3 Jumps
How Nintendo prints money
Posted Sep 07, 2007 at 05:27AM by Charles D.
Listed in:
News
Tags:
Zelda,
Civilization IV,
London,
Video Games Live,
Los Angeles,
Tron
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Soundtracks designed for video games have evolved a lot since the first synthesized beep was created years ago. Indeed, music in the interactive gaming industry has gone a long way. Now you can hear entire musical scores dedicated for a single game.EMI Classics has pushed this concept further as they, Video Games Live and IMG Artist, are planning to release an album filled with some of the best known and most popular video game music of all time. Entitled Video Games Live: Greatest Hits - Volume One includes medleys from various well-known games such as Zelda, Mario, Halo, Warcraft, Sonic, Tron, Myst, Civilization IV and Final Fantasy. The album was compiled by Tommy Tallarico and Jack Wall, reknowned video game composers and Video Games Live co-creators. Included as well are the Slovak National Orchestra and the Crouch End Chorus and the "Video Game Pianist," Martin Leung. The album will be released on October 19, coinciding with this year's Video Games Live event on the same day at the Nokia Theatre in Los Angeles and on October 22 at London's Royal Festival Hall, performed by the Philharmonic Orchestra. |
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Posted Sep 15, 2006 at 11:31PM by Victor B.
Listed in:
Opinions & Analysis
Tags:
Civilization IV,
Cliff Stearns
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What about you? What aspects of gaming might you want added to make you and other students more receptive to being taught in school? Do you have any ideas on making gaming fun and educational, or on making an educational game that people actually want to play? Comment with your ideas here! Just remember that any incentive of the Leisure Suit Larry nature will probably get deleted... that's too kinky for our tastes. |
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Posted Aug 10, 2006 at 12:36PM by Mabie A.
Listed in:
Off Topic,
Opinions & Analysis
Tags:
Civilization IV,
Ernest Adams
Page 1
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Plato's Republic puts into analogy the human body with his ideal, utopic city-state. The head represents the philosopher-kings, tasked with governance. The chest symbolizes the warriors or the military, specifically for the protection of the Republic. The stomach personifies the merchants who are accountable for the flow of resources into the city. While there is a blatant display of hierarchy, it does not go to say that one is necessarily more important than the others. For while they may be different in levels, they are the same in their goal, that is to ensure the survival of the Republic. Thus, all component parts, while maintaining their individuality, are expected to work together for that one same goal. Much premium is placed upon this goal to the extent that to attempt to multitask on these roles is to put the goal at high risk of falling into utter chaos. Therefore, it is forbidden. The underlying principle behind this system is that titles aren't there just for the convenience of identification. Categories are not there merely to be able to sort out things from each other. Titles and categories exist not just to portray some semblance of order, but more importantly, to define roles and responsibilities. Now, this is, more often than not, usually overlooked. But the thing is, names and roles ALWAYS come in a tight package. Applying that same principle to our everyday existence, we often find it constricting to confine ourselves merely to just one area. Artists need not be just artists, they can be politicians. Professors need not only be able to teach, they can be athletes. Women need not be mere trophies and housewives for their husbands, they may be high-powered corporate executives. And gaming need not be only frivolous and trivial, they can actually have a higher sense of aesthetic, even pragmatic, value in our existence. That is the battlecry of columnist Ernest Adams, at least insofar as gaming is concerned. He posits that in the light of the growing clamor for censorship in video games, it brings to mind the fact that although gaming has already niched itself tightly into popular culture, it still remains to struggle for the respect it deserves as an art form. The most apparent excuse would be that video games or gaming has always been stereotyped into the category of entertainment for kids. And kids are almost always never taken seriously. By this mere affiliation, the gaming industry has been deprived by the highbrow end of society of the proper value it should have. Don't we just hate stereotypes? The full article awaits after the jump! |
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Can we learn stuff from playing games? Sure we can, but for games to become a mode for teaching actual skills (or for teaching to seem more like a fun game), there's got to be more than bells and whistles. An IGN analysis talks about the potential of videogames to teach, mentioning both its strong points and its shortcomings in this day and age.