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Posted Jul 23, 2009 at 07:13PM by Mabie A. Listed in: News, Videos, Games, Events Tags: Sony, San Diego, Comic-Con, The Behemoth
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The Behemoth, Game 3 - Image 1The Behemoth is at the Comic-Con in San Diego, and in their tow is their still-untitled Game #3. If you're planning on dropping by the event, you might as well drop by their booth to get your hands on it, as it does present a lot of details about it. Videos after the jump.

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Posted Aug 14, 2008 at 02:28PM by Victor B. Listed in: News, Xbox Live, Games Tags: Microsoft Points, The Behemoth
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Castle Crashers gets priced - Image 1Good news folks! Castle Crashers has been priced and a forum has been set up for the game. Find out more information about both after the jump!

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Posted Jul 31, 2008 at 09:05AM by Victor B. Listed in: News, Xbox Live, Games Tags: Microsoft, The Behemoth
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The Price has not been decided - Image 1Microsoft recently responded to the reports being put out about the prices of Castle Crashers and Braid. Apparently, the prices we previously mentioned for Braid and Castle Crashers haven't been set in stone yet, so you can breathe a sigh of relief. More after the jump!

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Posted Jul 28, 2008 at 01:26PM by Victor B. Listed in: News, Xbox Live, Games Tags: Microsoft, Microsoft Points, Galaga, The Behemoth, Castle Crashers
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Microsoft announces Summer of Arcade with great XBLA games - Image 1It looks like Microsoft is pulling out all the stops in making the rest of summer feel like an Xbox Live joyride. Microsoft has announced a slew of upcoming releases, even coming out with a 100,000 MS Point promotion. Yes folks, that's 100,000 MS points. Learn more after the jump!

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Posted May 17, 2008 at 02:42PM by Charles D. Listed in: News, Xbox Live, Games Tags: Xbox Live Arcade, The Behemoth, Castle Crashers
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Red Knight character in The Behemoth's Castle Crashers for Xbox 360 - Image 1Xbox Live Arcade fans have something to be thankful for now that The Behemoth has finally completed development on its highly celebrated action platformer, Castle Crashers. Game designer Dan Paladin recently made this proud announcement on the game's official devblog and gave out some additional details regarding the game's upcoming release. Find out more about what Paladin said by clicking on the "read more" link below.

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Posted Apr 08, 2008 at 06:36PM by Ceasar S. Listed in: Previews, Games, Gears of War 2 Tags: Epic Games, Microsoft, Unreal Engine, Game Informer, The Behemoth
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Game Informer May issue features Gears of War 2 info - Image 1Somehow these little developments managed to slip our tireless gaze at the news stream, but we figured hey, better it gets some spotlight eventually than never. Gamers on the lookout for updates on Gears of War 2 picked up word that the May 2008 issue of Game Informer magazine features a full cover story on Epic Games' successor to the Xbox 360 hit, Gears of War. And folks who got their hands on a copy of that issue have unlocked the secrets that lay within. Check the full story for more details.

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Posted Mar 23, 2008 at 03:22AM by Ryan A. Listed in: News, Xbox Live, Games Tags: GDC, The Behemoth, Alien Hominid
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Castle Crashers update: 40 unlockable weapons, periwinkle knight called Dude - Image 1The Behemoth development studio is mostly known for its Alien Hominid game for the Xbox 360 Live arcade service. That is about to change with the upcoming release of Castle Crashers. The company recently talked about the weapons and characters in this game on its official blog. Know the details after the jump!

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Posted Aug 29, 2007 at 10:00PM by Nicolo S. Listed in: Xbox Live, Videos, Games Tags: The Behemoth, Castle Crashers
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Multiplayer mayhem in the spirit of Super Smash Bros. is hard to come by, which is why the upcoming Castle Crashers carries much promise. From the fame of Alien Hominid, The Behemoth is currently working on a title for Xbox Live Arcade that will put four players together in fast-paced combat.

Behind the facade of wacky characters and simplistic design in Castle Crashers are strategic elements to keep the competition alive. Stages are varied, and taking advantage of the terrain is important to gain victory. Power ups can also turn the tide of battle, making them important to collect.

If free for all face-offs get repetitive, there are other game modes in Castle Crashers to play around with. One equips your characters with bows and arrows in a brutal match, while another strips you bare naked with chickens as weapons.



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Posted Jun 07, 2007 at 08:43PM by Ceasar S. Listed in: Interviews, Opinions & Analysis Tags: The Behemoth, Alien Hominid
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A report by Games Industry had Dan Paladin, The Behemoth's co-founder, calling on all publishers to give developers leeway in the development process and let them do their thing. "I would like to see the traditional publishing deal change. I would like to see publishers act more as distributors," he said.

Behemoth co-founder criticizes publishers interfering with 'creative process' - Image 1 


Paladin spoke out at last month's Nordic Game Conference, stating that developers will probably all tell you the same thing over and over again - their publisher has removed an idea they wanted in the game or that a feature was changed in favor of the publisher because they had the money and owned the intellectual property.

"I do think you publishers have too much power over developers, for the most part. All publishers are different, but on the whole," said Paladin in an interview with Games Industry, ending abruptly. Independent game developer studio The Behemoth funded and distributed their own title Alien Hominid over various platforms all by themselves.

"That's why we risk everything up front, so we can take it in and it's all there; we trust our own judgement," added Paladin. Developers are often forced to adopt the ideas of their publishers, according to him, and causes the games that used to be really good early on become a disaster when released later.

"The problem is the people who aren't making the game are calling the shots on how the games should be made," explained Paladin, calling such a way of development as "armchair developing." He claimed publishers just sit on their chairs and think of an idea, and say, "Wouldn't this be cool?"

It would be really cool if the ideas really worked for the game, but more often than not, they don't turn out the way everyone plans. "Publishers aren't developers, so I think they should stay out of the creative process," he concluded.

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Posted May 23, 2007 at 06:28PM by Gino D. Listed in: News, Xbox Live, Games Tags: Microsoft, Major Nelson, Downloadable Content, Picture Pack, The Behemoth, Alien Hominid
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Alien Hominid HD - Image 1Major Nelson just pointed out that even more Alien Hominid HD downloadable content packs are available in all regions. There are three new ones, two of which are picture packs (both costing 100 MS Points each), while the other is In-Game Content (150 MS Points):
  • Angry Faic Picture Pack
  • Boris's Revenge Series (Picture Pack - 5 Gamer Pictures)
  • PDA Classic Pack 1 (includes 100 PDA levels)
Despite the release of the DLC, some have still been complaining asking about a patch update for the game. Project manager Emil from The Behemoth dropped by the Major's blog to let us in on some dev info. Turns out their first priority is getting to roll out the title update for Alien Hominid HD. Their current status:

It's pretty simple actually, we have submitted the update to Microsoft and are currently working with them to make sure all of the issues are A) Resolved, B) Not causing any new problems in the game.


Just sit tight, folks. We'll get the update sooner than you can say "Take me to your leader."

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