Posted May 28, 2008 at 07:10PM by Ceasar S.
Listed in:
Previews,
Games,
Far Cry 2
Tags:
Ubisoft,
artificial intelligence,
NPC,
Crysis,
GSC Game World
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Remember back when Surfer Girl predicted that Far Cry 2 (PlayStation 3, Windows, Xbox 360) would become the best shooter of 2008? Well, judging from what's streaming - nay, outright overflowing! - from Ubisoft's Ubidays event, there will probably be no first person shooter videogame title like it. EVER. Hands on demonstrations, interviews with dev leads, and trailers all outline pretty ambitious new features. Get those that captivated audiences, updated with a new video, at the full story. |
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Posted Apr 30, 2008 at 01:35PM by Charles D.
Listed in:
News,
Final Fantasy XI,
Games
Tags:
Square Enix,
Chocobo,
NPC
Ó
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Moogles are abound once again as the Mog House Management Union will sponsor the upcoming Mog Bonanza event for Square Enix's Final Fantasy XI (PC, Xbox 360). This inaugural event celebrating the 6th anniversary of the game will feature loads of gil and super rare items for a very simple price. Check out the mechanics to this fun-filled event in our full article after the jump. |
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Posted Mar 20, 2008 at 09:24AM by Charles D.
Listed in:
Rumors,
Games
Tags:
Microsoft,
Electronic Arts,
Sony,
Phil Harrison,
NPC,
Los Angeles
Ó
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Posted Feb 28, 2008 at 06:20AM by David T.
Listed in:
Videos,
Games,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
NPC
Ó
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One of the fun parts of any MMORPG is being able to customize one's characters as much as possible. With Age of Conan: Hyborian Adventures, Funcom allows players to do exactly that. Watch the developers demonstrate the art of character creation in the video they showed during the last Game Developers Conference, right after the jump. |
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Posted Feb 13, 2008 at 01:17PM by Enrico S.
Listed in:
News,
Games,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
NPC
Ó
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Posted Feb 07, 2008 at 01:14AM by Jay P.
Listed in:
News
Tags:
GDC,
NPC,
Kynapse,
Kynogon
Ó
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Posted Nov 12, 2007 at 02:46PM by Enrico S.
Listed in:
Interviews,
Games,
Age of Conan: Hyborian Adventures
Tags:
Microsoft,
Funcom,
NPC,
Hyboria,
mouse gestures,
Landscapes
Ó
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The interview contains information on the different features of the game like its combat system and player-NPC interaction. There was also mention of the game's future expansions, Age of Conan: Hyborian Adventures spin-offs, the Xbox 360 demo and gameplay, as well as the different artists who've influenced the visual style of the game. |
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Posted Nov 08, 2007 at 05:31AM by Ryan A.
Listed in:
News,
Xbox Live,
Two Worlds,
Games
Tags:
NPC,
Reality Pump,
SouthPeak Interactive
Ó
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Heads up Two Worlds players!
Publisher South Peak Interactive and developer Reality Pump announced
that a free demo of the RPG will go live tomorrow (Thursday) over at
Xbox Live. But more importantly, details regarding the promised high priority patch has finally been revealed.We'd like to believe that this specific demo will reflect the changes implemented by Reality Pump in the upcoming title update. To see the improvements specific for each platform, check the "read more" link below. |
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Posted Oct 07, 2007 at 03:22AM by Charles D.
Listed in:
Interviews,
Games,
Age of Conan: Hyborian Adventures
Tags:
Funcom,
NPC,
Robert E. Howard,
Hyboria
Ó
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You can easily imagine Funcom's resident lore guy shout "By Crom!" after asking you to put your feet up as he relates the latest story in the rich history of Hyboria. In an interview with Quest Designer and Lore Master Elliot Kingdon (the said lore guy), he explained his role in the development of their lore-rich fantasy MMORPG Age of Conan: Hyborian Adventures (also on Xbox 360) and the biggest issues he tackles while handling his job. A long-time fan of the Conan universe, Kingdon related how his interest in the world itself was what drew him into his current job. Coupled with his love for computer games, his role as the go-to guy about the Conan universe is what makes his job so enjoyable for him. He mentioned that he and his team take a lot of their ideas mainly from the lore of the game, written from actual stories by the original Conan author Robert E. Howard. He went on to explain the importance of this saying: Lore is an invaluable framework. Staying true to it and producing a fun game need not be mutually exclusive. And nothing we do in the MMO will violate the original stories, they'll still be right there on the shelf. All the aspects of the game were closely incorporated from the actual lore of the Conan storyline. Gamers won't be surprised to see long-dead villains rise from their graves or the fact that the world itself, while in placed in a purely fantasy setting, has magic as a rare but powerful commodity. It goes without saying that Elliot definitely loves the job he has. And when asked who his favorite NPC was in the Age of Conan MMORPG was, his answer was quite simple: "Conan has to be my favorite". |
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Posted Sep 03, 2007 at 03:00AM by Charles D.
Listed in:
Interviews,
Games,
Fallout 3
Tags:
Gavin Carter,
NPC,
Bethesda
Page 1
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Still wondering how the world will turn out if thermonuclear war ravaged the planet? Whether the only things left alive would be cockroaches and your fifth grade English teacher? Well, wonder no more because Bethesda gives us more details about their upcoming post-apocalyptic RPG, Fallout 3. Gavin Carter, lead producer at Bethesda, tells us additional details about the combat system, as well as character customization and how dynamic the upcoming NPCs will be for Fallout 3. Fans of the previous iterations will glad to hear that the new combat system will still roughly follow in the turn-based strategy flavor of its predecessors. Called the V.A.T.S. mode, it gives the player a more strategic feel to what was once presumed to be a real-time shooter. Carter said they wanted the combat to feel more than a "real-time with pause" system. Tactical decisions on what part of the opponent you specifically want to target to either cripple or outright kill is what makes the game still feel like a classic Fallout game. Also, the customization of your character will be similar to Oblivion, however the stats on which your character is based on will run on a completely different level and much closer to the original game, with the old traits and perks options available once again. Carter relates how the NPC interactions will be a lot more dynamic this time around as NPC will not be restricted to a specific pattern. Instead it will randomly interact with the available environment in a sort of "sandbox" type of system. And true to the flavor of Fallout, the whole open-ended behavior that you decide your character wants to follow will greatly affect how the game itself will run, with your decisions affecting the outcome of the story according to your play style. Lastly, Carter said that the soundtrack for the game will be of a slightly discordant nature similar to Fallout 1 and Fallout 2. Battle music will also be played using percussions and some orchestral elements, while special places like dungeons will have their own set music to keep the players interested and focused on the action onscreen. Hopefully, we'll get to see more of these in the coming months when Bethesda releases more info about the game itself. In the meantime we'll all be waiting expectantly for it's release for the PC, Xbox 360 and the PS3 near the end of this year. |
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