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Posted Sep 22, 2009 at 12:06AM by Ryan F. Listed in: News, Videos Tags: Microsoft, Zune, iPhone, XNA, Twitter
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word - Image 1Barely a week after Microsoft released the Zune HD, a company called Foundation42 has announced that they have successfully ported their upcoming iPhone game, called WordMonger, over to the device in as little as twelve hours.

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Posted Jul 12, 2009 at 11:05PM by Glenn M. Listed in: News, Software Tags: prototype, XNA, emulation
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Xbox 360 devkit - Image 1Xbox-Scene has received exclusive images of an Xbox 360 dev kit armed with a beefy one-gig RAM. This new kit will allow developers more flexibility and use over all the power that existing retail Xbox 360s have while still running on debug tools. More after the jump.

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Posted Sep 19, 2008 at 09:14PM by Charles D. Listed in: News, XNA Studio Homebrew Tags: Microsoft, Zune, homebrew community, XNA
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XNA logo - Image 1If you're one of those budding developers, seeking to make a name for yourself on the XNA homebrew community, then you might be interested to find out that the new beta build for XNA Game Studio 3.0 is finally out. The latest release includes a lot of new features and is essential for developers who want to code projects for Xbox Live Community Games. More details in our full article.

Download: XNA Game Studio 3.0 Beta

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Posted Sep 15, 2008 at 08:36PM by Charles D. Listed in: Homebrew Games Tags: XNA
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Microsoft Xbox 360 homebrew - Image 1Homebrew coder Slayer537 recently released a new space shooter developed specifically for the Xbox 360. Entitled "Fuel Depot 360", it features a five level demo full of 3D arcade action. As homebrew space shooters go, this one is definitely on the high end compared to the others. Find out more about it in our full article after the jump.

Download: Fuel Depot 360

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Posted Aug 01, 2008 at 05:38AM by Karl B. Listed in: News, Xbox Live Tags: Dashboard, Microsoft, UK, MCV, XNA
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Xbox Live - Image 1Yes, Games for Windows Live will be losing its subscription fees, but Microsoft will still charge users for an Xbox Live Gold subscription. This was confirmed by a Microsoft spokesperson recently to MCV UK. More in the full article.

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Posted Jul 22, 2008 at 02:08PM by Victor B. Listed in: News, Xbox Live, Games, XNA Studio Homebrew Tags: Microsoft, Microsoft Points, XNA
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XNA Creators Club Games: pricing and details - Image 1Microsoft recently revealed details on pricing and availability for XNA homebrew games, which will be made available this holiday season via the Xbox Live Community Games initiative. If you're interested in coding your own games and potentially making some money on the side, learn more after the jump!

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Posted Jul 07, 2008 at 01:46PM by Enrico S. Listed in: News, Xbox Live, Games, XNA Studio Homebrew Tags: Microsoft, XNA
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XBLA - Image 1Microsoft revealed that the Xbox 360 Live Arcade will be getting Schizoid and Golf: Tee it Up! soon. To find out more about the prices and release details on both games, head on over to the full article by clicking on the "read more" link below.

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Posted May 20, 2008 at 01:58PM by Charles D. Listed in: News, Xbox Live Tags: Major Nelson, XNA
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Logo of XNA set of tools and complete runtime environment by Microsoft - Image 1The XNA team has gone a long way since they first announced that gamers will be getting their fair share of titles through the Community Games on Xbox Live service. Major Nelson recently announced that the beta version of the Community Games on Xbox Live service is now accessible through the XNA team blog. For more details, check out our full article after the jump.

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Posted May 07, 2008 at 09:08PM by Ceasar S. Listed in: News, XNA Studio Homebrew Tags: Microsoft, IDE, Zune, XNA
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XNA Game Studio 3.0 'technical preview' made available - Image 1It looks like Microsoft's trying to increase the must-have factor for the pricey Microsoft Visual Studio 2008 suite, because the XNA Team has just come up with a VS 2008-only rendition of XNA Game Studio - upgraded to version 3.0 But there's a lot of catches, and they aren't pretty for the average, budget-conscious, and possibly still studying,  indie dev. Prepare to be blown away (the wrong way, probably) at the full story.

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Posted Apr 13, 2008 at 08:41AM by Isaac C. Listed in: Interviews, News, Xbox Live, XNA Studio Homebrew Tags: Epic Games, Microsoft, XNA, Chris Satchell
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Microsoft - why no mod support; XNA and user-generated content - Image 1Ever wonder why Microsoft doesn't allow user-modded content to be distributed over their online services? XNA's general manager Chris Satchell explains why. He also explains how Microsoft hopes to deliver more user-generated content in the future. Read on what Satchell has to say by following the "read more" link below.

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