Posted Jun 11, 2008 at 09:36PM by Ceasar S. Listed in: Interviews Tags: Blizzard, nVidia, PC Gamer
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NVIDIA's Rob Taylor: PC exclusives have no future - Image 1Who said what? We heard that Rob Taylor, NVIDIA's vice president in charge of content relations, let loose some brash words that would cleave a PC gamer's heart in two. Well, at least we think it would have, if we already didn't consider the idea that game developers need to make money, too. We know that NVIDIA is one of the major players of the PC Gaming Alliance, so why drive the knife to the hilt? Read more to find out what point the rather outspoken VP is trying to drive at.

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Posted Feb 14, 2008 at 10:19AM by Charles D. Listed in: News, Games Tags: Electronic Arts, Command & Conquer, PC Gamer
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Logo of Soviet Union faction in Command & Conquer: Red Alert - Image 1If you've already seen hints of EA's long awaited Red Alert sequel on the cover of PC Gamer magazine, then you'll be glad to know that we were able to scrounge up more details of what's to come in Command & Conquer: Red Alert 3. A lot of interesting new features were revealed, as well as a new time travelling hi-jinx plot in the upcoming game. If you're a staunch believer of Mother Russia, you won't pass up the chance to read more about it in the full article.

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Posted Oct 26, 2007 at 11:15AM by Isaac C. Listed in: News, Gears of War, Games Tags: Zelda, BBC, Nintendo Magazine, Official PlayStation Magazine, PC Gamer, GameTribe
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25th Annual golden Joystick Awards - Image 1 The results are in: chosen as this year's Ultimate Game of the Year in the Annual Golden Joystick Awards is (dun dun dun) Gears of War! Gears of War also won the All-Nighter Award, Editor's Choice Award and is the Xbox Game of the Year.

Other winners of the 25th Annual Golden Joystick Awards are the Nintendo Wii, which won Innovation of the Year, World of Warcraft: Burning Crusade as the Online Game of the Year, The Legend of Zelda: Twilight Princess as the Nintendo Game of the Year, and God of War II as the PlayStation Game of the Year.

Here are the other winners of the Golden Joystick Awards:
  • Girls' Choice Game of the Year 2007: Guitar Hero II
  • Family Game of the Year 2007: Wii Sports
  • Handheld Game of the Year 2007: Grand Theft Auto: Vice City Stories
  • Mobile Game of the Year 2007: Final Fantasy
  • Soundtrack of the Year 2007: Guitar Hero II
  • Developer of the Year 2007: Codemasters
  • The Total Film One to Watch 2007: Assassin's Creed
  • Retailer of the Year 2007: Game
  • Publisher of the Year 2007: Nintendo
  • PC Game of the Year 2007: The Lord of the Rings Online: Shadows of Angmar
Here's to another year of great games!

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Posted Oct 02, 2007 at 06:49PM by Nicolo S. Listed in: Opinions & Analysis Tags: Free Radical, PC Gamer, Dave Doak
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Free Radical - Image 1


Back in the day, abundant bloom was the coolest thing in the block. Now that developers have access to more powerful hardware, some gamers will call them lazy if a next-gen title doesn't have parallax mapping, high resolution rendering, and all that. Free Radical co-founder Dave Doak, however, would rather be creative than make generic eye-candy.

"A typical next-gen look has often got all the next-gen stuff like specular highlights and normal mapping turned up to the max... But if it's not turned up to 11, people think it's not next-gen enough," he said in a recent interview with PC Gamer in its issue # 180. Yet, the TimeSplitters series took a more cartoony approach over super-realistic graphics, and Doak seems to favor that style.

Even with powerful tools around, it looks like TimeSplitters will stay true to its roots. After giving Valve's Team Fortress 2 props for standing out, noting how developers are starting to ponder if they really have to do realistic rendering or go for a distinct look, he said:

TimeSplitters has always had that [distinct look] and it's something we want to go back and look at again, specifically taking that cartoon look and doing it with the interesting rendering you can do now [with next-gen].


We haven't heard much about TimeSplitters 4, but if Doak's words hold true, then we're getting more of the quirky first-person shooter that offered hours of fun. Who cares about complex physics engines and extremely detailed character models? Give us rocket launcher-wielding monkeys and we're sold.

