Featured Content
Posted Apr 21, 2008 at 05:18PM by Abraham A. Listed in: Opinions & Analysis Tags: Microsoft, podcast, Electronic Arts, Sony, Michael Pachter, Official Xbox Magazine
Ó

Michael Pachter - Image 1 Following his predictions that the Sony PlayStation 3 will outsell the Xbox 360 this March, Wedbush Morgan analyst Michael Pachter is back to lend more insights to Microsoft. Appearing in a podcast for the Official Xbox Magazine, Pachter said that Microsoft should not worry about claiming the top spot in the next-gen console wars. More details after the jump.

Email this  |  Digg It!   |   Comments [5] read more ...
Posted Mar 24, 2008 at 01:56PM by Isaac C. Listed in: Interviews, News, Games, Fallout 3 Tags: Bethesda Softworks, podcast, OXM, Bethesda, Todd Howard
Ó

Fallout 3 video game: news and details - Image 1You remember how Bethesda said that Fallout 3 will have 12 different endings? Massive eh? Yeah, well, that's not gonna happen. Instead, it's going to have 200 different endings! Whoa. Anyway, that and more details on Fallout 3 from a recent podcast with Bethesda's Todd Howard after the "read more" link below.

Email this  |  Digg It!   |   Comments [6] read more ...
Posted Mar 21, 2008 at 09:06AM by Glen D. Listed in: News, Games, Battlefield: Bad Company Tags: Microsoft, Major Nelson, podcast, Sony
Ó

Battlefield: Bad Company - Image 1If you're all excited about DICE's upcoming environment-bustin' FPS Battlefield: Bad Company ( Sony PlayStation 3 , Microsoft Xbox 360), there's some good news to share with you. Senior producer Carl Magnum has revealed in a recent interview that they'll come out with it real soon. How soon? Find out in the full article after the jump.

Email this  |  Digg It!   |   Comments [0] read more ...
Posted Mar 19, 2008 at 10:51AM by Charles D. Listed in: News, Xbox Live, Fable 2, Games Tags: podcast, Xbox Live Arcade, Mage, Lionhead Studios, Peter Molyneux, Carbonated Games
Ó

Peter Molyneux, head of Lionhead Studios - Image 1If you can't wait for the release of Lionhead Studios' Fable 2 to come out later this year, here's a little something to tide you over. Peter Molyneux recently announced the upcoming release of three "Fable-compatible" games for the XBLA, which will allow players to earn some much needed gold and use them for Fable 2 once the game goes live. You can check out the details about this interesting added-value feature for the game in our full article.

Email this  |  Digg It!   |   Comments [1] read more ...
Posted Mar 02, 2008 at 01:39PM by Isaac C. Listed in: News, Grand Theft Auto 4, Games Tags: podcast, Take-Two Interactive
Ó

Grand Theft Auto IV will run at constant 30 FPS - Image 1 More news for those who are eagerly awaiting Rockstar Games' Grand Theft Auto 4 (not soon after the big update just a while ago too). A recent 1UP podcast revealed new details on the game, specifically on its FPS (frames per second, of course, not first-person shooter!) rate and its development on the PlayStation 3. Details in the full article.

Thanks to ct-boy for the heads up!

Email this  |  Digg It!   |   Comments [23] read more ...
Posted Feb 13, 2008 at 09:34AM by Charles D. Listed in: News, Grand Theft Auto 4, Games Tags: Microsoft, Major Nelson, podcast, Downloadable Content, Don Mattrick
Ó

Logo of Rockstar Games' Grand Theft Auto IV - Image 1It's certainly bad enough that the PS3 version of Rockstar Games' Grand Theft Auto IV (Xbox 360, PS3) won't be getting the episodic downloadable content promised on the Xbox 360 release of the game. To complicate things a bit further, Microsoft's Vice President of Interactive Entertainment Don Mattrick mentioned that the multiplayer elements of the game might even possibly be an Xbox 360 exclusive. Find out more about the upcoming title's different features in the full article.

Email this  |  Digg It!   |   Comments [20] read more ...
Posted Jan 14, 2008 at 09:32AM by Sally B. Listed in: News, Xbox Live Tags: Microsoft, Major Nelson, podcast
Ó

Xbox Live logo - Image 1The lawsuit against Microsoft and the alleged breach of contract brought upon by the extended holiday XBL outage has a bad side effect: it prevents Major Nelson from giving out important status updates about Xbox Live. More details in the full article.

Email this  |  Digg It!   |   Comments [7] read more ...
Posted Jan 12, 2008 at 10:27AM by Sally B. Listed in: News Tags: podcast
Ó

Alex Navarro - Image 1After Frank Provo's decision to leave the GameSpot ship comes another quite saddening news: Alex Navarro, the GameSpot reviewer famous for his podcasts, also decided to hand in his resignation from the gaming site. Details in the full article.

Email this  |  Digg It!   |   Comments [15] read more ...
Posted Nov 12, 2007 at 08:47AM by Isaac C. Listed in: News, Banjo-Kazooie: Nuts & Bolts, Games Tags: Microsoft, podcast, Rare Ltd.
Ó

Rare - Image 1Banjo Kazooie fans be at ease, it looks like the sequel to the franchise currently being developed for the Xbox 360 is not the first-party Microsoft title getting the axe, as confirmed by a spokesperson from the studio, Rare. So which Microsoft title's getting the boot? It's still anyone's guess.

Email this  |  Digg It!   |   Comments [3] read more ...
Posted Oct 31, 2007 at 07:16PM by Ceasar S. Listed in: News, Games, Bionic Commando Tags: Capcom, Activision, podcast, NES
Ó

Game producer Ben Judd: Bionic Commando franchise Ben Judd, at the helm of production for Bionic Commando (PC, Sony PlayStation 3, Microsoft Xbox 360), was featured in a podcast and spilled details on Capcom's attempt to revive the NES classic. Judd revealed that Bionic Commando was being aimed at a "middle ground" of the gaming market and that its key characteristic would be the swinging mechanic.

While the most of the hour-long conversation dived into remarks on games as art, the growing trend of classic revivals, and how most revivals will never address the hardcore fan base because of money, Judd was able to squeeze in a few thoughts on what appears to be the production team's views on Bionic Commando as a product.

As a producer, Judd admitted that he first felt that he had to make Bionic Commando "the greatest game ever," but recent training from Capcom's internal producers told him to "stop looking at games as games." To that end, he found it difficult to step out his gamer shoes to view the production from a business perspective.

Taking two steps back and viewing the title from a marketing standpoint, said Judd, showed that reviving the classic would have to be a consideration of a "middle ground" - that is, there's enough profit to be had without sacrificing as many features faithful to the original. There's a risk of alienating hardcore fans, but there's more money to be made, he says.

Also, the game's key selling point - or "hook" as a representative from Capcom's subsidiary described it - would be the swinging mechanic. While already offered by Activision's top selling Spider-Man 3, Bionic Commando's version may not be so semi-automatic in flow and may even require some skill - or so Judd hints.

More details, and perhaps more clues to the Bionic Commando remake, as they come in.

Email this  |  Digg It!   |   Comments [1] read more ...
 
      Page 2       
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!