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Posted Jan 11, 2008 at 06:17PM by Glen D. Listed in: News, Games Tags: Germany, nVidia, Metropolis, IMC
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NVIDIA logo - Image 1NVIDIA is most commonly known for its high-quality graphics cards, but they're entering a new arena in 2008: Game development. Employing teams from Germany at the onset, Polish devs Metropolis have now been added to the mix. NVIDIA says that by 2009, they'll have the best-looking FPS in the industry. Head to the full article for more details.

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Posted Aug 13, 2007 at 10:10AM by Ryan C. Listed in: Previews, Bioshock, Games Tags: Metropolis, Irrational Games, Rapture
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Bioshock - Image 1


With the memories of Rapture slowly crushing itself into digital oblivion still fresh on my mind, it's a bit unnerving to see my hands actually shaking as I'm writing this First Impressions article of the Bioshock (Xbox 360, PC) demo that recently became available for download on Xbox Live. Yes, they're actually shaking; yes, Bioshock is THAT scary; yes, even as a demo, Bioshock is THAT darn good.

While I can still taste the girlish screams of panic I've choked down so as my colleagues here over at QJ.net will not throw any doubt to the hardness of my core as a horror game fan, let me start you off on this guided tour of the underwater city of Rapture by giving you a warning: this game is NOT for the faint of heart.

Being a fan of games with horror and supernatural elements - Resident Evil, Silent Hill, Fatal Frame - I happily dove head-first into playing Bioshock's demo, thinking that it could never come close to the raw, intense fear that came at you in bucketloads from those iconic horror titles.

I was expecting a "meh". The game got a OH GOD PLEASE NO BIG DADDY NO from me.

In any case, here is the first impressions of the Bioshock demo, by yours truly. Here's hoping you have someone with you as you're playing - or spare underwear.

The full first impressions after the jump!

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Posted Jun 28, 2007 at 09:11AM by Ryan C. Listed in: Videos, Grand Theft Auto 4, Games Tags: Metropolis, Rockstar North
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GTA IV - Image 1


Grand Theft Auto IV
fans rejoice - the latest trailer that we've all been waiting for has now just arrived, viewable on both the Grand Theft Auto 4 Yahoo Games website, as well as on the game's official website itself. We get you the skinny on what's to expect with this 1:06 minute gem.

For a trailer that lasts for only a minute and six seconds, it packs a lot of punch. We see a lot more of Niko's personality and what drives him - as well as some awesome gameplay footage that totally blew yours truly away. The city looks real and lifelike and delivers on the promise of having the feel of an actual sprawling metropolis. The character animations and voice acting - superb. The explosions, even more so - watch for the bit where a police car actually flips, as well as the bit where our heavily-accented hero shoots up a sportscar. Totally awesome.

Updates as we get them, and in the meantime, enjoy the video!



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Posted Nov 28, 2006 at 07:28AM by Tim Y. Listed in: News, Off Topic, Superman Returns, Games Tags: Electronic Arts, Metropolis, Superman, Bizarro
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Superman - Mr. Goody-Two-Shoes incarnate!

Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound, it's Superman! Yeah, we got sold on that yarn too. But as Tim Buckley 'sez right up there, it gets real boring being the good guy in Superman Returns, saving innocent people, defeating the bad guys, launching mind-numbing one-liners, and as "The Bat" puts it, playing the part of the Boy Scout.

And while you can "accidentally" freeze/maim/hurt (Notice: no "Kill") civilians in the game's free-roaming GTA-style environment, it just doesn't feel right terrorizing Metropolis with 'ol 'Supes. Now, for the guys intent on letting their evil impulse out on the denizens of Metropolis, we got good news: EA Games has hinted that there's a cheat hidden somewhere in the DVD, HD-DVD, and Blu-Ray Disk versions of the "Superman Returns" movie. After you find it, fly up to the GNN tower, and activate the cheat, which in turn swaps out your Superman for Bizarro.

