Posted Nov 13, 2007 at 12:23PM by Isaac C. Listed in: News, Xbox Live, Timeshift, Games Tags: ESRB, Vivendi, Saber Interactive
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TimeShift from Vivendi Games - Image 1Sierra has confirmed that the multiplayer Xbox 360 demo for TimeShift is on schedule and will be available tomorrow, November 14, on Xbox Live. They've also confirmed full use of the 16-player multiplayer mode with time grenades. The demo will have 14 different maps and have over 40 different features.

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Posted Nov 09, 2007 at 11:30PM by Charles D. Listed in: News, Xbox Live, Timeshift, Games Tags: Vivendi, Saber Interactive
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Vivendi Games' Timeshift to release multiplayer demo by November 14 - Image 1Players who've taken the time to test out the single-player demo of Vivendi Games' Timeshift (PC, Xbox 360, PS3) and are still unsure whether or not getting the full game is worth it might be glad to know that the developers from Saber Interactive is offering a little something to sweeten the deal.

The multiplayer demo of Timeshift will be made available through Xbox on November 14 and will allow players to try out another aspect of this futuristic Xbox 360 shooter. Check out the details on the rest of the article right after the jump!

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Posted Oct 16, 2007 at 09:34PM by Nicolo S. Listed in: News, Timeshift, Games Tags: Microsoft, Sierra Entertainment, Sony, Exploit, Saber Interactive
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TimeShift by Sierra Entertainment - Image 1We played the demo and we loved it; just imagine our excitement now that Sierra Entertainment announced TimeShift has gone gold and is ready for shipment. October 30 marks the highly anticipated release of the title developed by Saber Interactive to the Microsoft Xbox 360 and PC, while the Sony PlayStation 3 version is expected to appear on shelves this December.

Apart from futuristic weapons, legions of enemy soldiers, and next-gen graphics that are present in most first-person shooters of late, TimeShift gives players the ability to control time. Your usual Hollywood-esque run-and-gun experience will be littered with puzzles that can be solved by slowing, stopping, or even reversing time.

In battle, making things go slow proves to be a lot more effective than going bullet time since you still maintain normal speed while everything lags behind. When you freeze enemies on their tracks, it's also possible to steal their weapons and knock them out before they know what hit them. We can't even begin to enumerate the many ways to exploit time reversal, but it sure is cool to see things unwind while you're unaffected.



Buy: [TimeShift (Xbox 360)]
Buy: [TimeShift (PC)]

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Posted Aug 15, 2007 at 06:01PM by Ceasar S. Listed in: News Tags: LucasArts, GOA, Leipzig, Saber Interactive, EA Mythic, Global Star Publishing
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Yes folks, it's just one more week to go before Leipzig runs abuzz with various entities in the game industry. The Games Convention Developer's Conference (GCDC) and Games Convention (GC) is taking a hint from this year's Game Developers' Conference, and organizers expecting to be the biggest gaming event in Europe - all by itself.

One more week to go: Leipzig Games Convention pre-event peek - Image 1 


Correspondents from The Official Weblog for GC 2007 Leipzig have stepped into the massive Exhibition Center to investigate just how big GC 2007 may be in a week. And if organizer Leipziger Messe's announcements weren't ambitious enough, publishers and developers have been busy at work to make their presence just as significant as the European-centered event.

They've identified stands from Sony (lots of them, plus a whirpool generator?), Electronic Arts, Midway, Blizzard Entertainment, Codemasters, Saber Interactive, GOA, EA Mythic, Global Star Publishing, and LucasArts, among others. There are stands in the event that have yet to be assembled, but that's subject to change in the coming days. Don't expect Nintendo to make a showing, though.

Codemasters, Global Star Publishing, GOA, EA Mythic, LucasArts, Midway

Publishers and developers at Leipzig - Image 1 Publishers and developers at Leipzig - Image 3 Publishers and developers at Leipzig - Image 2


More pictures courtesy of gc-blog.de at the full article!

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Posted Jul 10, 2007 at 08:40PM by Tim Y. Listed in: Timeshift, Videos, Games Tags: Sierra Entertainment, Saber Interactive, Havok, Sierra Online
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About a few months ago, Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.">Saber Interactive's TimeShift for the PlayStation 3, Xbox 360, and PC got pulled into the proverbial wormhole for some major design revamps. Aside from several tweaks to the game's mechanics and graphics, the team was also going to integrate the Havok 4.5 physics engine, which was hoped to bring out even more of the game's potential.

Now, in case you're wondering how the title's looking in light of its overhaul (and previous trailers), we've pick up a new gameplay trailer for your viewing pleasure - and it's just in time for E3 2007.


Currently published by Sierra Entertainment, TimeShift is expected to launch this Fall. Keep an eye out in case we hear more details.



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Posted May 29, 2007 at 08:18PM by Ceasar S. Listed in: Interviews, Timeshift, Games Tags: Unreal Engine, Saber Interactive, Sierra Online
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Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.">Saber Interactive, the guys behind the Sierra's chrono shooter for the PC, Xbox 360 and PlayStation 3, was given an entire year to patch up a game that was reportedly plagued with "seven bugs." But following a year's delay, TimeShift underwent a complete overhaul.

