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The Gamebryo Engine, which was used to power games like Civilization 4 , The Elder Scrolls 4: Oblivion, will be showcased at the 2008 Game Developers Conference. The showcase will feature a new demo, displaying the engine's strength in producing rich facial expressions in a character. More in the full article. |
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Play Ten Interactive, one of Russia's top PC game outfits, has embarked on a partnership with Emergent by choosing its Gamebryo engine as the core of its game-making matrix which will enable the firm to achieve a Russian first: develop a game for the Sony PlayStation 3 and the Microsoft Xbox 360.The game will be released in the two aforementioned consoles along with another version for the PC. The working title of the project is called The Wall, which combines elements of a strategy game, a first-person shooter, and a role-playing game. Play Ten Interactive CEO Dmitri Kruglov was pleased with the partnership and said "there are many choices out there for game development engines; however Emergent's Gamebryo Element is unmatched. Only Emergent offered us a complete and flexible set of existing and upcoming tools and services to make the PC to console transition so smooth." Kruglov added more praises to Emergent as he expressed satisfaction in the flexibility of Gamebryo which he says will enable his company to "break new ground in Russia." |
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Or that's what The Wall's Vladimir Mamontov has mentioned in an interview with PlayStation Universe. In fact, the first-person shooter by Burut Software and Play Ten Interactive is no longer just coming to the PlayStation 3 and the PC. When it's coming out, however, wasn't mentioned. Not even a little clue. But since our last coverage on The Wall, there seems to be little that has been developed through the months up to today. Aside from the usual game concepts that the game will be touting - you know, 20 vehicles and 15 weapons currently in design to date - Mamontov couldn't reveal much about the game because it seems to still be in the early stages of development. Or that's what we believe he means. Non-disclosure agreements and SIXAXIS aside, there are no specifics on technical aspects of the game, such as frame rates and resolutions. But previous preview screenshots of the game's sceneries were telling that the game may probably be more polished now than it was before E3 2006. Beauty leads to power, and power begs the question: how will the game perform on each platform? Mamontov explained Burut's current treatment, saying, "Each platform has its own peculiarities, which we thoroughly consider while working on the project." Digging around further, we've found that the game will be designed as a totally destructible environment, and the PC version will be able to support AGEIA's PhysX physics solution. PlayStation 3 fans, take a hint and rejoice. He did reveal that the game was using the same engine for Bethesda's The Elder Scrolls IV: Oblivion and Sid Meier's Pirates! called GameBryo. Weapon customization may have been originally planned for the game, but it is currently being looked at following Burut's interpretation of THQ's S.T.A.L.K.E.R.: Shadow of Chernobyl as a "flawed example of a good idea." |
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Could this be it? Could the prayers of a million RPG-lovers finally be answered? Should we start charging up our PIPBoy 2000 again? Is the next installment of Fallout finally on its way? The answer, according to Bethesda, is a big, resounding, YES.Now, before you pop that champagne, there's still a couple of things we need to clear up about Fallout 3, which would be the next installment to the classic Fallout series. For one, we do know that the game will definitely be released for the PC, but what we don't know is whether it will also be gracing any of the next-gen consoles. However, signs seem to be pointing in the Xbox 360's direction. For one thing, the game will be using the same game engine as Oblivion, which is Gamebryo. On top of that, the game promises to be even larger and even more open-ended than its predecessors, so the amount of disc space needed for all of that would also be larger than usual, though this could perhaps be taken care of within the coming year or so. Though no release date of this much-awaited installment has yet been pegged, Howard notes that they are still in the pre-production phase, but that they "should be ready soon to show it off, but we'll see." Now the next question would be: will the new, Bethesda version of Fallout be able to match the expectations which Interplay has previously built up? As for the fabled Fallout MMORPG... well... we're not counting on that one yet. |
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Emergent Game Technologies; used in Bethseda's Oblivion.">Gamebryo game engine">Emergent Game Technologies; used in Bethseda's Oblivion.">Gamebryo game engine">Emergent Game Technologies; used in Bethseda's Oblivion.">Gamebryo game engine">Emergent Game Technologies; used in Bethseda's Oblivion.">Gamebryo Element, the game engine that powered next-gen hits such as Elder Scrolls IV: Oblivion, has just been licensed by Buena Vista Games for use in the development of multiple next-gen titles for the PS3 and Xbox 360. "This toolset is a proven cross-platform technology that will allow our teams to fully leverage our intellectual properties and focus on our core competencies in developing for next-gen consoles such as the PLAYSTATION 3 and Xbox 360," said Mark Meyers, Vice President of Internal Studios, Buena Vista Games. "Gamebryo gives BVG the flexibility and hands-on customer support we demand from new technology that will be used across multiple development teams -- each of which uses a mix of different technologies to create games spanning a full range of genres." Aside from licensing Gamebryo, Buena Vista Games also engaged the help of Emergent's Custom Engineering group. Both are gearing up for a collaboration on a range of upcoming development projects. There has been no official word yet on what those projects are or on what games will run on Emergent's award-winning game engine, but we expect those games to be true representatives of the power of next-gen consoles. |
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