3 Jumps
How Nintendo prints money
Posted Oct 22, 2008 at 07:43PM by Jon G.
Listed in:
Interviews,
Off Topic
Tags:
Max Payne,
3DRealms,
Scott Miller
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Following the scathing criticisms he leveled at the movie adaptation of Max Payne, 3DRealms CEO Scott Miller did a follow up interview with Edge saying, "To be clear, I'm proud of this film." He noted the many difficulties the movie faced, including Rockstar Games' attempts to stop production after they bought the IP. More in the full article inside. |
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Posted Oct 20, 2008 at 09:13PM by Jon G.
Listed in:
News,
Off Topic,
Games
Tags:
Max Payne
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Despite harsh reviews from both critics and fans, the Max Payne movie raked in US$ 18 million
last weekend, easily landing the top spot in the US box office. An impressive feat considering that even the original game's producer, 3D Realms, had some major issues with the John Moore film. |
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Posted Oct 16, 2008 at 10:50PM by Jon G.
Listed in:
Off Topic,
Games
Tags:
Max Payne
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Everybody knows that game-to-movie adaptations never really turn out too well, but maybe, just maybe, with a decent budget and a solid lead actor, Max Payne may be the first to beak the game-movie stereotype. Then again, maybe not. Early reviews are already out and the prognosis isn't exactly glowing. |
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Posted Sep 09, 2008 at 02:08PM by Isaac C.
Listed in:
Off Topic,
Games
Tags:
Duke Nukem,
Max Payne
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In the news today, Uwe Boll was assigned to work on the movie adaptation of Duke Nukem...... Kidding. But seriously though, there is a Duke Nukem movie in the works. The project is led by Scott Faye, the producer behind the Max Payne movie. Details in the full article. |
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Posted Aug 27, 2008 at 06:52PM by Charles D.
Listed in:
Rumors,
Games
Tags:
Star Wars,
Max Payne,
LucasArts,
Remedy Entertainment,
Quartermann
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Posted Apr 25, 2008 at 08:54AM by Isaac C.
Listed in:
Halo 3,
Rumors,
Grand Theft Auto 4,
Games
Tags:
EGM,
Max Payne,
Peter Jackson
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EGM is stirring it up again with a bunch of hot new rumors from Quartermann. Looks like we're in for a pretty sweet season: Quartermann's latest gossip includes word on a Halo spin-off coming late next year, a Grand Theft Auto MMO, and a whole lot more. Rumors galore in the full article! |
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Posted Jan 19, 2008 at 02:28PM by Glen D.
Listed in:
Interviews,
Dark Sector,
Videos,
Games
Tags:
Microsoft,
Max Payne,
Sony,
Canada,
Digital Extremes
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Some of you may wonder why Digital Extremes designed Dark Sector (Xbox 360, PlayStation 3) to be a third-person shooter when it could have been just as promising as a first-person affair. In the video interview which you'll find after the jump, you're bound to be convinced that the devs had good reason to do so. Details up next. |
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Posted Dec 20, 2007 at 11:04PM by Ceasar S.
Listed in:
Opinions & Analysis
Tags:
Microsoft,
Electronic Arts,
Max Payne,
Take-Two Interactive,
BioWare
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After the news of the soon-to-be Activision-Blizzard merger, it seems there's a growing anticipation for consolidation within the game industry. The latest in the merger rumor mill is the one analyst's prediction that Take-Two Interactive would be taken up by another game entity. Find out who's top on Hickey's list at the full story. |
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Posted Aug 11, 2007 at 10:23AM by Ryan C.
Listed in:
Stranglehold,
Scans,
Games
Tags:
Max Payne,
Midway Games
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Inspector Tequila's back, and this time he means business - that is, dealing with criminals with the business end of a firearm in this screenshot update of Midway Games' Stranglehold for the Xbox 360, PS3 and PC. We get you the skinny on the latest shoot-em-up that not only boasts the best slow-mo system since Max Payne, but also a body count that's sure to rise above any third-person shooter out today. In this new batch of screenshots, we get a sneak peek at what looks like the game's multiplayer feature - as it's obvious that it's not Inspector Tequila we're looking at from behind (unless he got himself a haircut all of a sudden). One thing that also clues us in is what appears to be a kill indicator on your HUD, in the form of a skull with a number beside it. Handy, and fun. What's clear from these screenshots - besides the fact that the game's looking quite sharp - is that the other players will have full advantage of Tequila's ability to use the background for some impressive bullet-related stunts. We can only wonder how they're using the Tequila Time ability in multiplayer, though - as it's one of the main reasons that Max Payne, the first game to feature Bullet Time, did not have multiplayer in its game modes. Certainly a very good Saturday Night Special-sized screenshot batch. Updates as we get them! |
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Posted Jul 13, 2007 at 10:08AM by Ryan C.
Listed in:
Stranglehold
Tags:
Max Payne,
Shootout,
John Woo,
Midway Games
Page 1
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If Max Payne gave gamers a quick fix of the stylized slow-motion ballet of bullets trademarked as Bullet Time, then John Woo's Stranglehold for the PC, PlayStation 3 and Xbox 360 is the fatal overdose. Yours truly is not going to beat around the bush, this game is looking like the most awesome third-person shooter to date. These gameplay videos are actually Part 1 and Part 2 of what could be the obligatory Skyscraper level of Stranglehold, with Inspector Tequila gunning down each and every nameless henchman standing in his way. There's also an awesome bit in the second part where you dodge gunshots with a simple turn of the head, before sending a round or two of your own back. Enough spoilers from us, enjoy the video! |
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