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Posted Feb 17, 2009 at 10:47AM by Isaac C. Listed in: News, Events Tags: Hideo Kojima, Richard Garriott, Sid Meier, Gunpei Yokoi, Will Wright, Yuji Naka
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Kojima For Lifetime Achievement - Image 1Kojima's so good at what he does that he only needs one lifetime to get his second lifetime achievement award. Word has just gone out that living legend Hideo Kojima will be given this high distinction at the 2009 Game Developers Choice Awards.

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Posted Jan 02, 2008 at 08:56PM by Ryan C. Listed in: News, Rumors Tags: Microsoft, Sony, Bill Gates, HDMI, Gunpei Yokoi
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Xbox 360 - Image 1Heard about the Xbox 360 Ultimate and its neat accoutrements? While it's too bad that it's still just an unconfirmed rumor, it seems that we won't have to wait long before Microsoft gets official word out, as Bill Gate himself could be the one to do the job come the opening of 2008 Consumer Consumer Electronics Show this January 7.

Check out all the details in the full article.

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Posted Feb 12, 2007 at 10:02PM by Ceasar S. Listed in: News Tags: Richard Garriott, Gunpei Yokoi, Will Wright, Tim Schafer, Jamil Moledina, Greg Costikyan
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Game Developers Choice Awards - Image 1Yes, the Game Developer's Choice Awards, one of many the peer-based awards in the gaming industry, will be hosted in March 7, 2007 at the Esplanade Ballroom of the Moscone Center's South Hall. The GDCA Advisory Board now has announced the names of fellow legendary developers to be awarded special honors during the award ceremony hosted by Tim Schafer.

Jamil Moledina, Executive Director of the Game Developers Conference, said:

This year’s recipients of the Game Developers Choice Award special honors reflect the dramatic impact of their visionary creations and industry work. Our four honorees are each responsible for inspiring the industry to creative heights through personal example and challenging conventional wisdom.


The legends and their awards are as follows:
  • First Penguin Award - Alexey Pajitnov (Tetris)
  • Maverick Award - Greg Costikyan (pioneer of indie games)
  • Community Contribution Award - George "The Fatman" Sanger (game audio developer)
  • Lifetime Achievement Award - Shigeru Miyamoto (Donkey Kong, Mario Bros.)
The First Penguin Award acknowledges developers who venture into unknown territory and pave the way for the rest of the development community. The Maverick Award recognizes those who take risks by experimenting with unconventional methods. The Community Contribution Award is presented to a developer who embodies the spirit of community and encourages improvement among peers.

Recipients of the Lifetime Achievement Award are selected by the Choice Awards Advisory Board, who are a collection of developers from around the globe. Past recipients of this award include Richard Garriott, Eugene Jarvis, Mark Cerny, Gunpei Yokoi (posthumously), Yuji Naka and Will Wright.

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Posted Aug 21, 2006 at 08:19PM by Myra M. Listed in: Interviews Tags: Tetsuya Mizuguchi, WonderSwan, Q Entertainment, Gunpei Yokoi
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tetsuya mizuguchiIt seems that Tetsuya Mizuguchi is someone that never fails to give credit to his senpai. Q Entertainment's new spin on the game Gunpey, previously released for the WonderSwan handheld, is actually dedicated to its creator, Gunpei Yokoi, who also made the D-pad and the Game Boy.

When asked whether he would want to have a game named after himself he replies, "I don’t care if it’s after my death! But I don’t want to play a game named Mizuguchi while I’m still alive though." In fact, this guy doesn't even want every Q Entertainment game labelled as "Mizuguchi's new game." Talk about humility.

Right now, he's a sort of Q Entertainment overseer, as he says he "wants to concentrate on his creations." Moreover, he says that the company is looking into networking, and online as well as mobile games might be expected from Q Entertainment.

So was it hard to start from scratch and build a new company? Mizuguchi admits that it was rather difficult. They only had few people, and had no money for office rent, so they would regularly meet at a karaoke box! Mizuguchi focused on the creative side, while his partner, Shuji, attended to the management side of it all. He admitted that they had a slow start, but it seems that the future is looking bright for Q.

Regarding games, it all boils down to simplicity for this guy. Being universal is something that he always take into account whenever he'd make a game, as he wants to "want to break the barrier between countries and markets."

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