Posted Apr 21, 2008 at 05:18PM by Abraham A.
Listed in:
Opinions & Analysis
Tags:
Microsoft,
podcast,
Electronic Arts,
Sony,
Michael Pachter,
Official Xbox Magazine
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Following his predictions that the Sony PlayStation 3 will outsell the Xbox 360 this March, Wedbush Morgan analyst Michael Pachter is back to lend more insights to Microsoft. Appearing in a podcast for the Official Xbox Magazine, Pachter said that Microsoft should not worry about claiming the top spot in the next-gen console wars. More details after the jump. |
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Posted Mar 24, 2008 at 01:56PM by Isaac C.
Listed in:
Interviews,
News,
Games,
Fallout 3
Tags:
Bethesda Softworks,
podcast,
OXM,
Bethesda,
Todd Howard
Ó
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You remember how Bethesda said that Fallout 3 will have 12 different endings? Massive eh? Yeah, well, that's not gonna happen. Instead, it's going to have 200 different endings! Whoa. Anyway, that and more details on Fallout 3 from a recent podcast with Bethesda's Todd Howard after the "read more" link below. |
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Posted Mar 21, 2008 at 09:06AM by Glen D.
Listed in:
News,
Games,
Battlefield: Bad Company
Tags:
Microsoft,
Major Nelson,
podcast,
Sony
Ó
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If you're all excited about DICE's upcoming environment-bustin' FPS Battlefield: Bad Company ( Sony PlayStation 3 , Microsoft Xbox 360), there's some good news to share with you. Senior producer Carl Magnum has revealed in a recent interview that they'll come out with it real soon. How soon? Find out in the full article after the jump. |
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Posted Mar 19, 2008 at 10:51AM by Charles D.
Listed in:
News,
Xbox Live,
Fable 2,
Games
Tags:
podcast,
Xbox Live Arcade,
Mage,
Lionhead Studios,
Peter Molyneux,
Carbonated Games
Ó
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Posted Mar 02, 2008 at 01:39PM by Isaac C.
Listed in:
News,
Grand Theft Auto 4,
Games
Tags:
podcast,
Take-Two Interactive
Ó
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More news for those who are eagerly awaiting Rockstar Games' Grand Theft Auto 4 (not soon after the big update just a while ago too). A recent 1UP podcast revealed new details on the game, specifically on its FPS (frames per second, of course, not first-person shooter!) rate and its development on the PlayStation 3. Details in the full article.Thanks to ct-boy for the heads up! |
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Posted Feb 13, 2008 at 09:34AM by Charles D.
Listed in:
News,
Grand Theft Auto 4,
Games
Tags:
Microsoft,
Major Nelson,
podcast,
Downloadable Content,
Don Mattrick
Ó
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It's certainly bad enough that the PS3 version of Rockstar Games' Grand Theft Auto IV (Xbox 360, PS3) won't be getting the episodic downloadable content promised on the Xbox 360 release of the game. To complicate things a bit further, Microsoft's Vice President of Interactive Entertainment Don Mattrick mentioned that the multiplayer elements of the game might even possibly be an Xbox 360 exclusive. Find out more about the upcoming title's different features in the full article. |
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Posted Jan 14, 2008 at 09:32AM by Sally B.
Listed in:
News,
Xbox Live
Tags:
Microsoft,
Major Nelson,
podcast
Ó
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The lawsuit against Microsoft and the alleged breach of contract brought upon by the extended holiday XBL outage has a bad side effect: it prevents Major Nelson from giving out important status updates about Xbox Live. More details in the full article. |
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Posted Jan 12, 2008 at 10:27AM by Sally B.
Listed in:
News
Tags:
podcast
Ó
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After Frank Provo's decision to leave the GameSpot ship comes another quite saddening news: Alex Navarro, the GameSpot reviewer famous for his podcasts, also decided to hand in his resignation from the gaming site. Details in the full article. |
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Posted Nov 12, 2007 at 08:47AM by Isaac C.
Listed in:
News,
Banjo-Kazooie: Nuts & Bolts,
Games
Tags:
Microsoft,
podcast,
Rare Ltd.
Ó
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Banjo Kazooie fans be at ease, it looks like the sequel to the franchise currently being developed for the Xbox 360 is not the first-party Microsoft title getting the axe, as confirmed by a spokesperson from the studio, Rare. So which Microsoft title's getting the boot? It's still anyone's guess. |
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Posted Oct 31, 2007 at 07:16PM by Ceasar S.
Listed in:
News,
Games,
Bionic Commando
Tags:
Capcom,
Activision,
podcast,
NES
Page 2
Ó
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Ben Judd, at the helm of production for Bionic Commando (PC, Sony PlayStation 3, Microsoft Xbox 360), was featured in a podcast and spilled details on Capcom's attempt to revive the NES classic. Judd revealed that Bionic Commando was being aimed at a "middle ground" of the gaming market and that its key characteristic would be the swinging mechanic.While the most of the hour-long conversation dived into remarks on games as art, the growing trend of classic revivals, and how most revivals will never address the hardcore fan base because of money, Judd was able to squeeze in a few thoughts on what appears to be the production team's views on Bionic Commando as a product. As a producer, Judd admitted that he first felt that he had to make Bionic Commando "the greatest game ever," but recent training from Capcom's internal producers told him to "stop looking at games as games." To that end, he found it difficult to step out his gamer shoes to view the production from a business perspective. Taking two steps back and viewing the title from a marketing standpoint, said Judd, showed that reviving the classic would have to be a consideration of a "middle ground" - that is, there's enough profit to be had without sacrificing as many features faithful to the original. There's a risk of alienating hardcore fans, but there's more money to be made, he says. Also, the game's key selling point - or "hook" as a representative from Capcom's subsidiary described it - would be the swinging mechanic. While already offered by Activision's top selling Spider-Man 3, Bionic Commando's version may not be so semi-automatic in flow and may even require some skill - or so Judd hints. More details, and perhaps more clues to the Bionic Commando remake, as they come in. |
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