|
It was one of those "wish we were there" moments: the Lost Planet launch shindig in San Francisco. Capcom's pictures from the event kinda only exacerbates the feeling, although it also gives us a good look of what happened at the party. No fetch celebs were spotted at this launch party (from what we could tell from the photos anyway), but lots of pics of lots of people having a blast, losing themselves in E.D.N. III. Lost Planet community blogger Brian Dunn was also kind enough to give a thorough account of the party. Read all about it after the Jump! |
|||
|
|||
|
Yeah, we guess we made the point that Lost Planet: Extreme Condition gives off the feel of a big-budget sci-fi movie. Part of that really goes to cutscene director Capcom sicced onto the game, Yoshiyuki Tonoe. And as he tells Brian Dunn, there is one reference material he found useful in honing his craft as a cutscene director. Western games. Or, as explained by game director Kenji Oguro, who also was in the interview: Games from overseas have a really nice presentation, so it’s a good reference for us. I think the way things are portrayed or shown on the screen is really great. A lot of times they do the cutscenes in the actual game, rather than "movie" sequences separate from the gameplay experience. So if the cutscenes feel much like they came out of a dev lab in North America, that's probably because of Tonoe, who also happens to probably be the biggest Western game addict in the Lost Planet team. Oguro says he's "the most knowledgeable" of them when it comes to Western games. And Tonoe continues: "One game I found to be extremely fun was The Lord of the Rings. I was like, 'Hey, I guess American games are pretty cool after all!'" You wanna know what else the guy's been playing? Here's Dunn's picture of Tonoe's bin of boxes showing a mix of PS2, PS3, and 360 games, both east and west. Yep, that's Gears of War right there. |
|||
|
|||
|
Lost Planet's a planet (obviously) full of bugs, and with the sort of wildlife we've been featuring in the screenshots and trailers, you know that pea-shooter rifle of yours just ain't gonna cut it on the the hulking carapace of the next Akrid that decides to make a snack out of you. With that in mind, we're thankful for the way game Art Director Takahiro Kawano and Director Kenji Oguro decided to handle the menace of these bugs with a bit of Japanese ingenuity - with giant robots, what else? In an interview with Brian Dunn, Oguro and Kawano talked about the numerous stages their teams spent creating the game's resident mecha - named Vital Suits - including how Kawano's utilitarian approach to mecha design helped turn the game's resident robots into something with a gritty real-world look - like Patlabors (or Power-loaders). As Oguro describes Kawano-san's inclinations for mecha: Although Vital Suits don't actually exist, they look like they could exist. You see some designs and they are just way too fantastical and out there to be realistic. But you look at the Vital Suit designs, and you think to yourself that maybe sometime in the near future someone could actually come up with something like that. And I think Kawano's love for tanks and design helped him keep the designs going in that sort of direction. Anyway, in a sense the VS are like "tanks" of the future. More mecha pics after this jump! |
|||
|
|||
|
QJ.NET Blog Network |
|
| MyQJ | Feed / PDA |
| MyQJ | RSS / PDA |
| Blog of Blogs | Feed / PDA |
| QJ.NET | RSS / PDA |
| Gaming Consoles | Feed / PDA |
| Nintendo DS | RSS / PDA |
| PlayStation 3 | RSS / PDA |
| PSP Updates | RSS / PDA |
| Wii | RSS / PDA |
| Xbox 360 | RSS / PDA |
| PC Gaming | Feed / PDA |
| Age of Conan | RSS / PDA |
| Games for Windows | RSS / PDA |
| MMORPG | RSS / PDA |
| Tabula Rasa | RSS / PDA |
| World of Warcraft | RSS / PDA |
| Science | Feed / PDA |
| Science | RSS / PDA |
| Technology | Feed / PDA |
| Apple | RSS / PDA |
| Gadgets | RSS / PDA |
| iPhone | RSS / PDA |
| Mobile | RSS / PDA |
| Photography | RSS / PDA |
| Tech | RSS / PDA |
| Most Commented | |
| (280) | |
| (198) | |
| (139) | |
| (55) | |
| (34) | |
| (34) | |
| (27) | |
| (26) | |
| (25) | |
| (25) | |
| (23) | |
| (22) | |
| (20) | |
| (20) | |
| (18) | |
| (18) | |
| (18) | |
| (18) | |
| (17) | |
| (16) | |
Accessories
(455)Applications
(12)Artwork
(75)Cheats
(46)Deals
(211)Diamond Card
(3)Events
(132)Games
(8692)Hacks & Exploits
(226)HD DVD
(216)Homebrew Applications
(32)Homebrew Development
(39)Homebrew Emulators
(4)Homebrew Games
(21)How-To
(96)Humor
(85)Imports
(16)Interviews
(1132)IPTV
(10)Linux
(4)Mods
(178)News
(9886)Off Topic
(1053)Opinions & Analysis
(1012)Previews
(1079)Reviews
(86)Rumors
(829)Scans
(101)Screenshots
(770)Site News
(47)Software
(82)Videos
(2155)Xbox Live
(2194)XNA Studio Homebrew
(48)
Titles
Archives
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005










