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Posted Apr 01, 2009 at 08:55AM by Gino D. Listed in: News Tags: Australia, Take-Two Interactive, Boston, Irrational Games
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T2 InteractiveLooks like Take-Two Interactive is moving some chess pieces for a formal announcement of something big soon. Big in the sense of moving corporate squares, perhaps. A recent trademark filing from T2 was recently spotted - one for an "Irrational Boston". You don't have to look far to assume what it could possibly be. I'm sure some of you guys remember Irrational Games, yes?

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Posted Jun 25, 2008 at 09:06PM by Glen D. Listed in: News, Bioshock, Games Tags: GDC, Irrational Games, Rapture
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Big Daddy - Image 1Speaking at the GDC in Paris, BioShock (PS3, Xbox 360, PC) lead programmer Chris Kline said that the game should gave failed from the get-go. This caught many attendees by surprise because BioShock was one of last year's most decorated titles. Why did Kline say this? Find out in the full article up ahead.

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Posted May 11, 2008 at 09:46PM by Sally B. Listed in: Off Topic, Bioshock, Games Tags: 2K Games, Ken Levine, Irrational Games
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BioShock 2K Boston - Image 1Those who love gaming memorabilia may want to look into this rare chance of getting an autographed copy of BioShock (Xbox 360, PC), signed by none other than 2K Boston's Ken Levine. The proceeds will be donated to charity as well, so it's a great way to feel good about yourself. More details in the full article.

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Posted Dec 17, 2007 at 02:01PM by Isaac C. Listed in: News Tags: Take-Two Interactive, Irrational Games
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2K Games - Image 1Take-Two Interactive has formally announced the formation of 2K Marin, proving previous ponderings on the subject  to be true. 2K Marin now joins the ranks of 2K Boston and 2K Australia, the two teams that was once known as a singular: Irrational Games, the group that developed Bioshock. More in the full article.

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Posted Nov 30, 2007 at 11:56AM by Isaac C. Listed in: News, Rumors, Games Tags: Unreal Engine, Google, Australia, Boston, Irrational Games
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2k Games - Image 1Irrational Games split into two after the completion of Bioshock, introducing the 2K Boston and 2K Australia studios. Now it looks like a new studio is being set up in the Bay Area. According to a cached job listing in Gamasutra, the new studio is to be called 2K Marin and will comprise of some of the people who created Bioshock. More at the full article.

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Posted Nov 12, 2007 at 01:14AM by Ryan A. Listed in: Rumors, Bioshock, Games Tags: Microsoft, Sony, Irrational Games
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Bioshock for PlayStation 3 rumor again - Image 1 There have been a lot of rumors about Irrational Games' Bioshock title for the Xbox 360 and Games for Windows platforms going to Sony's PlayStation 3. Reports claim that Microsoft doesn't have a complete exclusivity for the game and Irrational is just waiting for the deal to expire.

The rumor this time came from gaming blog Megascorcher and claims that the development came from someone in 2K Boston (that's Irrational Games). For the full story, click on "read more".

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Posted Nov 11, 2007 at 08:47AM by Sally B. Listed in: News, Xbox Live, Bioshock, Games Tags: Take-Two Interactive, Irrational Games, Gamerscore
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BioShock - Image 1Think you're over and done with BioShock (by Irrational Games for the PC and Xbox 360), and already sick and tired of playing with your Big Daddy doll? There's now a new reason to pop back in the game disc or boot up the game again: a new achievement that's worth 100 Gamerscore points. Read on for more details!

Buy: [Bioshock (Games for Windows)]
Buy: [Bioshock (Xbox 360)]


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Posted Oct 08, 2007 at 09:18AM by Tim Y. Listed in: News, Bioshock, Games Tags: Take-Two Interactive, Irrational Games
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Bioshock to recieve new game patch - Image 1 


It appears that Take-Two Interactive is readying another patch update for Irrational Games' BioShock title for the Xbox 360 and PC. The report we're picking this up from indicates that the company's recruiting community playtesters to try the new patch out.  Given that Take-Two gagged this topic with an NDA, however, that's pretty much all we have to go on for the moment.

As you guys may recall, BioShock received a surprise patch update just last month. And while this patch was expected to help smooth out the game's performance, there were also reports coming in that it instead created more bugs - game lag being among the worst of the ailments. We'll let you know if any more details arrive fro this new patch in development. Hey, at least you know it's coming.

Buy: [BioShock (Xbox 360)]
Buy: [BioShock (PC)]

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Posted Sep 07, 2007 at 06:22AM by Ryan A. Listed in: News, Bioshock, Games Tags: Major Nelson, 2K Games, Irrational Games
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Biohock 360 surprised update explained - Image 1As much as the FPS Bioshock (Xbox 360 and PC) is enjoying tremendous commercial success around the globe, its fans were alarmed the other day as a surprise patch update suddenly appeared. We say surprise because no one knows for sure what purpose it exactly serves.

Xbox Live Director of Programming Larry Hyrb (aka Major Nelson) tried to contact 2K Games and Irrational Games for some clarifications about the matter. This response the Major received was:


Update improves stability when loading autosaves and overall game stability, corrects audio during title menu loading, and addresses AI behaviors regarding use of health stations.


It looks like the update was for a good reason after all. Prior to this, some gamers were complaining about a bug that involved skipping, aspect ratio issues, and unexpected pauses among others. Quite intriguingly, some have reported that they began experiencing the issues after they've installed the update.

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Posted Aug 22, 2007 at 01:05AM by Sally B. Listed in: Rumors, Bioshock, Games Tags: Sony, 2K Games, Irrational Games
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Bioshock - Image 1 


Earlier rumors about BioShock's release for the PS3 have been quashed and dealt with a few months ago, but the interesting config.ini file found in the PC BioShock demo revealed a quite interesting bit of news. Check out this bit of code taken from PC BioShock demo's config.ini:

[Console]


Console (XBox360, PS3) specific settings


StreamingDynamicFloatingLimit: If this is a positive number, then instead of using the fixed per-level limits, the StreamingDynamic resource will use as much memory as is available as long as the total memory allocated by the game is less than the specified number. In other words, StreamingDynamic will grow and shrink to fit to the available memory instead of being locked to a fixed budget StreamingDynamicFloatingLimit=500


You read that right, there's indeed "PS3" listed in the possible console specific settings. Is it because Irrational Games and 2K Games decided to release BioShock on Sony's PlayStation 3 after all? However, there's also a possibility that the PS3 bit was put in before it was determined that BioShock is going to be an exclusive title for the Xbox 360. There's so many speculations that can be drawn by that small bit of information, and it is certainly intriguing.

We're going to keep you tabbed on this bit of news so stay tuned!

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