The obvious problem is that you need to have the movie, but if all goes well, have fun with the wanton carnage to follow. Too bad it wasn't Braniac or Clark Kent...that would've been awesome...

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Posted Nov 20, 2006 at 11:07PM by Maricar V. Listed in: Videos, Superman Returns, Games Tags: Metropolis, EA-Tiburon, Jeff Peters
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Superman Returns: The Videogame for the Xbox 360 will soon hit retail with speed in excess of 800 miles per hour. Mighty fast, you say. Indeed it is. It's what Supervising Producer Jeff Peters guarantees, when you play the game, that is. The development team behind Superman Returns is giving the gamers total control of Superman, starting with the power of flight.

Art Director Phil Straub is given the unenviable task of making sure Superman looks cool from the ground level, from 20 stories up, and from a bird's eyeview. Watching the video, it would seem that the dev team has succeeded in capturing the "faster-than-a-speeding-bullet" part. Of course, using the maximum speed over and over can get old, that's why you, the player, has several options when you roam around Metropolis. You could start with a leisure flight, then opting for a full speed when the need arises (e.g. Bizarro wreaking havoc in the city).

This is just one of the cool features of the game, but it does make you feel that you are Superman.



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Posted Nov 16, 2006 at 08:20AM by Ian C. Listed in: Superman Returns, Opinions & Analysis Tags: Metropolis, Superman, Bizarro
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Yes, you can do this to civilians


As we mentioned earlier, we did download the game, and man was the thing huge. Took us around five hours to finish getting the thing in our HD. Maybe it's our connection... or something like that. Anyway, since this is only a demo we'll refrain from commenting on the graphics and the sound (the thing looks amazing though). Instead we'll focus on how the gameplay feels and how the demo ran.

Let's start with the title screens and how the game starts up. The black and red EA logo animates and scares the bejeesus out of us, good thing the DC logo was there to rescue us from the horrific demonic terror that is the EA logo. The Warner Bros. logo shows up, zooms-in, and then eventually turns into the familiar "movie" Superman title screen. Yay.

We start the game and we get informed that only the industrial islands of Metropolis is accessible. Boo. Then we find out that we have to stop Matallo and his metallic henchmen from ruining the place. Yay. Two "yays" one "boo". Looks good so far.

Then the control screen pops up. They're easy enough, for one thing they sort of remind me of GTA. Left trigger allows to target and right trigger allows you to use the superpower that's currently selected. The d-pad lets you select between breath powers (either a freezing attack or a wind attack), and heat-vision. B lets you block, A let's you pick up and throw stuff, X makes you do actions (like punches and stuff), and then Y let's you switch between walking on the ground or flying. Left bumper lets you Hover and right bumper let's you speed up.

Read the rest of this article after the Jump!

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Posted Nov 07, 2006 at 07:31AM by Mabie A. Listed in: Previews, Superman Returns, Games Tags: Electronic Arts, Superman Returns, Metropolis, Superman, Brandon Routh
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Superman Returns


Superman Returns will be landing soon on your Nintendo DS, Xbox 360, and PSP, but not before these new videogame screens. Indeed, Clark Kent's alter ego seems to be in a really good shape to save the Metropolis from all kinds of looming disasters and catastrophe. Join this Krypton local as he flies around in his classic red cape (fine, even his classic red drawers) combatting villains out to do no good.

With a storyline derived from the movie and more than 60 years of comic book content's worth, this game is sure to keep you up and about. And with actors Brandon Routh (Superman/Clark Kent), Kevin Spacey (Lex Luthor), Kate Bosworth (Lois Lane), Parker Posey (Kitty Kowalski) and Sam Huntington (Jimmy Olsen) reprising their roles from the film for the video game, saving the world has never been as breezy as this.

Superman Returns - Image 1Superman Returns - Image 2Superman Returns - Image 3


More screens after the jump!



