2 Jumps
Borderlands DLC #1 dated
Posted Aug 13, 2008 at 12:26AM by Charles D.
Listed in:
News
Tags:
Sega,
Yu Suzuki,
Simon Jeffery
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Posted Nov 25, 2007 at 02:05PM by Nicolo S.
Listed in:
Opinions & Analysis
Tags:
Hironobu Sakaguchi,
Will Wright,
Yu Suzuki,
John Carmack,
Koji Kondo
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Posted Sep 27, 2007 at 11:04PM by Nicolo S.
Listed in:
Opinions & Analysis
Tags:
Shigeru Miyamoto,
Sega,
North America,
Dreamcast,
Yu Suzuki,
Suzuki
Page 1
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There was a time when Sega had 65% of the gaming industry's market share in North America - the time when Sonic the Hedgehog was a lot cooler than an Italian plumber, the time when Yu Suzuki was comparable to Nintendo's Shigeru Miyamoto. Arcade fans spent countless hours getting the fastest time in Hang-On, perfecting the act of not killing civilians in Virtua Cop, and trying to beat in Virtua Fighter. It's sad to see one of the most influential companies in video game history struggle in today's tough competition, but we have to admit that Sega's presence is not as strong as it was before - not as strong as it should be. Some credit this to the losses that came with Dreamcast's fall, while some point fingers at lackluster games in recent years. What we can be certain about is that fans want to see Sega in its former glory. A quick look at Sega's upcoming and recent games line-up reveal familiar titles for young and old, most on multiple platforms. Where's the problem, then? Pretty much every gamer is part of their target market, especially since most of Sega's established franchises are aimed at the biggest audience possible, so why is the company not doing as well as other publishers? Without having to nitpick on quality of particular titles that didn't experience warm reception, let's just put up a battle plan that would rile up Sega fans while giving the former champ a good chance of propelling to the top. In other words, a Sega fan's wish list. Read the entire article right after the jump! |
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