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Posted May 19, 2007 at 09:08AM by Ryan A. Listed in: Mods, Accessories Tags: modchip, PS2, Firmware Emulation, emulation, InFeCtuS Modchip
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InFeCtuS Xbox 360 driver quicksolder cables - Image 1We know you are still weighing your options when it comes to the InFeCtuS modchip. It's compatible with all three new-gen consoles and we can't blame you if you prefer a console-dedicated one. Of course, we're not even talking about the repercussions of putting that chip in your beloved Xbox 360.

Anyway, in case some of you are convinced that this will in fact do wonders to your unit, be informed that the team behind the modchip just announced new flat cables for Xbox 360 drivers.

The Quicksolder Flat Cables, the team claims, will allow an easy and fast installation of InFeCtuS on the DVD drive mainboards.

When the modchip was first announced, the team mentioned that it can read and write the internal flash of any X360 DVD reader in the market. Aside from this, the InFeCtuS modchip is also capable of FLASH ID realtime patching, Globe Modchip 360 emulation, and NME 1.2 firmware emulation.

The said Quicksolder Flat Cables will be available in a few days and the ones for the PlayStation 3 (PS3), PlayStation 2 (PS2), and Wii will follow soon.

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Posted Mar 11, 2007 at 01:49AM by Glen D. Listed in: Opinions & Analysis Tags: Konami, NES, SNES, emulation, Stealth Kill
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Top ten 8 and 16-bit games that deserve next-gen remakes - Image 1


10. Metal Gear and Metal Gear: Solid Snake (NES)- We can't deny that these two were unpopular back then because the graphics weren't good even at that day and age, and the gameplay was so tricky that it scared everyone away. However, things have changed a lot in Konami and there's undeniably a gargantuan MGS fan base now. We'll be seeing MGS4 soon, but don't we all want to see how it all began in HD glory? It would take a real hater to not want to see Solid Snake and Gray Fox fighting in a minefield in Zanzibar.

9. Circus Charlie (NES)- This was THE party game almost two decades ago! The premise is simple: Your name is apparently Charlie and you work in a circus. For some reason, your boss found a way to get around the labor code and has decided to have you perform all the acts.

That's just two of the list, eight more tear-inducing, goosebump-producing, and memory-triggering old-school games await after the jump!

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Posted Mar 05, 2007 at 02:14AM by Pranav T Listed in: Hacks & Exploits, News, Homebrew Applications, Homebrew Development, Homebrew Emulators Tags: N64, emulation, MAME
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It's just been a little less than a week since the hypervisor vulnerability was first reported. In the short time between that and today, we've already seen a "Hello World" Proof of Concept being released. And today, we have a few bits of info about the first emulator for the Xbox 360. This anonymous developer was kind enough to send a few screenshots and describe what he has been up to.

First, a few screenshots:

MAME360 - Image 1  MAME360 - Image 2  MAME360 - Image 3 


Here's what he said about his project:

In light of the recent 360 hack and possibility of widespread homebrew in the future, I wanted to share some news with you and X-S.

I've been working on a port of MAME to the 360. I call it 'MAME360'.


Now for a bit about the project:

  • It's based on MAME 0.112 and is fairly easy to keep up-to-date (doesn't need any messing around with like Mameox on the xbox).
  • Originally it was based on SDLMAME but I've since ported a 360 specific osd layer (so SDL for the 360 exists - as an aside I also have a port of ScummVM in the works too).
  • Mame doesn't include any dynarec cpu emulation on anything other than an x86 platform. So any game that is PSX or N64 based for example doesn't run at all well.
  • Most other stuff (that I've tried) runs pretty well.
  • At the moment it will only run on 360 dev/debug/test kits. Whether it will ever run on a hacked retail box remains to be seen.

Since there isn't much of a difference when you run code on a debug kit and a hacked retail box, it is possible that if the hypervisor vulnerability is fully exploited, it will open up the Xbox360 to a lot of homebrew. Personally, I can't wait for this to show up and be possible to run it on retail boxes as homebrew.

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Posted Feb 21, 2007 at 06:50AM by Rio S. Listed in: Xbox Live, Opinions & Analysis Tags: NES, Ben Kuchera, Xbox Live Arcade, emulation
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Bringing the Classics - Image 1 Bringing the Classics - Image 2 


Wii's Virtual Console (VC) and 360's Live Arcade are a major chunk of what nostalgic gamers like about next gen. It's having to play ports of classic games delivered straight to your console. The thing is, some of the classics were not really as faithful to the originals as most gamers had hoped.

Ben Kuchera from Ars Technica spotted some nots on some classics. For the Wii's VC, Mario Kart 64 lacks the emulation of the memory pack slot that enables best times to be recorded. Kid Icarus' sound and graphics are great but lacks the original cheat codes from our youth (PAKING PAKING PAKING PAKING). Starfox 64 came with a rumble pack, unfortunately, Nintendo has announced that rumble in VC titles won't be supported.

From the Xbox Live Arcade, some people noted that Frogger seemed to be off. The increased difficulty and updated graphics just don't feel the same. Contra fans remember the classic cheat code to get 30 lives. The problem is, the download isn't the NES version - it's the arcade version.

Kuchera also notes that the D-Pad is a bit inappropriate for some games, unlike the multiple controllers supported by the Wii. Anyway, some would have different reactions to this but the point is - it was a good idea to have classic games make a comeback on next gen consoles. Notice anything off in your classic downloads? Some would just like to be reminded of their childhood.

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