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Speaking at the GDC in Paris, BioShock (PS3, Xbox 360, PC) lead programmer Chris Kline said that the game should gave failed from the get-go. This caught many attendees by surprise because BioShock was one of last year's most decorated titles. Why did Kline say this? Find out in the full article up ahead. |
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Those who love gaming memorabilia may want to look into this rare chance of getting an autographed copy of BioShock (Xbox 360, PC), signed by none other than 2K Boston's Ken Levine. The proceeds will be donated to charity as well, so it's a great way to feel good about yourself. More details in the full article. |
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Take-Two Interactive has formally announced the formation of 2K Marin, proving previous ponderings on the subject to be true. 2K Marin now joins the ranks of 2K Boston and 2K Australia, the two teams that was once known as a singular: Irrational Games, the group that developed Bioshock. More in the full article. |
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Irrational Games split into two after the completion of Bioshock, introducing the 2K Boston and 2K Australia studios. Now it looks like a new studio is being set up in the Bay Area. According to a cached job listing in Gamasutra, the new studio is to be called 2K Marin and will comprise of some of the people who created Bioshock. More at the full article. |
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There have been a lot of rumors about Irrational Games' Bioshock title for the Xbox 360 and Games for Windows platforms going to Sony's PlayStation 3.
Reports claim that Microsoft doesn't have a complete exclusivity for
the game and Irrational is just waiting for the deal to expire.The rumor this time came from gaming blog Megascorcher and claims that the development came from someone in 2K Boston (that's Irrational Games). For the full story, click on "read more". |
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Think you're over and done with BioShock (by Irrational Games for the PC and Xbox 360), and already sick and tired of playing with your Big Daddy doll? There's now a new reason to pop back in the game disc or boot up the game again: a new achievement that's worth 100 Gamerscore points. Read on for more details! Buy: [Bioshock (Games for Windows)] Buy: [Bioshock (Xbox 360)] |
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It appears that Take-Two Interactive is readying another patch update for Irrational Games' BioShock title for the Xbox 360 and PC. The report we're picking this up from indicates that the company's recruiting community playtesters to try the new patch out. Given that Take-Two gagged this topic with an NDA, however, that's pretty much all we have to go on for the moment. As you guys may recall, BioShock received a surprise patch update just last month. And while this patch was expected to help smooth out the game's performance, there were also reports coming in that it instead created more bugs - game lag being among the worst of the ailments. We'll let you know if any more details arrive fro this new patch in development. Hey, at least you know it's coming. Buy: [BioShock (Xbox 360)] Buy: [BioShock (PC)] |
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As much as the FPS Bioshock (Xbox 360 and PC) is enjoying tremendous commercial success around the globe, its fans were alarmed the other day as a surprise patch update suddenly appeared. We say surprise because no one knows for sure what purpose it exactly serves.Xbox Live Director of Programming Larry Hyrb (aka Major Nelson) tried to contact 2K Games and Irrational Games for some clarifications about the matter. This response the Major received was: Update improves stability when loading autosaves and overall game stability, corrects audio during title menu loading, and addresses AI behaviors regarding use of health stations. It looks like the update was for a good reason after all. Prior to this, some gamers were complaining about a bug that involved skipping, aspect ratio issues, and unexpected pauses among others. Quite intriguingly, some have reported that they began experiencing the issues after they've installed the update. |
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Earlier rumors about BioShock's release for the PS3 have been quashed and dealt with a few months ago, but the interesting config.ini file found in the PC BioShock demo revealed a quite interesting bit of news. Check out this bit of code taken from PC BioShock demo's config.ini: [Console] Console (XBox360, PS3) specific settings StreamingDynamicFloatingLimit: If this is a positive number, then instead of using the fixed per-level limits, the StreamingDynamic resource will use as much memory as is available as long as the total memory allocated by the game is less than the specified number. In other words, StreamingDynamic will grow and shrink to fit to the available memory instead of being locked to a fixed budget StreamingDynamicFloatingLimit=500 You read that right, there's indeed "PS3" listed in the possible console specific settings. Is it because Irrational Games and 2K Games decided to release BioShock on Sony's PlayStation 3 after all? However, there's also a possibility that the PS3 bit was put in before it was determined that BioShock is going to be an exclusive title for the Xbox 360. There's so many speculations that can be drawn by that small bit of information, and it is certainly intriguing. We're going to keep you tabbed on this bit of news so stay tuned! |
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It goes without saying that internet time is a very strange thing. In the videogame world, it means that information moves instantaneously, but only if the people who're supposed to get that information are online to receive it. That being said, Irrational Games' Ken Levine, the creative director of BioShock (Xbox 360, PC), responded to earlier concerns about problems with BioShock's widescreen by asking for patience and understanding from the public. Wrote Levine on the 2K Games boards: Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff. I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time). I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in. While widescreen issues may not be a big deal for everyone, those who do enjoy their games in widescreen formats do have their enjoyment somewhat hampered as they aren't seeing the whole picture. What do you think about the whole issue? |
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There have been a lot of rumors about 



