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Posted May 20, 2008 at 12:26PM by Victor B. Listed in: News, Viva Pinata: Trouble in Paradise Tags: MTV, live vision, Rare Ltd., Justin Cook
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Viva Pinata gets connected, but doesn't reach final version of game. - Image 1Ever imagine your Xbox 360 and DS joining forces to bring you hours of gaming fun? Well, Rare, the company behind Viva Pinata: Trouble in Paradise, managed to pull it off: interaction between the Xbox 360 and DS is actually possible. The problem is this feature won't go public. Learn more about it after the jump!

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Posted May 13, 2008 at 11:59AM by Enrico S. Listed in: Interviews, News, Games, Viva Pinata: Trouble in Paradise Tags: Microsoft, Arctic, Justin Cook
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Viva Pinata - Image 1The sequel to Viva Piñata, Viva Piñata: Trouble in Paradise, has been attracting a lot of attention lately. If you've been keeping an eye out for more information on the game then you should head on over to the full article because two Rare developers have let out quite a bit of information about this upcoming game. Just click on the "read more" link below to get there.

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Posted Oct 13, 2007 at 12:06AM by David T. Listed in: Interviews, Viva Pinata, Games, Viva Pinata: Party Animals Tags: Krome, Justin Cook, James Thomas
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The Viva Pinata Franchise - Image 1 Game designer Justin Cook and software engineer James Thomas expressed their thoughts about Rare and the Viva Piñata franchise in a recent interview. According to them, they wanted to blaze a new trail on the Xbox 360, and Viva Piñata was the fruit of that desire. Despite the risk of the game being overshadowed by Gears of War, Rare went ahead and did the best job they could, and it shows.

Thomas and Cook also mentioned that a DS version of Viva Piñata is due for release sometime in the future. Both men were particularly pleased with the DS version, and they mentioned that the modified game menu systems fit well with the stylus and the touch screen system. The result? Added accuracy and flexibility to an already wonderful game.

A sequel entitled Viva Piñata: Party Animals is also scheduled for release on October 30, 2007. Rare has passed the development torch to Krome for this installment, as the former is busy with a new hush-hush project. There appears to be a good working relationship between the two developers; Cook and Thomas said that both Rare and Krome are pretty much on the same team. In fact, Krome has been sending courtesy test versions of the sequel to Rare as a professional courtesy, and from what they've seen, both Cook and Thomas think that Krome has done a pretty good job so far.

One question that's probably on everyone's minds is: Can and will Rare revisit old favorites like Killer Instinct, in spite of the fact that Rare is now Microsoft-owned? That is certainly a possibility, as Rare Ltd. is still on good terms with Nintendo. While Nintendo has the option of releasing certain old titles for their Wii's Virtual Console, Cook and Thomas stated that certain titles remain entirely theirs (Banjo-Kazooie, for instance). In fact, Nintendo has actually asked them to do ports of games for Nintendo's format, a testament to the quality of Rare's titles.

To read up on the rest of the Rare interview, feel free to visit the read link below.

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