Posted May 07, 2009 at 12:20PM by Gino D.
Listed in:
Interviews,
Games,
Opinions & Analysis,
Final Fantasy XIII
Tags:
Japan,
Square Enix,
FFVII,
Cloud Strife
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Posted Apr 20, 2009 at 07:22AM by Glenn M.
Listed in:
News,
Games,
Final Fantasy XIII
Tags:
Japan,
Square Enix,
FFVII
Ó
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Posted Apr 13, 2009 at 06:27AM by Glenn M.
Listed in:
News,
Games,
Final Fantasy XIII
Tags:
Square Enix,
Sony,
FFVII,
YouTube,
piracy
Ó
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Just like what they do with their infamous Closed Mega Theater, Square Enix held private screenings for two of their high-profile properties: Final Fantasy VII: Advent Children Complete, and a quick tease for Final Fantasy XIII (PS3, Xbox 360). Again, a select few get to see some Squeenix booty ahead of the rest of us. In the meantime, let's take a look at stuff we're allowed to see. |
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Posted Jan 07, 2009 at 08:38AM by Isaac C.
Listed in:
Scans,
Games,
Opinions & Analysis,
Final Fantasy XIII
Tags:
Famitsu,
Square Enix,
FFVII,
Motomu Toriyama
Ó
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When Final Fantasy XIII comes out, I expect to spend countless hours grinding, which is why I'm hoping the battle system won't be a hassle to play. High quality scans show the new and improved (?) battle system - way different from the one we saw from early screens. |
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Posted Sep 23, 2008 at 09:22AM by Isaac C.
Listed in:
Off Topic,
Games,
Opinions & Analysis
Tags:
FFVII,
Peter Molyneux,
LittleBigPlanet
Ó
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The PlayStation 3 lacks any games with "oh my god" moments. That's how Peter Molyneux, the guy behind Fable 2, Populous, and Black & White, explains his earlier remark that the PS3 lacks any defining titles.And just how does he define "oh my god" moments? Think Aeris. Her death made many a gamer weep. In fact, Molyneux believes that Final Fantasy VII defined RPG as a genre. More opinions after the link. |
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Posted Aug 01, 2008 at 09:12PM by Glen D.
Listed in:
News,
Games,
Final Fantasy XIII
Tags:
Japan,
Square Enix,
FFVII,
PSOne
Ó
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Heads up, RPG fans. Square Enix's private party has started in Japan and we've already got some explosive news inbound. Leading the charge is word that Final Fantasy XIII (PS3, Xbox 360) will have a playable demo included in the Blu-ray launch of FFVII: Advent Children.More after the jump. |
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Posted Jul 30, 2008 at 02:37PM by Gino D.
Listed in:
Off Topic,
Opinions & Analysis
Tags:
Square Enix,
Disney,
NES,
FFVII,
PSOne,
Kingdom Hearts
Ó
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Posted Nov 25, 2007 at 11:17PM by Victor B.
Listed in:
Opinions & Analysis
Tags:
Sony,
FFVII
Ó
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You probably have your own list of gaming-related things you're thankful for having, so feel free to note them on the comments. That being said though, here's a short list of things I'm thankful for, after the jump! |
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Posted Sep 16, 2007 at 12:40AM by Gino D.
Listed in:
News
Tags:
Japan,
Sony,
FFVII,
Custom Firmware,
PlayStation Network,
Team M33
Ó
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(Editor's Note: So how's your week been? It's been a rather busy week for everyone in the QuickJump community. Not only were there the usual big big BIG news cropping up when we least expected them in the gaming industry, but there have also been some major changes to this little slice of heaven we all call QJ.Net. We know some of you guys have been loyal readers since back in the heyday, and that's why we're pulling out all the stops in giving you guys a better time whenever you visit us here. You guys asked for it, and we finally got to make ends meet!) It's QuickJump QuickPeek's 12th issue and we're zooming down the Internet highway at a momentum that could wet little Matty Lovo Jr.'s pants - BTW, props for finally scoring that PS3, Matty boy! Now while everyone else is already hitting the road for this coming week's Tokyo Game Show (starts on the 20th, all the way up to the 23rd), we've still got to recap what's been going on this week. Besides. Recent developments could actually be setting the stage for the TGS without our knowing. Is so-and-such about to bring out their big guns? Are issues between so-and-so about to be settled? Are sequels, remakes, and ports about to be revealed? Now, before we start with all the Peeking, we'll have to sneak in some Site News that concerns everyone here in the QJ.Net community: Anonymous Commenting has now been banninated. Users are now encouraged to sign up and register - for free, mind you - in order to comment. Yep, it's been a long time coming indeed, and hey!, everyone's been giving some positive feedback on it too! It's our goal to provide not only a source of 24/7 gaming news, but be a source of intelligent conversation as well. You all can be a smart and opinionated bunch and we want to encourage that sort of behavior, not stifle it. We're sure Captain Planet is feeling rather blue for having to go on a sudden exodus to banninator land, but it's all for the best! Link: QJ.NET Commenters: Anon today, gone tomorrow What with more registered users flocking in, QJ veterans Mister Common Sense, Quixand, AoxomamoxoA, CHUCKINGROCKS, and MGSROCKS1 might have some competition cut out for them in bagging the Comment of the Week now! Who gets it in Issue 12? Sorry, no spoilers... Click the Full Article link below to see the whole of this week's QuickJump QuickPeek! Originally posted on Sept 15, 2007 at 01:30PM |
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Posted Sep 06, 2007 at 08:53PM by Isaac C.
Listed in:
News,
Too Human,
Games,
Screenshots
Tags:
mythology,
FFVII,
Silicon Knights
Page 1
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In his latest post, Henry Sterchi of Silicon Knights talked about "Teh Phat Lootz" of Too Human. Let's face it; we battle through hordes of minions and get into the game so much we forget to have dinner, the least it could do is drop an omega weapon or something. Well, that's what Sterchi, Director of Design of Too Human, discusses. In Too Human, players will have access to a variety of weapons and armor, and rightly so. You can't have a story about cybernetically enhanced humans set in Norse Mythology and not have a kick ass arsenal. The game will have swords, hammers, and staves - all of which will come in one or two-handed forms. Then there's the pistols, rifles and cannons which come with different ammunition types including slug, plasma and laser. There will be six pieces to make up armor in Too Human: helm, shoulders, gloves, chest plate, leggings and boots. Too Human will employ a similar system to the materia-slots of FFVII weaponry and armor. Slots in the gear will accommodate Runes which give stat bonuses. There are over 100 types of Runes to maximize your gear. There's even a Rune to change the color of the item the Runes are fused into. There's also Runic Charms which gives abilities to your weapons and armor. The effect of the charms range from freezing enemies to draining health points. Rune Charms require a task to be completed to be activated, but they can also be combined to form more elaborate forms. That's it for this update, except for three new screenshots featuring robots with an attitude and a big ass laser cannon: |
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