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Posted Feb 05, 2008 at 06:43AM by Jay P. Listed in: News Tags: Stanford University
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Study: Video games activate reward regions of brain in men more than women - Image 1If you're male and find it a wee bit difficult to put down the controller when you're playing a video game, then the findings of a Stanford study might be able provide you with a pretty interesting reason behind it.

In a study done by Allan Reiss and his colleagues, they were able to find out that video games have a greater effect on the reward region of the brain of men than in women. Details of their study in the full article.

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Posted May 21, 2007 at 01:04PM by Ryan A. Listed in: Interviews, News Tags: Microsoft, Peter Moore, Sony, Stanford University, Jack Tretton, Folding@Home
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Jack Tretton questions MS' motives on joining Folding@Home - Image 1Can the Xbox 360 outperform the PlayStation 3 (PS3) when it comes to Folding@Home? We don't know for certain yet as Microsoft is yet to jump in, so to speak, but Sony Computer Entertainment America's Jack Tretton is questioning Microsoft's motives and mentioned that he'd be very disappointed if they are just seeking out good PR.

Tretton added that if big MS is indeed just trying to create a good image for itself then that is a rather shallow reasoning. And he suggested that MS might be doing this only because Sony is doing it. Tretton explained:

I think to look at it as a marketing platform is something that a company certainly wouldn't want to do. I'm certainly not insinuating that's Microsoft's motivation, but I'm not even sure how relevant it is to what we're doing. Would they be even having this conversation if we weren't doing it? I don't know.


More interestingly, Tretton went on to question as well the processing abilities of the 360 and doubts if it is capable to take part in such project. The official claimed that Stanford University is not even sure if Microsoft will be able to help them in this endeavor. According to Tretton:

I would guess that the medical community would take help from anywhere they could get it, but the commentary that I heard is that Stanford isn't sure that would help them very much. Which is odd to me because if it helped at all, it seems like they would welcome it with open arms.


It should be remembered that earlier this month, Peter Moore suggested that Microsoft is willing to join the project provided that they can "truly believe that they can in some way marshal the resources of a much larger installed base of Xbox 360 owners." In the end, Tretton lamented that he just wished MS is not trying to milk the medical community:

It's really ugly territory to get into, but let's take fighting a disease and see if we can get some credit for that. It's not a cool game to play one way or the other so I don't want to even give the impression that that's our motivation, and I'd be very disappointed if they're looking for PR value or to try to suck off some of the goodwill that we're doing.



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Posted Apr 23, 2007 at 05:11PM by Ceasar S. Listed in: Off Topic Tags: Stanford University, Xfire, Henry Lowood, Hal Halpin
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The worldwide, seven-million gamer community of Xfire and their Debate Club will be hosting a live debate session in their fourth Xfire Debate Club: The Two-Handed Sword on April 26. This time around, the heated discussion will be bringing a varied panel of guests ranging politicians to game industry journalists and critics to contest the matter of "Censorship in Video Games."

Xfire Debate Club: The Two-Handed Sword on Video Game Censorship, April 26 - Image 1


The session, to be moderated by Stanford University's Henry Lowood, will bring together Matteo Bittanti, a researcher at Stanford University; Hal Halpin, CEO of Entertainment Consumers Association; Dennis McCauley, CEO of GamePolitics.org; Russ Pitts, Editor of The Escapist; to discuss matters regarding:
  • Governments' involvement and their regulation of video games
  • Game exposure to children and their consequential influence on them
  • The power of "the creative license"
Frederic Descamps, senior director of marketing at Xfire, commented, "As video games become a more mainstream form of entertainment, questions regarding censorship and legislation continue to gain significance." The debate will take place at April 26, 4 p.m. EDT or 1 p.m. PDT at Xfire's debate section. You can head there through the "Read" link below. And don't forget to bookmark it!

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Posted Apr 07, 2007 at 07:20PM by Ian C. Listed in: Off Topic Tags: Stanford University, Library of Congress, Warren Spector, Henry Lowood
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Collection - Image 1CNET News reports that Stanford University Libraries">Henry Lowood, curator of the Science and Technology Collections at Stanford University Libraries have in their collection 25,000 plus videogames. The said curator is also in charge of archiving the electronic gems.

The 25,000 games originally belonged to former Stanford student Steven Cabernetti who passed away recently. What's noteworthy about this collection is that most of the titles are still in their original shrink-wrap. The games were gifted to the Stanford Library for use in their history of science and technology collections.

Henry Lowood, together with game designers Warren Spector and Steve Meretzky and academic researcher Matteo Bittanti and journalist Christopher Grant also came up with a list of the ten most important games of all time. The chronological list has been submitted for review and potential permanent preservation to the U.S. Library of Congress.

The ten games are: Spacewar (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), the Warcraft series (beginning 1994) and Sensible World of Soccer (1994).

CNET has a video report of the Stanford University Library collection and can be viewed via our "read" link below.

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Posted Mar 13, 2007 at 12:58PM by Max F. Listed in: Opinions & Analysis Tags: Stanford University, GDC, Library of Congress, Henry Lowood, University of Illinois
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Warcraft: Orcs and Humans is a game of historical and cultural value... - Image 1Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, has a proposal that has been submitted for the consideration of the US Library of Congress, the research arm of the United States Congress and what is practically the national library of the United States of America.

