3 Jumps
How Nintendo prints money
Posted Mar 28, 2008 at 05:29PM by Ryan C.
Listed in:
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Army Of Two,
Games
Tags:
Downloadable Content,
EA Montreal
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Haven't succumbed to the raucous fun of EA Montreal's Army of Two for the PS3 and Xbox 360? Then EA Montreal has your back with this one, having just announced a forthcoming demo of the game, and it's slated to appear in April 1. Check out all the details, as well as an announcement regarding downloadable content, in the full article. |
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Posted Mar 17, 2008 at 01:37AM by Ryan A.
Listed in:
News,
Army Of Two,
Games
Tags:
Electronic Arts,
mercenaries,
Alain Tascan,
EA Montreal
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EA Montreal General Manager Alain Tascan revealed today that they are having problems with some groups of people who are rather affected by the subject matter Army of Two (Xbox 360 and PlayStation 3) tackles. He said, however, that they are not trying to make any political statements. The rest of the story after the jump! |
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Posted Mar 05, 2008 at 06:00PM by Rio S.
Listed in:
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Army Of Two,
Games
Tags:
Electronic Arts,
Downloadable Content,
EA Montreal
Ó
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Posted Feb 23, 2008 at 10:07PM by Rio S.
Listed in:
Videos,
Army Of Two,
Games
Tags:
EA Montreal
Ó
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Ready for more action courtesy of partners Salem and Rios? We've got another batch of EA Montreal's Army of Two (PlayStation 3 and Xbox 360) videos right here featuring gameplay and a cinematic. Click the link below to check out the videos. |
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Posted Jan 11, 2008 at 10:34PM by Rio S.
Listed in:
Videos,
Army Of Two,
Games
Tags:
Electronic Arts,
EA Montreal
Ó
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Missed Rios and Salem of EA Montreal's Army of Two (PlayStation 3 and Xbox 360)? Well, they're back in a trailer that shows the three C's: Combat, Camaraderie, and Cash. Check out the video in the full article. |
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Posted Sep 13, 2007 at 11:08AM by Ryan C.
Listed in:
Interviews,
Videos,
Army Of Two,
Games
Tags:
EA Montreal
Ó
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With today's shooters offering more of the tried-and-true formula of action through the eyes of your own character, it's no surprise that developers are looking to change it up a bit. Such is the case with EA Montreal's third-person shooter for the PlayStation 3 and the Xbox 360, Army of Two, where players are forced to cooperate with each other or get shot up into swiss cheese.
We get more info about the co-op mechanics of the game, as well as the Aggro element, in this developer interview video with Chris Ferriera, Lead Designer of Army of Two. For those of us who are unfamiliar of the term, "aggro" is MMORPG-speak for aggression - which describes what happens when you've attracted the attention of AI-controlled enemies. Aggro is present in Army of Two as the counter that indicates just how much enemy attention you've managed to attract. The higher your aggro rating, the more you'll find yourself being heavily pounded by enemy gunfire. This is of course is a bad thing. So, to remedy this, your partner will have to generate aggro on his own - which subsequently lessens your aggro, and gives you time to recover. It's a very neat mechanic, and keeps both players on their toes and watching out for each other. More info in the video embed below. Enjoy! Buy: [Army of Two (PS3)] Buy: [Army of Two (Xbox 360)] |
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Posted Aug 02, 2007 at 09:09AM by Karl B.
Listed in:
Interviews,
Army Of Two,
Games
Tags:
Electronic Arts,
Europe,
EA Montreal
Ó
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There will be no pre-release demo for Electronic Arts upcoming title Army of Two (PlayStation 3, Xbox 360). This seems to be the final word on the matter, as Army of Two lead designer Chris Ferriera said it himself in a recent interview with Eurogamer."I don't know if there'll be something later," said Ferriera, "but the thing is given our release date and where we're at, we'd rather focus on this rather than taking engineers off and having them do a demo." Army of Two is currently slated for a November 15 release for PS3 and Xbox 360 in the U.S. and Europe. Eurogamer also asked Ferriera whether there are any plans for additional multiplayer support apart from the game's two-player co-op mode. Ferriera responded by saying that he "can't talk about any expandability beyond the two-player co-op" for now, but he did also note that two-player co-op is "an easy entry point" for EA Montreal's co-op approach. |
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Posted Feb 20, 2007 at 11:06AM by Ryan A.
Listed in:
News,
Games,
Mercenaries 2: World In Flames,
Half-Life 2,
Team Fortress 2,
Portal
Tags:
Electronic Arts,
GDC,
Maxis,
EA Montreal
Ó
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The Game Developers Conference in San Francisco is set to begin next month but even this early, interesting details are slowly popping up. Giant game developer and publisher Electronic Arts just announced the games it will be showing off at the said conference.And we're telling you, it's a well-selected list:
The company is also a part of a Maxis session that will talk about how The Sims would be making its way to Wii. |
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Posted Feb 09, 2007 at 10:45PM by Ceasar S.
Listed in:
News,
Gears of War,
Games
Tags:
Epic Games,
Microsoft,
Las Vegas,
Alain Tascan,
EA Montreal
Ó
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Fresh from the 2007 D.I.C.E. Summit in sin city Las Vegas, Epic Games and Microsoft Game Studios sported big grins on their faces after Gears of War won eight awards, including the Game of the Year award from the Interactive Achievement Awards hosted by the Academy of Interactive Arts and Sciences. "This is incredible," said Epic's CEO Michael Capps. "Getting sales is great, making the game we wanted and having people buy it and enjoy it is fantastic. But having our peers say it's the best game of the year? That's insane. We beat the Wii." Nintendo's Wii Sports came second, taking only three awards home. Lead designer Cliff Blezinsky also added: The thing is, being on the outside of this industry looking in as a kid, and wanting to be part of it, and then being able to be here and get an award from all of these talented people ... is absolutely unbelievable. We could not be honoured more. The game was designed for implementation, based on the EA Montreal's Alain Tascan's idea of "zero innovation strategy." It was never meant to have any features, except be fun. "I think there's a lot of iteration and a lot of polish that went into the game," Blezinsky added. "I've actually heard a compliment from people saying it has a learning curve. Which, as a designer, that actually means the game has some cool new features in it." Epic Games and Microsoft? What a combo! Now we really can't wait for UT3. |
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Posted Jan 04, 2007 at 03:09AM by Ryan A.
Listed in:
News
Tags:
Electronic Arts,
Ian Livingstone,
Alain Tascan,
EA Montreal
Page 1
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This comes a bit weird after we mentioned yesterday that industry veteran Ian Livingstone has been pushing developers and publishers to focus on gameplay and new IPs. Gaming giant Electronic Arts seems to have been listening, as the company just admitted that game franchises could only take them for so far.EA is known for annually making various sports game, which when you really think about it, are all quite the same. They came up with Superman Returns for the Xbox 360, yes, but it is still based on a well established pop culture icon. EA Montreal General Manager Alain Tascan acknowledged this and then mentioned that its time to take bigger risks: We think this is something that people are going to react well to, because EA is not known for this. I mean, if you look at the comments of people on some of the things I've said and they say 'How can you dare talk about innovation?' And that's what we want to prove that as a company we can do it. Currently, EA has various upcoming titles for different consoles over at the Montreal Studio. Some of these include SSX Blur for the Wii, Army of Two for X360 and PS3 as well as one unannounced new IP. |
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There will be no pre-release demo for 

