|
|
|||
|
|||
|
|
|||
|
|||
|
FiringSquad reports that Sony along with other major video game publishers will not be gracing the inaugural E For All Expo. Earlier reports had Sony pegged for at least some booth presence at the event. Aside from Sony Computer Entertainment America (SCEA), FiringSquad reports that Sony Online Entertainment (SOE), NCSoft, Sega and Capcom have also declined to take part in the event. Microsoft, meanwhile, has apparently not decided whether or not it will grace the event. Back in March, Nintendo of America signed on as an anchor exhibitor for the event. Electronic Arts was also confirmed as an exhibitor earlier this week. FiringSquad also notes that the IDG World Expo website lists THQ, Konami and Namco as event exhibitor along with hardware companies Intel and NVidia. The E For All Expo, which is being promoted by IDG World Expo as a replacement for the old E3 format, will take place in Los Angeles on October 18 to 21. |
|||
|
|||
|
Keiji Inafune may have implied, quite bluntly and painfully, too, that Clover Studio's primary failure was the bottom line. It was a failure of marketing, not of development. That (though not Clover) was the theme of an MI6 Conference workshop headed by Sony Online Entertainment (SOE) and Insomniac Games marketing chiefs Torrie Dorrell and Ryan Schneider, Next-Gen reports.If Clover and Capcom had done what SOE does, would the studio not have met its demise? Torrie revealed that in each of SOE's projects, the development head is "married" to a marketing head, and the two are expected to work together to get the game to market. This means that we see less of, say, the very aggressive developer who pushes away everything that marketing says. But it also encourages marketing to understand the point of view of developers and the challenges they face. It makes the relationship much less adversarial. Same thing at Insomniac: Ryan describes it as "bringing everyone together," an all-hands evolution. Sometimes it even involves outside people: Torrie mentions focus groups (no matter how devs may hate them for... cramping their style, like). Does it really have to hurt development and creativity? Torrie points out that Marketing's job isn't to tell the developers what to do with their games, but "only to recognize the facts that we need to know to make the best game that we can and sell as many copies as we can." Again this goes back to: with better marketing support, either insisted by Capcom or insisted by Clover, would Okami have been a bestseller that knocked everyone's socks off? Loved the game, but the sales don't do it justice. Perhaps the solution to bringing creative and inspiring games to market (and not just more clones) doesn't only lie in creative games production, but in excellent marketing as well. Gaming is a business, after all. But who says business had to be stagnant? |
|||
|
|||
|
Who else is dropping by at the much-coveted GDC this year? Guess no more, 'cause we have the updated list right here. As of the current press time, there are now 35 speakers confirmed to show up to share their expertise. Here's the new list of the who's whos:
|
|||
|
|||
|
A gaming website called PCN recently interviewed Josh Robinson, a 3D artist with nine years of experience. The guy's most notable gig was for Sony Online Entertainment (SOE) where he worked for many games such as the PlayStation 3 Engine Demo, Field Commander, Untold Legends 1 and 2 , Everquest 2 among many others. He was let go by Sony due to his comments about the PS3 and is now working for EA's Xbox 360 game, Medal of Honor: Airborne.The interview is a bit hefty so we'll just give you the meatier parts of it. He earned the ire of the Sony execs because of an article he wrote about Sony's showcase at E3. Some gaming sites then took advantage of this and that's where he got into trouble with the SOE honchos - the headline "PS3 artists bashes Sony" will of course not sit well with the SOE folks. Now, he speaks about what he thinks of the PS3 and this is what he had to say: I have spent a lot of time on the 360 and have watched the ps3 and watched a lot of demos on it. It’s alright but there are something’s like when you are downloading you can’t do anything else. Why would you ever do that? Also, if you go onto Gamespot or any other site displaying comparative screen shots of identical games, the Xbox 360 looks better for some reason. It seems like the ps3 is washing things out a bit more. Its ok, I don’t think I will be buying one; I’m not interested in spending that kind of money. The Wii I think is a little more niche and I probably more like a 5 year system. I just don’t think it will have the longevity. In terms of 3rd party developing, Nintendo has always done what they wanted. Often times its some crazy off the wall Japanese style of game play or system and it always seems to work out for them. So I’m always surprised. I believe it may hinder them a bit, but I think 3rd party developers will actually find ways to create games using the Wii technology, rather than chose to not develop on it. |
|||
|
|||
|
In light of the multiple speakers per update we say for the GDC, you might be surprised to see this news snippet carries just one guy. We're sure you know him, though - Phil Harrison.Yup, it has just been announced that Sony Computer Entertainment (SOE) World Wide Studios president Phil Harrison will be making his presence known at the upcoming Game Developer's Conference this March 5-9, at the Moscone Convention Center in San Francisco. Phil Harrison's keynote, titled "Game 3.0: Developing and Creating for the Third Age of Video Games", is expected to discuss the potential game developers will experience in light of the sheer connectivity current gaming consoles carry. Phil's keynote will be happening from 10:30 a.m. to 11:30 a.m. in the Esplanade Room of the Moscone Center's South Hall on Wednesday, March 7. We've said this before, we'll say it again - GDC 2007 is turning out to be a star-studded event, with Nintendo's Shigeru Miyamoto also making a keynote to the event. Sadly, we don't have any news if Kutaragi-san will be making an appearance - that would have been interesting. |
|||
|
|||
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| No commented articles | |
Accessories
(473)Applications
(15)Artwork
(86)Cheats
(47)Deals
(236)Diamond Card
(3)Events
(211)Games
(10535)Hacks & Exploits
(228)HD DVD
(217)Homebrew Applications
(32)Homebrew Development
(39)Homebrew Emulators
(4)Homebrew Games
(22)How-To
(96)Humor
(93)Imports
(16)Interviews
(1277)IPTV
(11)Linux
(4)Mods
(193)News
(11702)Off Topic
(1175)On Shelves This Week
(33)Opinions & Analysis
(1172)Previews
(1079)Project Natal
(26)QJ How-To Series
(0)QuickJump QuickPeek
(35)Reviews
(87)Rumors
(959)Scans
(125)Screenshots
(887)Site News
(55)Software
(85)Videos
(2532)Weekend Warrior
(32)Xbox Live
(2471)XNA Studio Homebrew
(48)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005



Keiji Inafune may have implied, 