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Posted Oct 16, 2006 at 07:30AM by Maia L. Listed in: News Tags: Electronic Arts, Superman Returns, Metropolis, Superman, Bizarro
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Superman Returns


Superman was further immortalized as a superhero after Electronic Arts announced that a videogame based from this year's box office hit film Superman Returns. The game is already being developed by EA Tiburon for Xbox 360, PSP and Nintendo DS. Featuring a virtual Metropolis, this single player game allows its players to have a first-hand experience of Superman's kyptonian abilities. Players must need to master these superhuman skills in order to combat an array of enemies like Metallo, Mongul and Bizarro, and save the lives of Metropolis' citizens.

Players are free to roam the 80 square miles expanse of Metropolis, with over 10,000 buildings. Having a large area for gameplay, players won't run out of missions to accomplish as changes in the city also affect Superman's progress in the game. The game is slated to be released November 20 this year so while waiting, check out these cool artworks for Superman Returns:

Superman Returns - Image 1 Superman Returns - Image 2 
Superman Returns - Image 3 Superman Returns - Image 4



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Posted Oct 10, 2006 at 02:28PM by Kyle M. Listed in: News, Superman Returns, Games Tags: Electronic Arts, PS2, Metropolis, Hollywood, Superman
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Superman Returns Rioting


Electronic Arts has officially announced the release date for their upcoming cross-format title for portable, next-generation and current-generation consoles, Superman Returns: The Videogame. The game will span across the PSP, DS, Xbox 360, PS2 and original Xbox leaving you spoilt for choice as to which console to buy it for. The game features a Hollywood-style storyline from Warner Bros entertainment which won't disappoint, coupled with a free roaming 80 square miles Metropolis for you to fly around and complete your superhero missions on.

The 80-square mile city isn't small in height either as it stretches from the street right up into the clouds allowing you to make the most out of your flying ability. The game features some 'revolutionary' new flight mechanics that has been aimed towards giving the player full command of all possible aerial maneuvers in an almost acrobatic fashion. As Superman, the player must protect Metropolis from the most well-known villains in the 60 years of young DC Comics universe and conquer more than 100 missions.

The question is: Will it fly or flop? We'll see when this game is released and when we have more details on the features for the different console versions of the game. If you're really eager to get behind the scenes of this game, check out our Superman Returns: The Videogame E3 preview.


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Posted Jul 30, 2006 at 09:16PM by Maricar V. Listed in: Interviews, Superman Returns Tags: Metropolis, Chris Gray
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supermanGetting a boost from the success of the "Superman Returns" movie, The Superman Returns: The Videogame is set to soar to retail shops this fall. David Craddock of comics2film.com had a chat with Executive Producer Chris Gray, hoping to change the way gamers view superhero movie-based games. Let's face it, these breed of games don't do too well on the charts for the simple reason that they fail to duplicate all the good things from the movies they are based on.

What will perhaps set the game apart from others movie-based games is that the storyline will not be limited to that of the movie. It'll be joined by characters and storylines from the Superman of yesteryears. Expect 50% movie and 50% original elements. It sure is an interesting fusion, but how'd the development team incorporate 60 years of Superman with the new movie's plot?  That's where the villains come into the picture. They bridge the gap between the the movie and the history of Superman.

With virtual Metropolis spanning 80 sq. miles, it's where all the action is. Objectives come randomly in the game. So if there's some strange events brewing, you can fly down to investigate. The team has recently squeezed in playable Bizarro levels, so you know that means - you can wreak havoc in the city.

As Superman, you'd have access to several "powers" including heat vision, Freeze Breath, Super Breath, Super Strength, etc. You can also unlock brawling combos as you gain experience.

When asked how will Superman Returns prove game critics wrong on their notion that movie games don't quite live up to the hype, Gray said, "From day one we knew we needed to make more than a movie game, and that helps tremendously. Superman’s history is so rich with moments, why wouldn’t we want to include them in the game? The additional content allows us to deliver an action-packed experience that never lets up. For example, the movie only shows you a taste of Metropolis, whereas, we allow you to get completely immersed within and interact with it."

Superman Returns: The Videogame will ship later in 2006 for PS2, Xbox, GameCube, Xbox 360, Nintendo DS, PSP, and PC.

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