The proposal, to use the words of Heather Chaplin from the New York Times, is video games have "a history worth preserving and a culture worth studying." The proposal was drafted by a consortium: Stanford University, the University of Maryland, and the University of Illinois.

Video games have a cultural and historical significance. On March 8 at the Game Developers Conference (GDC) 2007, Henry Lowood announced a game canon, a list of important video games worth preserving. "Creating this list is an assertion," Lowood said, "that digital games have a cultural significance and a historical significance."

The video game canon: "the stuff we have to protect first." Below is a list of the members of a five-person committee that presented a canon of games worth preserving at the GDC.
  • Henry Lowood, curator, History of Science and Technology Collections, Stanford University
  • Warren Spector and Steve Mertzky, game designers
  • Matteo Bittanti, academic researcher, Humanities Lab, Stanford University
  • Christopher Grant, game journalist, editor of joystiq.com
The National Film Preservation Board compiles an annual list of films that are added to the National Film Registry managed by the Library of Congress. If the US Congress believes that films aren't necessarily tools of the devil, then maybe the world is ready to agree that video games such as these are worth preserving for the rest of human history:
  • Three classic games: Spacewar! (1962), Star Raiders (1979), Zork (1980)
  • Tetris (1985) (The designer, Alexey Pajitnov, won a GDC Award at GDC 2007.)
  • SimCity (1989)
  • Super Mario Bros. 3 (1990)
  • Civilization I (1991) / Civilization II (1996)
  • Doom (1993)
  • The Warcraft series: Warcraft: Orcs and Humans (1994), Warcraft II: Tides of Darkness (1995), Warcraft III: Reign of Chaos (2002)
  • Sensible World of Soccer (1994)
"The game canon is a way of saying this is the stuff we have to protect first," said Spector.

Emulators and preservation. Lowood explained a particular challenge. Hardware has changed so much that thousands of games can only be played using emulators - which technically violate copyright laws. It's something to think about - isn't it - that emulators and piracy are serving, in their own way, to keep the memory of old games alive. Now let me see if I can bring up Shadow President (DC True, 1994) on DOSBox.

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Posted Jan 08, 2007 at 02:43AM by Tim Y. Listed in: News Tags: Stanford University, GDC, Florida, San Francisco
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IGF


They came, they saw, they conquered. Today, we'll be reporting the finalists for this 9th Independent Games Festival student competition and best mods competition. Much like our readers, we wish them a hearty congratulations for making it into this coveted list.
  • TU Wien: And Yet It Moves
  • Koln International School Of Design: Ball Of Bastards
  • DigiPen: Base Invaders
  • Stanford Junior University, a private university regarded among the finest in the world">Stanford University: Euclidean Crisis
  • DigiPen: Gelatin Joe
  • Guildhall at SMU: Invalid Tangram
  • Florida Interactive Entertainment Academy: Opera Slinger
  • SungKyunKwan University: Rooms
  • Hogeschool van de Kunsten, Utrecht: The Blob
  • DigiPen: Toblo
  As for the awardees for IGF's top four game mods:
  • Best Single-player FPS Mod: Cut Corner Company Productions' Weekday Warrior mod (Half-Life 2)
  • Best RPG Mod: Ossian Studios' Darkness Over Daggerford (Neverwinter Nights)
  • Best Multiplayer FPS Mod: ES Team's Eternal Silence (Half-Life 2)
  • Best Other Mod: Ludocraft's Spawn Of Deflebub (Unreal Tournament 2004)
The winners for both categories will be awarded a stipend of US$ 500 to help them attend this year's Game Developers Conference. The Conference itself will be held on March 6 to 9 in San Francisco. Finalists for both events will be showing their works at the IGF Pavilion, with one winner being selected from each group for the GDC's IGF awards. The Best Student Game wins US$ 2500, with the Best awardee winning a US$ 5,000 cash prize.

Click on the read link for the full details on these contenders. Also Make sure to catch up on the other awardings for this major event.

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Posted Dec 25, 2006 at 09:40PM by Victor B. Listed in: Opinions & Analysis Tags: Stanford University, CNN
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Addicted to you.When a word like "addiction" is pasted right after the words "internet" and "game", you know it's not going to be all that great. This new article on CNN discusses addiction to using computers and consoles, with a Stanford study recounting just how bad addiction to computing (rather than computers) can get.

Dr. Elias Aboujaoude, head of the Impulse Control Disorders Clinic of the Stanford University School of Medicine, mentioned how their earlier poll of people got to them.

As Aboujaoude notes in the article,

We are seeing more people who lost their jobs because of too much time spent surfing the Internet during work. More relationships are breaking up because of spouses sneaking out of bed to check e-mail in the middle of the night.


While this does seem specifically pointed towards just surfing the net, you have to remember that game consoles are also computers, technically speaking. Previous reports have mentioned that symptoms of addiction have shown themselves when gamers play, and let's not forget the personal accounts of people who've gotten attached to World of Warcraft.

While computer use still doesn't have the "mental illness" tag on its head, the symptoms do happen to be there. Gaming might be good for us in moderation, if one study is to be believed, but fostering good relationships outside individual pieces of tech will definitely help to keep gaming a venue to have fun rather than a place to get a fix.

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