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Posted Feb 20, 2007 at 02:21AM by Karl B. Listed in: Interviews, Battlestar Galactica Tags: Korea, China, Europe, North America, Auran Games, Auran
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Auran Games - Image 1


Auran Games' upcoming MMORPG Fury has been in development for more than two years now, so when news broke that Gamecock will be distributing it in North America, those who were eagerly waiting for its release let out a collective whoop of joy. In a recent interview with GameSpot, Auran CEO Tony Hilliam revealed a few more details regarding their plans for the game's release.

According to Hilliam, Fury is slated to be release in "Q4 2007 for North America, and as close to that date in other territories." Auran is also trying to work out a simultaneous release in all Western territories. A release in other markets - China, Korea, and Europe - has yet to be finalized, as Auran is currently "in negotiations with a number of players". Australasia, on the other hand, doesn't have anything to worry about. Auran will be handling Fury's release in those territories themselves.

Aside from Fury, Auran also has another online game up its sleeve: the Battlestar Galactica XBLA game. While Hilliam didn't give out any release details, he did say that the team is working "very closely" with Sierra, and that while the game will be released on XBLA, it is "beyond pure arcade" and is "not far off a complete title in the end." Hilliam also intimated that plans to "work closely with Universal Pictures to tie it in with various releases of the TV show" are in the works.

For the full interview, click on the "read" link below.

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Posted Feb 13, 2007 at 01:42AM by Rio S. Listed in: Interviews Tags: Firefly Studios, Red Fly Studios, Auran, Wideload Games, Gamecock Media Group
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Gamecock - Image 1It's not that easy to create a game, think of how hard it is to get somebody to publish it. Not everybody would take the risk to publish a game from an unknown developer. A newly formed independent publisher called Gamecock Media Group, from the founders of Gathering of Developers (GoD), have these small devs in mind. Gamespot was able to score an interview with Harry Miller, co-founder of GoD and Gamecock along with Michael Wilson.

According to Miller, they formed the new company under the same principles as the old one (GoD was acquired by Take-Two Interactive). They will focus on fresh ideas and indie devs. With GoD, they were newbies to the industry and enticed developers by offering them stock. Now, Miller says they "hope to be a little smarter and do a better job." They are aiming to be pro-developer in terms of letting the game engineers keep their IP (intellectual property), when other publishers open options to either acquire the company or the IP. According to Miller, in all their deals, the devs get to keep all their IP. They plan to have them keep the IPs to keep the games stay the same.

the head cocks - Image 1About the name, Miller explains that it just means that they want to take the backseat when publishing games. He added, that they "do advertising and promotions, but it's their [developers] name in the highlight and we're in the background. And that's how it should be. So our name is silly because it doesn't really matter."

Gamecock is "well funded" and most of the projects are funded by the founders themselves. They aren't film financing anymore, since movies mostly have good solid release dates. Distribution-wise, they are confident that they could get their games on the shelves.

They have already announced their line up for this year: Fury by Auran, Insecticides by Crackpot Entertainment, Mushroom Men by Red Fly Studios, Hail to the Chimp by Wideload Games, and Hero by Firefly Studios.

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