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Posted Mar 05, 2007 at 06:30PM by Ian C. Listed in: News Tags: Microsoft, Sony, NaturalMotion, Morpheme Animation Package, Euphoria Engine
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Morpheme Animation Package - Image 1 


We've previously reported on the NaturalMotion's Morpheme Animation Package for the PS3, 360, and PC. Well, here's a little more on NaturalMotion's animation package that's supposedly set to improve work-flow for next-generation game developers.

NaturalMotion has announced that it will demonstrate Morpheme publicly for the first time during the 2007 Game Developers Conference at booth number 118.

Anyhow, just in case you folks were to lazy to click on that link to the previous report, Morpheme consists of two components: Morpheme:run-time and Morpheme:connect. run-time, is a run-time engine optimized for Sony's PS3, Microsoft's Xbox 360, and the PC, and ships with full source code. :connect, on the other hand, is the much touted 3D authoring application, that will streamline production work of videogame animators.

Morpheme is designed to seamlessly integrate with other 3D middleware technologies, and is even set to complement NaturalMotion's Euphoria Engine - which Rockstar loves oh so much, by the way.

Morpheme, Euphoria, Endorphin - is it just us, or does NaturalMotion have a habit?

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Posted Mar 02, 2007 at 02:44PM by Ryan A. Listed in: News Tags: Rockstar Games, NaturalMotion, Torsten Reil, Morpheme Animation Package
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Morpheme - Image 1


NaturalMotion recently signed a deal with critically-acclaimed developer Rockstar Games involving its Euphoria engine. This time, the 3D character animation maker is proud to announce the release of Morpheme Animation Package for the PS3, 360, and PC.

The package is composed of two core components namely morpheme:runtime and morpheme:connect. NaturalMotion clarified that this is entirely separate from Euphoria. CEO Torsten Reil explained,

We developed Morpheme to improve the workflow for next-generation game developers. By backing up a next-gen animation engine with a strong 3D authoring application, animators and programmers are now able to work hand-in-hand, in real time, to create fluid in-game animation that truly reflects the quality of the source data.


We're not developers here but judging from what the CEO explained, it looks like the consoles and the PC would be happy to get a doze of this Morpheme. If you really want to know, here are the two components of the package:
  • Morpheme:runtime is a run-time engine optimized for the PlayStation 3, Xbox 360, and PC, and ships with full source code, as well as support for customizable blend nodes, rigid body dynamics, and IK.
  • Morpheme:connect is a 3D authoring application that allows animators to graphically author blend trees and transition logic (based on hierarchical finite state machines), modify and edit parameters through sliders, and view the results in real time. morpheme:connect includes 2D and 3D viewports for authoring and visualization, support for live game pad control, script support (Lua), and is fully extensible through plug-ins.


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