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Posted Oct 01, 2007 at 10:49AM by Tim Y. Listed in: News, Games, Half-Life 2 Tags: PC Gamer, The Orange Box
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Half-Life 2 Episode Two ending, and Episode Three details - Image 1 


While attention is fixed at grav-gun intensity towards the Orange Box's upcoming release this October 10, details are beginning to emerge for Half-Life 2's (PC, Xbox 360, PlayStation 3) probable finale, Episode Three. Keep in mind that this is a possible plot spoiler - move along if you think it might ruin your game.

According to the info snippet posted for PC Gamer's November article, Episode Two's ending will have Gordon and Alyx receiving a video recording from a Dr. Mossman regarding the discovery of the mystery cargo ship, Borealis. The ship supposedly contains technology developed by Aperture Science, a rival of Black Messa, which could prove dangerous if captured by the Combine. The magazine further hints that Episode Three may take place onboard the Borealis, where your job as Gordon is to ensure that the Combine never get their hands on this said technology.

We're not sure of the validity of this data at this point, though you guys may want to keep it in mind when you get your copy of the Orange Box come launch day. We'll let you know if we pick any further information backing up this possibility for Episode Three.

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Posted Sep 15, 2007 at 02:34AM by Jerico G. Listed in: News Tags: Capcom, Sega, SCEA, PC Gamer, Official Xbox Magazine, E For All
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IDG World Expo's E for All event - Image 1


Despite hitting some snags in the form of Sega, SCEA, Capcom, and Microsoft backouts, it appears E for All is gaining steam after getting big boosts from dozens of other movers in the gaming industry who have confirmed participation. To prove that E for All is going smoothly as planned, IDG World Expo is now announcing that Future US, Inc. will be publishing the official show magazine for the said event.

This is big news especially for those who are familiar in the ins and outs of attending conventions like this. Why? Event magazines not only provide attendees with a good source of show floor guide, exhibitor and product information, special features and interviews, it's also a great souvenir - it goes right beside event press IDs and pictures with booth babes. Anyway, IDG World Expo CEO Mary Dolaher expressed the same enthusiasm after saying:

We're thrilled to team up with Future to create "E for All Magazine," the event’s official show publication. Given Future’s experience producing publications such as Official Xbox Magazine, PSM: Independent PlayStation Magazine, PC Gamer, Maximum PC and Next Gen, we’re greatly anticipating the creation of a top-notch magazine and commemorative keepsake for this inaugural event.


The magazine will be a 64-page collector's edition in support of the inaugural E for All. Contents will include feature stories, game reviews, product highlights, a full expo schedule, floor plan and exclusive features, interviews with acclaimed game developers, and a user-generated car art from Forza 2. E for All magazine will also carry a commemorative cover to give spice to the said event which will take place October 18-21 at the Los Angeles Convention Center - told you it's a keeper.

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Posted Aug 10, 2007 at 04:54PM by Ceasar S. Listed in: News, Bioshock, Games Tags: 2K Games, Take-Two Interactive, PC Gamer, Official Xbox Magazine
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Big Daddy goes gold: BioShock mastercopy on the loose - Image 1 


Good news to all fans of the System Shock series: 2K Games of Take-Two Interactive has just announced that BioShock has achieved gold master status. 2K will now proceed to mass production for the game's August 21 debut in North America and its arrival in Europe by August 24. Xbox 360 and Windows PC gamers, here comes Daddy!

If PC Gamer Magazine (PCG) and Official Xbox Magazine (OXM) review scores weren't teasing enough, then we can imagine the wait for the game's final shipping to shelves everywhere will be especially excruciating. And why wouldn't it? The spiritual successor to System Shock 2, revamped for next-generation visual envy, offers more options to thwart your enemies than the simple run n' gun tactic:
  • Biologically modify your body with plasmids
  • Take control of your world by hacking devices and systems
  • Upgrade your weapons, craft variants of ammo and plasmids
  • Turn everything into a weapon, use a combination of techniques
  • Make meaningful and mature decisions that culminate in your moral position
Get to dive into the underwater, torn world of Rapture when you pick up the game soon in major game retail outlets nearest you. Dates for other regions may follow, so keep your patience in check and your eyes glued to this space for more on those soon.

