Posted Jun 21, 2007 at 12:16PM by Enrico S. Listed in: Interviews, Opinions & Analysis Tags: Microsoft, Sony, Sega, Guy Wilday
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Head of Sega Racing Studio speaks on the PS3 and Xbox 360 - Image 1A lot of fanboys have been screaming about the dichotomy of the market today. The end all and be all of the argument is that they believe that the PlayStation 3 and the Xbox 360 are as different as night and day.

The head of Sega Racing Studio, Guy Wilday, recently spoke about both consoles in an interview with GamesIndustry.biz. He discussed both consoles from a developer's standpoint and noted that while there are differences, the end result is that there is very little difference in the output of both consoles.

First, he pointed out the strengths and difficulties in dealing with the PlayStation 3. "Sony always created very technically innovative hardware and always have," said Wilday. "PlayStation 3 is no different in that respect." According to Wilday, this made it a bit difficult to develop games for the console, especially from the get-go.

The flip-side of very innovative hardware is that it takes you a while to get up to speed with it. The learning curve is steeper in that you have to get into it and understand exactly what the benefits are, and understand exactly how to do certain things to get the most out of the platform.


Wilday noted that development is simpler on Microsoft's Xbox 360. The main reason for this is the fact that the development tools and support were already refined. In the end, it became a trade-off between innovating and pushing the boundaries, or sticking with the tried and tested development tools and methods. In lieu of all of this, he said something that some of the more rabid fanboys should note.

We've sat them side by side and you're really hard-pushed to tell the difference. I think that's a testament to where you are with both platforms. The learning curve with PlayStation 3 is steeper, but once you're there the opportunities are very exciting.


That said, if there are really very few notable differences on the output of a game on both consoles, why should we care if someone's playing a game on the PS3 or Xbox 360? As long as we're having a great experience on our consoles, then that's all that matters, right?

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Posted May 12, 2007 at 07:14PM by Remi M. Listed in: Sega Rally Revo, Games, Artwork Tags: Sega, Guy Wilday
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As much as we appreciate Guy Wilday's insights and opinions about SEGA Rally (Xbox 360, PS3, PC), it's now time to get dirty with these three recently released artworks of the game. Here, check out how detailed they have become, and make sure to click on them to appreciate them more:


SEGA Rally - Image 1 SEGA Rally - Image 2 SEGA Rally - Image 3 


SEGA Rally is still stamped with an "Autumn 2007" release date. In case you didn't know, this game is being developed by Sega Racing Studio and Mr. Wilday is one of their directors. If you wanna know more about the game, we suggest you check out its features in one of our earlier articles. We'll be dishing out more on this game as more details and goodies come our way.

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Posted Apr 21, 2007 at 09:12PM by Remi M. Listed in: Interviews, Sega Rally Revo, Games Tags: Sega, Downloadable Content, SIXAXIS, Sega Driving Studio, Guy Wilday
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SEGA Rally - Image 1Putting the SIXAXIS comment behind him and focusing on their upcoming SEGA Rally game (PlayStation 3, Xbox 360, PC), Guy Wilday talked to website Spong about the game and what gamers could expect from it.

The game is being developed by SEGA's new studio (it's being developed in the United Kingdom by SEGA Driving Studio) so it must be daunting for Wilday and his crew to develop a prized franchise right? Well, Wilday has a different opinion about it. He says that developing SEGA Rally is actually fun and exciting mainly because of its esteemed and successful history. Optimists, that's what we need.

As to how many tracks could we expect from the game, they are still undecided in that department. He explains that:

We could quite easily have 100 different tracks, but if players didn’t feel like they were racing bumper to bumper in frantic races with mud splattering everywhere we wouldn’t have achieved delivering a proper SEGA Rally experience. However, we’re confident that we’ll deliver that and also have a varied selection of tracks for players to race on.


That's not the only game aspect that's in the fine-tuning department - Wilday divulges that the race modes, locations, and the range of cars are still being worked on. He also highlights the importance of the computer AI, which he believes is one of the aspects that people remember about SEGA Rally. The crew is hard at work to ensure that the AI is a perfectly balanced. He refused to reveal features that will be in place to increase the game's longevity (downloadable content like new cars, modes, stages etc). But he did say that:

There will be online for both PS3 and XB360. Can’t go into too many details now, but we’ll certainly have online races.


You could check out the word-per-word interview by clicking on the Read link below.

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Posted Mar 31, 2007 at 06:24PM by Remi M. Listed in: Interviews, Sega Rally Revo, Games Tags: Sega, Guy Wilday
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SEGA Rally - Image 1


Aside from those screens and fact sheet that we shared with you guys a few weeks back, not much has been said about Sega's upcoming racer Sega Rally for the PlayStation 3, Xbox 360, and PC. Going over gaming news site Kikizo, we found an interview with Guy Wilday, Sega Racing Studio's director, and he managed to divulge some details about the game.

He said that the key philosophy behind the game is that it's a multiplayer arcade game on looping tracks. He explains that "by the time you're down to the last laps, the track's going to look completely different. It's going to be much more deformed". This was not an easy feat to do. Add that with the fact that Sega Rally is still essentially an arcade game coming to the PS3, Xbox 360, and PC and you'll realize that the devs really have their jobs cut out for them.

Since the game is essentially still an arcade game, complication setups found in most simulation-styled rally games are replaced by more holistic choices. Instead of adjusting the ration of your gears, you will be able to choose between cars that favor gravel, mud, or tarmac. Your job is to take advantage of the cars' capabilities and specialties.

Wilday also said that there would be more than 30 vehicles available and they are a mix of new and classic cars that most gamers of past installments would recognize. In parting, this is what the director had to say:

Sega Rally for me was pretty much the defining moment. It's the star of the whole off-road genre...What we're looking to do is take that with next-gen to the next level. We're looking to create another landmark in off-road racing."



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