3 Jumps
How Nintendo prints money
Posted Jul 05, 2007 at 09:29PM by Isaac C.
Listed in:
Interviews,
Games,
Fracture
Tags:
Day 1 Studios,
genetic engineering,
SIXAXIS
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The new PS3, 360 shooter game from Day 1 Studios Fracture sounds ambitious enough to start a whole new genre of games. Fracture will be utilizing the new method of Terrain Deforming, which almost didn't make it into the original design because of some apprehensions to the concept.
The story of Fracture will be told through the eyes of soldier Mason Briggs. He is a soldier of the United States 150 years from now. Only in this universe, America is divided in two, the East and the West, hence "Fracture." One side is dedicated to using technology for the improvement of mankind, and the other side aims to advance genetic engineering. Now this isn't your average shooter game, this is going to be more a mix of adventure, shooter, and strategy thanks to the new terrain deformation system. In an interview with GameInformer, Denny Thorley and Jon Kimmich of Day 1 Studios reveal how players will be using high powered weapons that, if used in real life, would really mess up the landscape - and that's what terrain deformation is all about in this game: to mess up the landscape, either to your tactical advantage or just for the heck of seeing a hole where a hill once was. The developers are aiming to make other games feel more static by comparison. Players will get to have a whole arsenal of weapons to destroy everything in their path with, including a gun that shoots something underground and hurls things it sucks down into it. It was also revealed that the game will be using the SIXAXIS controls. The "how" of it wasn't said though. Also, there will be a single and multiplayer demo this coming E3. For the full transcript of the interview, you can terrain-deform your way towards the Read link below! |
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