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Posted Jul 30, 2007 at 09:38PM by Gino D. Listed in: News, Bioshock, Games Tags: UK, OXM, Halo 2, PC Gamer, VG Chartz, Official Xbox Magazine
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Big Daddy rules! BioShock gets 10/10 - Image 1In a discussion thread over at the VG Chartz website, user ckmlb just posted that the recent Official Xbox Magazine (OXM) issue rated BioShock (PC, Xbox 360) with a perfect score of 10/10. Well, that isn't altogether that surprising since PC Gamer crowned the same game with a 95% score.

Now with OXM's 10/10 gracing 2K Games' FPS-RPG title, the UK magazine backs up their rating with the following reasons:
To compare that 10/10 score, cmlkb points out that Halo and Halo 2 got 9.5/10 and 9.7/10 respectively. Kind of puts things in perspective doesn't it? Well, regardless, August 21 is just around the corner - if you can't wait, the demo just might show itself soon -  and at that time, everyone else can get their grubby hand on Big Daddy himself. Will OXM's 10/10 hold out?

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Posted May 30, 2007 at 01:15PM by Ryan A. Listed in: News, Games, Call of Duty 4: Modern Warfare Tags: Infinity Ward, PC Gamer, Grant Collier
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No vehicles in CoD: 4 multiplayer mode - Image 1

While the 3D portrait recently released by Infinity Ward for Call of Duty 4: Modern Warfare (PS3, 360, PC) was interesting enough, we know you are getting more curious and excited about developments for the video game itself. The latest issue of PC Gamer Magazine just happens to have exactly what you want.

In a recent interview with PC Gamer, Infinity Ward President Grant Collier dished out the difference between the multiplayer and single player modes of Modern Warfare. Collier noted that there's one mission in the latter that will require players to be a gunner in a Cobra assault helicopter and inflict some serious damage on the enemy below them, but vehicles will not appear in multiplayer mode.

Collier mentioned that it was Infinity Ward's intention to focus on infantry combat during multiplayer battles so no vehicles will be available for that mode. He explained, "We want to keep the maps small, so there will be always intense action. If we made maps bigger so they could include vehicles, they'd become less interesting for infantry combat, and that's what we want to focus on."

Well, we have to say that the reasoning behind that is quite logical and it wouldn't be as much fun if multiplayer battles can be concluded by weapon-laden vehicles. The same interview also included a look at some of the game's features. The following are quoted from the aforementioned magazine:
  • In multiplayer, you get experience points for your persistent character stats. A kill gets you 2 points, a head shot gets you 3 and an assist (wound them but someone else kills them) 1. You'll unlock new ranks, skins for your character and new weapons. The system is implemented so they can add additional unlocks that come with patches.
  • In both single and multiplayer, there are hard points. Points on the map that give you a specific advantage over the enemy. An example that was given: A radio that calls in an air strike, capture it and a helicopter will appear and attack the enemy with its rockets and machine guns. After the attack the hard point goes neutral again.
  • A new game type, Realism-Mode. Grant Collier says the mod community had implemented this into the previous titles and now they'll add one themselves. In this realism mode you die from one shot.


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Posted May 17, 2007 at 06:57PM by Ceasar S. Listed in: News, Games, Half-Life 2 Tags: UK, PC Gamer
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Half-Life 2 Episode 2 - Image 1 


It appears that Valve has jumped the gun and set to work on Half-Life 2 Episode Three at the end stages of Episode Two (for the PC, Xbox 360 and PlayStation 3), following a check up by EuroGamer on Valve Software. Apparently Doug Lombardi, marketing director, mentioned that they were on the pre-production stages for Episode Three.

"Pre-production is definitely going, and it'll be ramping up rather quickly now that they're ramping down on Episode Two," Lombardi told EuroGamer. But before someone yells out "Finish Episode Two first, Valve!" at the top of their lungs, Lombardi added that pre-production is currently in the hands of a "skeleton" production crew.

Valve estimates an October release for Episode Two, although they alternate their time and focus on both episodes. If you've followed PC Gamer UK's speculations of an Artic end-game for Episode Three, Valve will neither confirm or deny the rumors, says the report.

But for certain, Valve reassures that fans won't be heading back to City 17 soon. "I don't think you'll head back to City 17, for sure. Not in Episode Three, anyway," Lombardi said.

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