TimeShift gets a facelift - Image 1 


In an interview with IGN, it has been revealed that the game's visual appeal took an "up close and personal" feel, sporting immense detail and darker theme than before. But that's not all. The game also endured the trashing of four entire levels, overall character redesigns, tweaking to time control mechanics and gameplay, integration of the Havok 4.5 physics engine and a painful revamp of the entire graphics engine.

But why go through all that trouble? That's because Saber considered TimeShift's old iteration as uncompetitive in a "post-Unreal Engine 3" world. Also Saber's Kyle Peschel explained that gamers didn't quite get the "Steam Punk" bit, and believes that they've done well with the new face of TimeShift.

A few of the maps have even been made larger. Physics have been improved that an enemy's gibs won't just fly over the place, they'll flip-flop and dance around until they land. New scripting made enemies more lifelike in their mannerisms, while Saber Interactive hopes to deliver the title balanced in performance and features over all platforms.

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Posted May 05, 2007 at 04:48AM by Ian C. Listed in: Timeshift, Videos, Games Tags: Atari, flash player, YouTube, Vivendi, Saber Interactive
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A new trailer for Saber Interactive's time-traveling first person shooter, TimeShift, is now available on the game's official site. While we'd like to try some fancy source code sifting to attempt to embed the flash player on the site onto this blog post for your enjoyment, we won't. Some guy named William of Ockham did say that the simplest solution tends to be best, so here's a YouTube video for your ocular observation:


This game was originally set to be published by Atari, but is now going to be published by Vivendi. After multiple delays, the game is now scheduled for a Fall 2007 release in both North American and European territories.

TimeShift is expected for both the PC and the Xbox 360.

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Posted Apr 11, 2007 at 12:55AM by Karl B. Listed in: Timeshift, Games, Screenshots Tags: Sony, Vivendi, France, Saber Interactive
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New TimeShift screenshots - Image 1


Apart from yesterday's rumor of it coming to the Sony PS3, it has been a pretty slow news year so far for TimeShift. Things look to be picking up, though, because we managed to get some new screenshots for the game courtesy of Jeux France. You can check 'em out above and below.


New TimeShift screenshots - Image 1New TimeShift screenshots - Image 2New TimeShift screenshots - Image 3New TimeShift screenshots - Image 4

In case the lack of updates has caused you to forget about this game (which is a shame, as it's looking pretty good), here's a little refresher. TimeShift is an FPS title for both the Xbox 360 and PC platforms developed by Saber Interactive and published by Vivendi Games.

Perhaps the coolest thing about TimeShift is the main character's ability to manipulate time. Players can slow down, stop, and rewind the whole world around them and they can move about freely while their enemies and other game objects lie frozen in time. TimeShift also throws some puzzle-solving action into the mix, featuring several complex time control puzzles as part of the gameplay.

A specific U.S. release date for TimeShift has yet to be announced. European gamers can expect this game to drop before the year ends.

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Posted Mar 28, 2007 at 12:04PM by Ryan A. Listed in: News Tags: Max Payne, HBO, Saber Interactive, Hudson Soft, New Jersey, GT Interactive
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Saber interactive just hired industry veteran Rick Raymo - Image 1

The independent game development studio Saber Interactive, who is responsible for video games like TimeShift and Will Rock, is happy to announce that it just hired one of the industry's veterans to head Saber's game content division. That guy is Rick Raymo and he sure has a lot under his belt.

Raymo has been working in the video game industry for 19 years now, and about 30 titles are credited under his name. Some of the more notable ones include Duke Nukem 3D projects, Blood, Shadow Warrior, Death Rally and Max Payne. The creative director also used to work with companies such as I.D.G., GT Interactive, GameSpy, Red Jade, Interactive Studio Management, and Hudson Soft. Before Rick Raymo accepted his new post at Saber, he was working with HBO Interactive Entertainment as a production executive, and was responsible for spearheading efforts to create interactive properties out of the company's internal licenses.

Saber's new guy wasn't able for comment, but the company mentioned that Rick Raymo is more than happy to join them. He will be stationed at Saber's HQ in New Jersey and from time to time, he will also be making his rounds in Saber's production studio in St. Petersburg, Russia. Most of his work will be focused on the design and production team who are working on current and upcoming next generation titles.

Welcome aboard Saber's ship Rick Raymo!

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Posted Jul 27, 2006 at 08:13AM by Timo K. Listed in: News Tags: Atari, Vivendi, Saber Interactive
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Timeshift


We reported on Timeshift's updated voice cast yesterday, so now we thought maybe you'd like some new screens too. The game is shaping up nicely after publishing rights switched from Atari to Vivendi, who gave the developers more time to re-design some aspects of the game and polish it.

Developer Saber Interactive posted a PC demo of Timeshift a while ago, which wasn't received too well. Hopefully the additional work the guys are doing right now is worth the wait. You'll be able to shoot some bad guys and twist time simultaneously on September, when Timeshift gets released on the Xbox 360 and PC.

Timeshift - Image 1 Timeshift - Image 2 Timeshift - Image 3 

Timeshift - Image 4 Timeshift - Image 5 Timeshift - Image 6



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