation is all about – stunning levels of graphical quality to provided totally immersive user experiences. |
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Posted Jun 25, 2006 at 11:43PM by Maricar V.
Listed in:
Off Topic
Tags:
Fantasy Engine,
Global Illumination,
Fantasy Lab
Page 1
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Without much fanfare, independent video game developer Fantasy Lab Inc. introduces its Fantasy Engine, a game engine that features real-time global illumination system.
Global illumination algorithms, as used in 3D computer graphics, not only take into account a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces take into account not only the light which has taken a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces (indirect illumination). The Fantasy Engine supports an environment where any surface can emit light (glow), reflect light and shadow any other surface in the environment. This means that images created using global illumination are more photorealistic and natural-looking than images lit with direct light only. The global illumination method also allows developers to render complex geometry that deforms correctly when animated. The amazing part is that unlike ordinary global illumination renderers, Fantasy Engine runs in real-time. This is quite amazing as the technology has only been done on big budget CGI movies, such as Shrek 2. It hasn't been decided for any specific platform, but you can take three guesses.
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