4 Jumps
How Nintendo prints money
Posted Oct 24, 2008 at 01:34PM by Isaac C.
Listed in:
News
Tags:
ESA,
PAX,
E For All,
IDG
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Now that E3's getting all gussied up for next year's event with bigger booths and a larger guest list for the party, what's going to happen to the E for All Expo? Let's just say it's not looking good. Details after the link. |
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Posted Jun 17, 2008 at 05:32PM by Mabie A.
Listed in:
News,
Events
Tags:
Microsoft,
Los Angeles,
E For All,
IDG
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Posted Apr 22, 2008 at 10:21PM by Nicolo S.
Listed in:
Off Topic
Tags:
PS2,
Africa,
IDG
Ó
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In some parts of the world, people are making profit off arcades hosting consoles. In particular, business in Sierra Leone of Africa is booming due to the popularity of the PlayStation brand. Head over to the full article for more details. |
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Posted Feb 12, 2008 at 06:38AM by Tim Y.
Listed in:
News,
Events
Tags:
Penny Arcade,
Los Angeles,
PAX,
E For All,
IDG
Ó
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IDG Entertainment is sending word that instead of August, this year's E for All Expo has been moved to October. This news should serve as a relief for those worried the the event may conflict with PAX's own schedule for 2008. Details are in the full article. Just click the "read more" link below. |
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Posted Oct 21, 2007 at 02:02AM by Charles D.
Listed in:
News,
Xbox Live
Tags:
Downloadable Content,
IDG Entertainment,
PlayStation Network,
Billy Pidgeon,
IDG
Ó
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Not all the battles being waged in the current console wars rely on big, hard-selling game titles. In a recent survey conducted by IDC and IDG Entertainment, revenues from online console downloads are fast becoming the standard ammunition that Internet capable consoles are using to draw in gamers to the fold.Billy Pidgeon, IDC's program manager for games research, put out some numbers analyzing the booming popularity of online capable video game consoles. He estimated that by 2008 over 37 million console units will be installed in North America with online capability. Currently, the online gaming industry has jumped up from US$ 133 million in 2006 to a whopping US$ 583 million this year. Downloadable content from Xbox Live, the PlayStation Network, and the Virtual Console has boomed over the past year. While sales from software titles are still very positive, Pidgeon sees the potential of downloadable content as the "the industry’s most exciting growth opportunity in this hardware cycle". Also, IDGE separated the gamers into five interesting categories based on their attitudes towards gaming, as well as their social characteristics, and purchasing habits:
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Posted Jun 07, 2007 at 05:37PM by Ceasar S.
Listed in:
News
Tags:
ESA,
E For All,
IDG
Ó
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In an official press release made available today, IDG World Expo has officially announced that former senior VP Carolyn Rauch of the Entertainment Software Association (ESA) has been appointed a key position in the development of E for All. Her more than 20 years of prior experience in the business will aid her to cultivate the consumer leg of the subdivided E3 as VP of Event Development. She will be responsible for planning out new events for IDG World Expo and business development initiatives. She used to manage ESA's E3 Media & Business Summit, a strictly invite-only event for the press and investors, and a year earlier from that she served as public relations, research, and managed certain aspects of the E3 Expo trade show prior to its downfall. Mary Dolaher, CEO of IDG World Expo, concluded the announcement, stating: Carolyn is a seasoned executive who brings a broad range of experience to IDG World Expo and we are thrilled to have her on board. She will play a pivotal role in helping us build our event portfolio, as well as build on the success of our existing events. |
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Posted May 20, 2007 at 08:09PM by Ceasar S.
Listed in:
Opinions & Analysis
Tags:
Electronic Arts,
ESA,
Michael Pachter,
E For All,
IDG
Page 1
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All the analysts agree: E3 got too big for itself that it eventually collapsed. The E3 Media and Business Summit coming this July and E for All this October
are simple spin offs from the normally huge gathering of gamers, media,
developers, publishers and even investors, and neither even sound the
least bit sizeable anymore.
What forced the Electronic Entertainment Expo to break itself down to two separate events? In the fifth episode of the Bonus Round for GameTrailers TV, Geoff Keighley spoke with Wedbush Morgan's analyst Michael Pachter, IDG World Expo's CEO Mary Dolaher, and Electronic Arts' Director of Corporate Communications Tammy Schachter. Michael Pachter was a fan of E3 for years. In fact, he probably does miss the booth babes as much as Keighley says he does. Pachter has been through the most recent of the ESA's Consumer Electronics Show spin-off, and particularly noted his aggravation with just how big it had become. Click on Full Article to see Pachter's insights into E3 and its downfall. |
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