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Posted Jul 27, 2009 at 12:46AM by Glenn M. Listed in: Xbox Live, Rumors, Videos Tags: Golf, free-to-play
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Avatar golf vidoe - Image 1What we've got here today is supposedly a leaked video showing Xbox 360 Avatars playing golf. While that doesn't really sound like much, those with an Avatar may like the fact that their virtual incarnation will have more uses than smiling at strangers who see your profile.

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Posted Jul 30, 2008 at 11:03AM by Victor B. Listed in: News, Games, Tiberium Tags: Electronic Arts, John Riccitiello, free-to-play
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Delayed: Battlefield Heroes and Tiberium - Image 1During a recent conference call, Electronic Arts revealed that Battlefield Heroes and Tiberium (PlayStation 3, Xbox 360, PC) have both been delayed. Find out their new release windows after the jump.

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Posted Feb 23, 2008 at 02:18AM by David T. Listed in: Interviews Tags: Blizzard, Activision, Electronic Arts, John Riccitiello, free-to-play
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Electronic Arts CEO John Riccitiello - Image 1 "To err is human..." or so the saying goes. Electronic Arts' CEO John Riccitiello had a little something to say about learning from one's professional mistakes during a recent Q & A session. Read all about Riccitiello's responses in the full article, located after the jump.

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Posted May 03, 2007 at 05:15PM by Ceasar S. Listed in: Opinions & Analysis Tags: China, piracy, free-to-play
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China's gaming industry improved in 2006 - Image 1According to a report by market intelligence firm Niko Partners, China's video game industry has surged an impressive two-thirds last year. The fifth annual report stated that the local industry has jumped a stunning 68% in 2006, in cohesion with an even larger 74% rise (since 2005) in the MMO segment of the industry.

Online gaming profits has risen to approximately US$ 995 million, which Niko Partners has attributed to the growing popularity of the free-to-play MMO business model.

According to the analysts, players have been spending more on free-to-play Asian MMO games than on Western subscription-based online games.

Also impressive is the fact that in a country fraught with piracy, legitimate offline PC title sales also rose by 28%. Analysts say that this is due to the fact that the most popular of gaming platforms there is the PC, allowing the public full use of over 20 million of them over 225,000 computer cafes nationwide.

Players who cannot afford to buy their own computer drop by at a local cafe nearest them and play networked LAN games or popular MMO titles - in a daily basis. Lisa Cosmas Hanson, managing partner of Niko Partners, also added, "The intertwined nature of China's Internet cafes, social gaming culture, and few entertainment alternatives at a low price point, will continue to be the basis for strong growth through 2011."

Even with the government restriction on consoles, some hardcore gamers have been able to grab their own console unit for gaming at home. According to Niko Partners, the console industry there (though mostly through piracy) has also seen an improvement last year.

The report, entitled "The 2007 Chinese Video Game Market Annual Review & Forecast Report," collected and reviewed 75,000 points of data from 10 major cities in China, and forecasts market trends for several segments of the gaming market: PC online, PC offline, console, handheld games and the hardware market.

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